wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted October 1, 2025 at 7:52 PM
Posts 894 (0.2 per day)
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Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
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#1 TF2 update for 7/28/16 in TF2 General Discussion

Via HLDS:

Valve- Matchmaking
- Competitive Mode
- Abandon penalty times are now longer for first-time abandoners with a low number of games played
- Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
- Fixed an issue where players could drop and reconnect too many times before triggering an abandon
- Casual Mode
- Matches can now start with fewer than 24 players when there are not enough compatible players in queue
- The match will still add additional players (up to 24) as they become available
- This should improve queue times for low-population regions and game modes
- Added maps cp_gullywash, cp_snakewater, and koth_probed
- Fixed not being able to cycle between spectator modes
- Weapon viewmodels
- The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
- This feature is now allowed in Competitive Mode
- Improved and fixed many animations when using a higher viewmodel field-of-view
- Removed custom animations from the sv_pure whitelist because it was being exploited
- Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
- Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background
- Added the Prinny promo items to the Mann Co. Store
- Added the Florida LAN 2016 community medal
- PASS Time update
- Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
- Tweaks and fixes for all maps
- Fix pack speed not being updated sometimes
- Aiming players will no longer receive pack speed bonus
- Some adjustments to reduce average round length
- Overtime will end immediately if the winning team touches the ball
- Overtime won't happen if it's impossible for the losing team to win
- Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
- Fixed the pd_watergate HUD not drawing
- Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
- Fixed getting a black screen if the chat window was open when the match stats were being shown
- Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
- Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as
- Fixed a client crash related to the animation system
- Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server
- Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
- Fixed hearing the "team wipe" Announcer audio at the incorrect times

Rumor has it:

- Heavy vs. Pyro will end on August 14 at 11:59 PM PDT, or 1:59 AM CDT (on the 15th), as announced in a new news entry

- Florida LAN 2016 medal, as well as a few other changes in the item schema: https://github.com/SteamDatabase/SteamTracking/commit/8a65d3520830c6f20d98c07d064d7e8290ca8908

- HUD updates, GC protobuf updates for developers, and a VPK contents diff oh my! https://github.com/SteamDatabase/GameTracking/commit/e31f32d0e320bb928e00be9183043b72a2bc298a

- Size is ~110 MB

posted about 9 years ago
#1 CS:GO update for 7/27/16 (7/28/16 UTC, 1.35.4.3) in CS2 General Discussion

Via the CS:GO blog:

Valve[UI]
– Radar is no longer hidden when win panel comes up.
– Shipping changes to how some UI elements are implemented in preparation for a move to Panorama UI. This should have no noticeable change in UI functionality, but is the first step in moving to the new system.
— Please report any UI regressions to [email]csgoteamfeedback@valvesoftware.com[/email] and include #UIFeedback in the subject heading.
[SOUNDS]
– Increased fidelity of firing sounds for P90, MP7 and MP9
– Added unique reload and draw sounds for P90, MP7 and MP9
– Slightly reduced volume of firing for recently changed weapon sounds
– Made headphones the default sound option instead of two-speaker. (If playing with headphones or sound cards with virtual 5.1/7.1 enabled, make sure 5.1 is selected in the CSGO audio settings menu instead.)
[NETWORKING]
– Networked viewangle precision to other players is now lossless.
[MINOR WEAPON BUGS]
– Updated the autobuy and rebuy scripts to support 2x flashbangs and reordered the purchasing order (in case of insufficient funds.)
– Added tracers to alt fire on Aug, Sg, Glock, and Famas.
– Set all shotguns except XM to semi-auto.
– AWP and SSG08 now also drop magazines
– (Thanks, SlothSquadron)
[MISC]
– Fixed a server crash (Thanks, Gamemann, for the report)
– Fixed bug where non-Latin characters could not be stored in config files.
[MAC/LINUX]
– Fixed bug where demoui, console, and other controls wouldn’t show an ‘X’ to close the window.

Rumor has it:

- Panorama is a replacement for Autodesk's proprietary Scaleform that originally was introduced within Steam's Big Picture Mode. It's since been included as part of Dota 2's Source 2 hybridization. For info on Dota 2's implementation of Panorama, see the Valve Developer Wiki
- An added bonus of the Panorama UI system, UI changes can also be picked up by services such as SteamDB's GameTracking, making the tracking of stealth UI changes much easier

- In autobuy.txt configurations for new players after today's update, armor with a helmet and armor on its own, in that order, has been bumped to the top, leaving defuse/rescue kits at the bottom
- Existing autobuy.txt configurations should not be changed however, so if you're not a loser and you're prioritizing a defuser, you won't be rudely awakened by an explosion due to a lack of a kit

- The string that explains the premise of Prime matchmaking no longer makes any explicit reference to having enough experience as part of eligibility

