wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted September 25, 2025 at 8:27 PM
Posts 893 (0.2 per day)
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Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
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#1 CS:GO update for 11/10/15 (11/11/15 UTC, 1.35.1.0) in CS2 General Discussion

Via the CS:GO blog:

Valve[SOUND]
– Increased fidelity and weight of jump land sound.
– Landing sounds now play an additional sound depending on the surface.
– 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. (Further volume compression may be possible by enabling “sound normalization,” “volume equalization,” or a similar setting in your audio playback device properties)
– New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.
— Concrete
— Wood
— Rubber
— Snow
— Glass
— Grass
— Mud
— Dirt
— Solid Metal
— Metal Grate
— Metal Chainlink
– Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation.
– Minor volume mix adjustments
– (Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.1 speakers.)
[MISC]
– Awp now always un-zooms during reload animation
– Misc player animation CPU performance optimizations
– Overview icons can now be scaled with the convar mapoverview_icon_scale
[STEAM CONTROLLER]
– Game now requires Steam Client to be updated as of Oct 14 2015 or later.
– Added native support for the Steam Controller
[ DEDICATED SERVERS ]
– Added concommand sv_setsteamaccount to specify Game Server Login Token. To create a GSLT go to
http://steamcommunity.com/dev/managegameservers

Rumor has it:

- aparatis of reddit is uploading videos showcasing the new footstep sounds on various areas of some maps

- If you use a custom font in CS:GO, it may have been reset to the default one

- xPaw (one of the people that maintains SteamDB) shows off the DreamHack Cluj-Napoca trophies for participating teams

- There's also apparently a 2nd level attainable for 2015 Service Medals

- Here's the item schema update, which contains the trophies: https://github.com/SteamDatabase/SteamTracking/commit/99da08332c92edcc2a820667d1bd365586cf7feb
- Not necessarily caused by this update (or this item schema update) specifically, but still worth mentioning: if you live in South Africa, Saudi Arabia, or the United Arab Emirates, Valve recently implemented localized pricing on the Steam storefront. CS:GO items purchased from the store will be charged in your local currency, which will also mean that what you deposit from a debit/credit card will be what you get as there will no longer be any US conversions applied from your card
- If you're in any of the above countries and want to keep track of how things are priced, be sure to watch Dota 2's item schema, which will contain conversion data and provide a bit of a heads-up for impending changes

- Size is ~75 MB

posted about 9 years ago
#1 TF2 update for 11/9/15 (11/10/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a bug that did not prevent crits while using items like the Battalion's Backup
- Fixed a server crash related to Mannpower mode
- Fixed Halloween spell effects not cycling the colors
- Fixed The Bearded Bombardier not displaying the smoke effect
- The Invasion community event has ended
- Updated the materials/model for the Carouser's Capotain

Rumor has it:

- Deep level stuff (AKA removals): https://github.com/SteamDatabase/GameTracking/commit/7030d337cd9be78d9be79b718e04da4d6030248c

- And an item schema update: http://git.optf2.com/schema-tracking/commit/?id=20e8bf95d0ba146ce32cd6e43aaa452eb9b669e3&context=10

- Size is ~15 MB

posted about 9 years ago
#9 TF2 update for 11/6/15 (11/7/15 UTC) in TF2 General Discussion
fatswimdudeLKincheloefatswimdudewtf is GA'lloween
French, apparently.

http://www.gamers-assembly.net/fr
ah i looked it up and only found a link for the 2014 event which led to a dead page

If you found a 2014 event, chances are it's the same event for 2015 if it has the same name.

posted about 9 years ago
#1 TF2 update for 11/6/15 (11/7/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Added the GA'lloween 2015 tournament medals
- Fixed players sometimes not being able to select a team and spawn on Helltower
- Fixed two of the Gorge Event Merasmission's objectives not working properly
- Updated the truce during boss fights to prevent airblasting enemy players and projectiles
- Updated the Invasion event to run through the weekend
- Updated the equip_region for the Supernatural Stalker
- Mannpower Update
- Updated ctf_hellfire - nobuilds added, final detail pass
- Spies disguised as the enemy can now pick up enemy colored powerups
- Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords
- Fixed grappling hook sometimes being reselectedwhen fired (instead of switching back to previous weapon)
- Fixed a client crash when switching away from the grappling hook
- Updated cp_powerhouse
- Teleport blockers near spawn entrances
- Fixed prop collisions on some models
- Updated pl_millstone_event
- Fixed door near final pit so players no longer get stuck in it
- Decreased ghost cart stun area. Now you have to be closer to the cart as RED to get scared.
- Fixed odd cable appearing sometimes in the ground near BLU spawn
- Fixed being able to shoot spells into BLU spawn during setup time
- Fixed Monoculus dropping down into a pit in rare cases