- GameTracking is fusing both this CS:GO update and another large Dota 2 update, so you'll be seeing a bit of both worlds, so here's scripts, that one string change, and an overview as to what changed inside of the VPKs: https://github.com/SteamDatabase/GameTracking/commit/1dba1e462676e4b61a817353ddfb554586b36df9

- Size is ~25 MB

posted about 9 years ago
#8 TF2 Update on Matchmaking in TF2 General Discussion
Geel9wickedplayer494TLDR: still nothing for how the hell they're going to deal with the greatly increased power of GTX 1070s, 1080s, and in the not too distant future, RX 490s.
This post doesn't really make sense man

The top post on "that other place with those weird aliens" is literally all about the fact that Valve needs to step their stuff up when it comes to actually taking advantage of people with high-performance systems.

posted about 9 years ago
#5 TF2 Update on Matchmaking in TF2 General Discussion

TLDR: still nothing for how the hell they're going to deal with the greatly increased power of GTX 1070s, 1080s, and in the not too distant future, RX 490s.

posted about 9 years ago
#1 CS:GO update for 7/15/16 (1.35.4.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[ Operation Wildfire ]
– Operation Wildfire has come to a close.
– The Operation Wildfire case is available for all players.
[ Misc ]
– Added ESL One Cologne 2016 tournament finalists and champions to the Major Trophy.
[ Sound ]
– Increased fidelity for Bizon, Mac10 and UMP45 weapons.
– Unique reload and draw sounds for Bizon, Mac10 and UMP45 weapons.
– New sound for C4 disarm start and disarm finish, more in line with C4 plant sounds.
– New sound for empty magazine impacting with ground.
– Lowered volume of low ammo sound and added unique sound.
– Lowered volume of smoke grenade tail.
[ Maps ]
– Cache
— Added graffiti to commemorate ESL One Cologne 2016.
[ Mac/Linux ]
– Fixed maps that use Squirrel scripting, including the Weapons Course map.
– Fixed a Linux memory leak.

Rumor has it:

- RIP Operation Wildfire - February 17/18, 2016 - July 15, 2016
- Wildfire was apparently supposed to end on the 13th, as indicated by this portion of a string: "The Operation Wildfire event ran from February 17th, 2016 to July 13th, 2016."

- In case you missed it, here's how the Cache graffiti will appear, plus a bonus link for integration into a wallpaper of your choosing
- Unsure as to why that spot was picked specifically? This graffiti commemorates s1mple's double no-scope AWP kills in the match between Team Liquid and Fnatic. Linked is the replay that better expresses the gravity of what had happened, if you want to watch it as it happened but from a subpar angle, head to 33:15

- Have a listen to the new bomb defuse start/finish sounds in a demonstration of a real-world scenario involving the Terrorist team planting a bomb followed by a Counter-Terrorist defusing said bomb:

https://www.youtube.com/watch?v=rAzWv8Sdru4

- Script changes, most of which involve the new sounds: https://github.com/SteamDatabase/GameTracking/commit/0d17528b55169e7628ba857987e2bb9346a46f10

- Item schema update - pretty much description changes to reflect that Wildfire is now over: https://github.com/SteamDatabase/SteamTracking/commit/21517b6eddbca7837c60dff3e35bd912be88448a

- Size is ~35 MB

posted about 9 years ago
#60 TF2 update for 7/14/16 (7/15/16 UTC) in TF2 General Discussion
BuildBruhwickedplayer494If you want to go the lazy route, grab update #2 which now fixes things for you:
Eric Smith via HLDSWe've released a fix for this. Your client should pick it up automatically.

Do you have another github link similar to the one in OP? I'd love to see what they changed.

GameTracking would not be able to pierce deep enough into really small updates like this one, so all you'll see there is just steam.inf number changes: https://github.com/SteamDatabase/GameTracking/commit/902eaef646e82f4ef41d4478992719ab9c3d243b

Even if you were to go and drill into the DLLs yourself, you'd be in direct violation of the Steam Subscriber Agreement, which forbids decompiling without written permission. If you were to go ask Valve and use the "prior consent, in writing, of Valve" part, they'd have good reason to say no anyway.

posted about 9 years ago
#56 TF2 update for 7/14/16 (7/15/16 UTC) in TF2 General Discussion

If you want to go the lazy route, grab update #2 which now fixes things for you:

Eric Smith via HLDSWe've released a fix for this. Your client should pick it up automatically.
posted about 9 years ago
#50 TF2 update for 7/14/16 (7/15/16 UTC) in TF2 General Discussion
PontI FIXED IT. REMOVE YOUR casualcritera.vdf from your tf folder
mine immediately started working again

Adding, great find! It took quite a while longer than usual for someone to find something.

posted about 9 years ago
#1 TF2 update for 7/14/16 (7/15/16 UTC) in TF2 General Discussion

Got crashes? Pont says the solution is removing the "casualcriteria.vdf" file from the \tf\ folder. Alternatively, grab update #2 that fixes things for you.