Rumor has it:

- UGC medals were tweaked slightly and silently

- wiethoofd of reddit (our resident HUD expert?) points out a small amount of more competitive matchmaking plumbing being added

- Here's the item schema update, which contains images of the new medals (which are again recycled): https://github.com/SteamDatabase/SteamTracking/commit/21da7f8c633bcb01b18695bb7880556e48ce4079

- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/3d2a1722df24e003d80beb202504a328fef9ff6c

- Size is ~65 MB

posted about 9 years ago
#1 TF2 update for 11/3/15 (11/4/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed getting the Masked Mann achievement on maps other than Mann Manor
- Fixed a bug where the grappling hook would not switch back to the previous weapon after being released
- Fixed the Quickplay server list sometimes displaying the map filename instead of the proper name
- Added tournament medals for UGC Highlander Season 15, UGC Highlander Season 16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC 4v4 Season 5
- Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort to call a temporary truce between the teams while fighting the boss
- Added server convar tf_halloween_allow_truce_during_boss_event for community maps to use this feature
- Updated Merasmissions to include a Quickplay button that will automatically join the required map or open the Quickplay menu if any map can be used
- Updated taunts to prevent movement during the pre-round period when players are frozen
- Updated the Invasion Coin to track stats through November 6th, 2015
- Updated pl_millstone_event
- Fixed getting out of the map using spells
- Monoculus moves now around the end area of the map instead of staying near final pit
- Made spells spawn a bit less frequently
- Fixed ghost long arms, now it travels/arrives to hell
- Performance optimizations
- Updated the navigation file

Rumor has it:

- Here's the item schema update with the (recycled from previous seasons) UGC medals: https://github.com/SteamDatabase/SteamTracking/commit/e40d284744d61acad8bdaa7187c5e26ed62f8c44.diff

- VPK contents changes and HUD file changes: https://github.com/SteamDatabase/GameTracking/commit/4d3a3636b4b9bef4af9526abddbd4f090240823c

- Size is ~55 MB

posted about 9 years ago
#1 TF2 update for late 10/29/15 (10/30/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed corrupt textures that were appearing for some players
- Fixed crashes that were occurring for some players with 3GB or less of RAM
- Temporarily removed texture memory optimizations for players on Intel Integrated GPUs
- Fixed a client crash related to the backpack
- Fixed a bug where mini-crits were overriding full crits
- Fixed "Sort by Date" sorting in the wrong order in the backpack (design is to sort with newest items in the front)
- Fixed the Invasion Unusual effect "Subatomic" being off-center
- Fixed not being able to put cosmetic items from the Gargoyle Collection onto the Steam Community Market
- Fixed missing kill icons for the Invasion weapons
- Fixed the "Win a Bumper Kart minigame" Merasmission objective not triggering in the event of a team wipe
- Added a "Batman" tag for Workshop submissions for the Arkham Knight Contest
- Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain
- Updated PASS Time to fix not seeing the Halloween version of the Jack while it's being carried by a player
- Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The Bearded Bombardier

Rumor has it:

- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/92e3db78a0f1e5368aa8d37731cb9d37c6115730

- Some deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/d36e7233b1d1c0ffdc2b344562ab0772b6f94117

- Size is ~45 MB

posted about 9 years ago
#1 MAJOR TF2 update for 10/28/15 (Scream Fortress 7) in TF2 General Discussion

Via HLDS:

ValveScream Fortress VII has arrived!
- Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
- Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
- Added the Gargoyle Case which contains 19 community made cosmetics
- Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
- Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- Scream Fortress VII runs through November 11th, 2015

During Scream Fortress VII
- All players who launch the game will receive a Gargoyle
- Gives access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Added Merasmissions
- A new Merasmission will be available daily up to a total of 13
- Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
- Added Halloween Transmuting
- Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
- Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
- Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect

General
- Added inspect animations for the Batsaber and the Giger Counter
- Fixed an idle animation bug for the Wrangler
- Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
- Lowered damage of the "bats" spell from 60 to 40
- HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
- Fixed an exploit related to picking up The Widowmaker
- Fixed the Batsaber not showing the Killstreak sheen
- Fixed a scoreboard stat reset bug in Mann vs. Machine
- Optimized texture memory usage
- Fix some cases of random hitching experienced by some players
- Fixed overhead icons stacking on top of each other and now appear side-by-side
- Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
- Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
- Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
- Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
- Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
- Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
- Updated koth_probed
- Improved optimization of map (especially on mid)
- Fixed clipping issues (thanks Muselk!)
- Fixed Engineer imbalance on mid (thanks Uncle Dane!)
- Added in missing explosion sound effect on aliens
- Fixed a few prop/ material issues
- Reduced prop usage

PASS Time update

- Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
- Added convar: tf_passtime_ball_sphere_collision
- Added entity: tf_logic_on_holiday

Mannpower update
- No longer in Beta
- Added new map: Hellfire
- Three new powerups: King, Plague, Supernova
- Grappling hook changes
- Reduced max rope distance
- Reduced grapple dismount jump height
- 30% hook movement speed penalty for Heavyweapons
- Flag rule changes
- Flags can no longer be returned by touching them
- When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
- 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
- Small health regeneration for non-powered up flag carriers
- Flags and capture zones are disabled for 30 seconds after a capture
- Powerup rule changes
- When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
- You cannot pick up enemy colored powerups
- Team colored powerups will attempt to respawn in that team's base if not picked up in time
- Other changes
- Overhead powerup icons are now team colored
- Warlock powerup renamed to Reflect
- Reduced Knockout max health bonus for demos carrying swords and shields
- Haste now increases huntsman firing speed
- Bug fixes
- Reflect damage no longer occurs after death (Pyro afterburn)

Rumor has it:

- HUD resource file updates and VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/fa6560556aa183dd615f80565359223f51116537
- Custom HUDs can and likely will break in some fashion after this update

- Here's the large item schema update: https://github.com/SteamDatabase/SteamTracking/commit/f6e43ea9bdc1a78dedf4eea999fe54f93e825ca8.diff

- A small amount of competitive matchmaking piping was added in addition to GC protobufs for Scream Fortress: https://github.com/SteamDatabase/GameTracking/commit/1166da08674667200736b5974e2df58c36300252

- Size is close to 500 MB - data capped users should be on alert

posted about 9 years ago
#1 CS:GO update for 10/23/15 (10/24/15 UTC, 1.35.0.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[MAPS]
-Overpass
–Fixed a 3 man boost in back of bombsite A, towards bombsite B
–Red toolcart in connector will no longer kill you
[ DEDICATED SERVERS ]
– Increased max command line limit on Linux.
– Added support for running two GOTV masters with different rates on the same game server.
— To activate the second GOTV master game server can launch with the following additional parameters: -addhltv1 +tv_enable1 1 +tv_snapshotrate1 128
— To issue commands to a specific GOTV instance use “-instance 0″ or “-instance 1″: tv_record mygotv128tick.dem -instance 1

Rumor has it:

- Some DreamHack stickers were modified: https://github.com/SteamDatabase/GameTracking/commit/72753b193882534c2ac9e9189b3bd4699a376f4e

- Deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/c86a42d3d857312e2b917443402947c573d7748e

- Size is ~50 MB

posted about 9 years ago
#1 TF2 update for 10/21/15 (10/22/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases
- The sales data was correct. This was only a display problem on the hat.
- Updated the models/materials for The Triggerman's Tacticals, Grimm Hatte, The Cool Breeze, and Unknown Mann
- PASS Time update
- Trying out some new sounds
- Catching and intercepting a tossed jack is slightly easier
- Added convar tf_passtime_ball_model
- Fixed an issue that prevented disguised Spies from receiving a pass from enemies
- Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack
- Fixed an issue that awarded a point to the wrong team during team switch
- Fixed an issue that prevented automatic jack respawn from working in some cases
- Fixed a wrong texture on goal visualizers
- Fixed pass lock sound not playing for the targeted player
- The announcer now says "overtime" at the appropriate time
- Updated pass_warehouse and pass_warehouse_goal2
- Removed jump pads from the second floor of the warehouse
- Added more spectator cameras
- Added lateral jump pads to the middle arena

Rumor has it:

- Script changes for PASS Time and VPK contents changes: https://github.com/SteamDatabase/GameTracking/commit/6436386034daa8fbb2b5ffb30a7ba1b5459338ec