------------------------------

Via HLDS:

Valve- Updated Casual Mode
- Fixed a problem where in-progress games with open slots would not receive new players
- Fixed a case where players would sometimes not receive experience (when playing a match to completion)
- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that allows players to play on specific maps
- Added the Vote Kick option
- Players that are kicked will receive partial experience after the match ends
- Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time
- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in the character loadout screen
- Updated the Dr's Dapper Topper to fix a material issue
- Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly after detonating
- Fixed a bug related to bot death detection
- Updated Taunt: The Balloonibounce to end the taunt if the player is moved
- Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls
- PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the win panel

Rumor has it:

- A whole bunch of low-level things including some .res file updates, and some unmentioned tip updates in the tf_english file: https://github.com/SteamDatabase/GameTracking/commit/f9a27d05e3f731a9db18a843c59224a77c03f636

- Size is ~20 MB

posted about 9 years ago
#1 TF2 update for 7/9/16 (7/10/16 UTC) in TF2 General Discussion

Via the Steam store:

Valve- Fixed the Strange Filter: Competitive tool not describing itself properly after being applied to an item
- Fixed the Jackpot! PASS Time achievement not tracking wins
- Updated Mannpower Mode to use 7 captures per round on matchmaking servers (was 3)
- Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode

Rumor has it:

- String changes and HUD .res file changes: https://github.com/SteamDatabase/GameTracking/commit/34806ff472ef6acd543f347a28b53b996329bf49

- Size is ~20 MB

posted about 9 years ago
#1 TF2 update for late 7/8/16 (7/9/16 UTC) in TF2 General Discussion

Via the Steam store:

Valve- Updated Casual Mode
- Removed the abandonment penalty
- Players are only required to have a single mode selected before queuing
- Fixed a dedicated server crash caused by projectiles from the Pomson 6000 and the Righteous Bison
- Fixed being able to damage yourself to gain Hype while using The Soda Popper
- Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended
- Fixed the Bonesaw not working properly while using viewmodel minmode
- Fixed the Spy and Engineer not being able to equip the Prinny Machete

Rumor has it:

- 7Sevin of reddit points out that the taskbar/Dock icon should be the TF2 emblem once more

- Script changes: https://github.com/SteamDatabase/GameTracking/commit/a3e1c65f06e4a3bb30584d0d1e6d59d045f292f9

- Size is ~10 MB

posted about 9 years ago
#9 TF2 Blog: "Casual Mode Update" in TF2 General Discussion
TcmanoHopefully this will quell Reddit's rage over this last update? But still thanks for listening Volvo.STOGENow reddit can shut up again

Relevant video that pretty much sums the situation up in a nutshell over there:

https://www.youtube.com/watch?v=Dtc58sTsTpE

posted about 9 years ago
#1 TF2 Blog: "Casual Mode Update" in TF2 General Discussion

http://www.teamfortress.com/post.php?id=22797

TF TeamIt's no secret that Casual Mode has had a rough launch. We wanted to give you an update on what we're doing to address your concerns.

Short version: We hear you. Later today, we will be shipping a patch to Casual Mode that will remove the penalties for abandoning a game, and allow you to narrow your game mode selections from two modes to a single mode before queuing. Additionally, in the very near future, we will be shipping a more comprehensive Casual Mode patch that will let you select the maps you will be matched into.

We've provided a more detailed breakdown of Casual Mode's issues and how we are addressing your concerns below.

First, and most important, queue times. The queue times you are currently experiencing are a bug, not a feature. It is something we are actively working to correct. Several backend issues appeared post-launch that culminated in long wait times. Removing this issue is our highest priority right now.

Second, abandonment penalties. We had put in a ten-minute cooldown period to encourage players to complete matches. Your feedback has convinced us that it is more important for players to be able to come and go as they please. Today's patch will remove abandonment cooldown penalties from Casual Mode.

Third, user choice. We'd intended to roll out the number of match options available to players incrementally, so as not to overload the matchmaking system with too many variables on Day One. In retrospect, of all the match options to hold back, map selection should not have been one of them. It is the next feature we are adding to Casual Mode, and you will get it very soon.

Fourth, Casual Mode levels. Levels are a cosmetic feature that show how much you've played. They can never be lost, and they do not affect matchmaking. We did a poor job of communicating that Casual Mode Levels are in no way similar to Competitive Mode Ranks (which do affect matchmaking, and can be lost).

Finally, we wanted to note that we value the role the community plays in the development of this game, and do in fact read all the feedback sent to us, as well as through reddit, the forums, streams, and more. We are not always as talkative as we perhaps should be, but we are listening.
posted about 9 years ago
#16 MAJOR TF2 update for 7/7/16 (Meet Your Match) in TF2 General Discussion
MagikarpCan we make this the main thread for the discussion please everyone no more threads.

I agree, Rumor has it is pretty awesome and all that

posted about 9 years ago
#2 MAJOR TF2 update for 7/7/16 (Meet Your Match) in TF2 General Discussion

Part 2:

ValveMann Co. Store
- Added the Competitive Matchmaking Pass
- Added new class starter packs
- Added new key-less cosmetic crates
- Revamped main store pages
- Added a spotlight item
- Added ability to mouse over and preview items in a bundle/crate/collection
- Adjusted some weapon prices for consistency

Maps
cp_granary
- Added new ammo pack locations in final and yard areas
- Clips and blockbullets added to stairs
cp_badlands
- Final cap point capture time increased to 2 seconds (from 1 second)
- Clips and blockbullets added to stairs
cp_foundry
- Reduced ammo kit in final cap entry room (attackers' side) to medium
- Slightly reduced attacking team's spawn time when working on final
pl_upward
- Fixed an exploit where players could sometimes build sentries in the cliffside by capture point 3
pl_thundermountain
- Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1
Mannpower
- All official maps now set Mannpower mode without requiring the use of the tf_powerup_mode convar

Game Balance
Scout
- Crit-A-Cola
- Added Marked-for-Death debuff for 2 seconds after the buff effect expires
- The Soda Popper
- Added "On hit: build Hype"
- Removed "build hype by running around"
- Shortstop
- Added an Alt-fire attack -- reach out and shove someone!
- Removed +healing bonus
- Reduced pushback vuln to +20% (from +40%)
- Sun on a stick
- Take 25% less damage from fire while deployed

Soldier
- The Righteous Bison
- Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
- Per-shot damage has been increased to compensate, resulting in slightly more damage on average
- Point-blank deals 54 damage (previously 20-80)
- Maximum range deals 24 damage (previously 14-56)
- Slowed projectile by 30%
- Projectile damage reduced by 25% for each enemy penetrated
- Updated projectile impact sound
- The Disciplinary Action
- Reduced duration of speed bonus on teammates to 2 seconds (from 3)
- The Rocket Jumper
- Updated model/materials and sound

Sniper
- Cozy Camper
- Now requires a full charge to gain flinch resistance
- The Sydney Sleeper
- When fully charged, or when making a headshot, now applies Jarate in a radius
- Scoped shots now extinguish teammates
- The Cleaner's Carbine
- Removed hidden +10% damage taken multiplier while under the effects

Heavy
- Natascha and Brass Beast
- 20% damage resistance now only applies when spun up and below 50% max health
- Huo-Long Heater
- Added -10% damage
- Added +25% increased damage vs. burning players
- Reduced ammo drain to -4/sec (from -6)
- Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
- Buffalo Steak Sandvich
- Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25%

Spy
- Base
- Max speed increased to 320 (from 300)
- Enforcer
- Attacks pierce resist and absorb effects from all sources

Pyro
- All Flamethrowers
- Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
- Medics hear a "healing interrupted" sound when this is happening to their heal target
- The Manmelter
- Removed (hidden) 20% fire rate penalty

Medic
- Base
- All Mediguns allow the Medic to match the speed of their heal target
- Previously only available on The Quick Fix
- Quick Fix
- ÜberCharge rate reduced to +15% (from +25%)
- Overdose
- Increased movement speed bonus to +20% (from +10%)
- Increased damage penalty to -15% (from -10%)
- Dropped Mediguns
- Stored ÜberCharge begins to decay over time after coming to rest

Demoman
- Base
- All boots now require a shield to activate any move speed bonus listed on the item
- The Iron Bomber
- Decreased the fuse time to 1.4 seconds (from 2.0)
- The Quickiebomb Launcher
- Increased charge time reduction to -70% (from -50%)
- Increased damage bonus for (max) charged shots to +35% (from +25%)
- Increased clip size penalty to -50% (from -25%)
- Removed "Stickybombs fizzle 4 seconds after landing"
- The Sticky Jumper
- Updated model/materials and sound

Engineer
- Base
- Level 1 teleporters now cost 50 metal (previously 125)
- Widowmaker
- Damage increased +10% when attacking the same target as your sentry
- Eureka Effect
- Reduced "50% less metal from Dispensers and Pickups" to 20%
- Added "Teleporters cost 50% less metal"
- The Short Circuit
- Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)
- The Pomson
- Fixed an exploit with shooting through your own buildings
- Increased close-range damage to 72 (from 62)
- Reduced long-range damage to 32 (from 42)
- Updated projectile impact sound
posted about 9 years ago
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