- An item schema update happened: https://github.com/SteamDatabase/SteamTracking/commit/23d25c8de67dc095de68bdb7ddeb85a71fa0ce77

- Deep level stuff, which pretty much consists of PASS Time stuff: https://github.com/SteamDatabase/GameTracking/commit/43eebedd5e059cf3b73c3248b1d8c828480404d6

- Size is ~65 MB

posted about 9 years ago
#1 TF2 update for 10/15/15 (10/16/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a security issue related to the replay system (thanks to Nathaniel Theis and Zemnmez for this report)
- Fixed the Taunt: Burstchester using a Sniper pain sound for the Soldier
- Fixed the countdown timer not always drawing on pd_watergate
- Fixed seeing the team leader's dispenser health while spectating on pd_watergate
- Updated the model/materials for The Last Breath
- Updated the descriptions for the Gun Mettle Campaign Pass and the Gun Mettle Campaign Coin to indicate the campaign has ended
- Updated ctf_2fort_invasion with the latest changes from the authors
- Fixed a few areas where players were getting outside of the map

Rumor has it:

- More piping for official competitive matchmaking has been laid down as indicated by updates to some HUD files: https://github.com/SteamDatabase/GameTracking/commit/800620f6abc4bb5cbaa54cc694b6b2db36674c9e

- Item schema update, containing full resolution images for The Last Breath and updated Gun Mettle pass descriptions: https://github.com/SteamDatabase/SteamTracking/commit/25032c753e662b8df8bf8589379a4c7d8039b0e8

- Miscellaneous deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/8e8d2d35a4797911bc6715c80d4c07b59543a6c7

- Size is close to 100 MB

posted about 9 years ago
#1 TF2 update for 10/8/15 (10/9/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed generic bomb entities (in the Invasion maps) damaging teammates when shot with an arrow
- Fixed infinite money exploit related to refunding upgrades in Mann vs. Machine mode
- Jarate and Mad Milk will collide with friendly teammates that are on fire at close range
- Updated Batsaber to use the 'unique' base quality
- Updated the Scout's pistol animation
- Updated pd_watergate
- Fixed the reason in the win panel at the end of a round referring to robots
- Fixed a case where players were able to get outside of the map
- Fixed a sound cache problem

Rumor has it:

- Deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/69b574efa0c1af2b3442ee82eeb1c54b3555a217

- Size is ~50 MB

posted about 9 years ago
#1 CS:GO update for 10/8/15 (1.35.0.5) in CS2 General Discussion

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– Adjusted player flashbang reaction animation so the raised arm matches first-person blindness.
[ MISC ]
– Players will no longer get the default weapon in a loadout slot when the game server loses connection to the GC.
– Bots no longer get stuck in a crab-walk after a rare failure during crouch-jump.
[MAPS]
Cobblestone
– Fixed some areas where players could look through model backfaces

Rumor has it:

- Instead of outright saying you're not connected to the GC for matchmaking, it will instead say your connection is simply unreliable instead

- The rest of the VPK contents and also some script changes: https://github.com/SteamDatabase/GameTracking/commit/1bc9f012688936747351ca8460367c242e5ece60

- Deep level stuff, meaningless for most this time: https://github.com/SteamDatabase/GameTracking/commit/a5f77c501c96b27fa781779fab1742dc957e3ca0

- Size is ~30 MB

posted about 9 years ago
#1 MAJOR TF2 update for 10/6/15 (Invasion Update) in TF2 General Discussion

Via the Steam store:

Valve- The Invasion Community Update has arrived!
- Check out the blog post for more information
- Fixed a problem with the Steam Overlay for Mac clients
- Fixed a regression with weapon hit sounds
- Hit sounds no longer clip each other
- Min and max pitch values reverted to what they were prior to the October 1st update
- Note: the Advanced Options default slider position is 100, which is normal (0) pitch
- Fixed an issue with the Festive Revolver not drawing correctly
- Fixed an exploit in Mann vs. Machine related to infinite credits
- Fixed an exploit related to The Dalokohs Bar
- Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.
- The Powerhouse and Concealed Killer Weapons Cases have been added to the weekly drop list for Gun Mettle Campaign Coin owners

Rumor has it:

- Steel & Iron of Facepunch posted the new particle effects

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/3228f56223e6d97d049aebfe1779b14ac9b3736f.diff

- Members of STS: associated strings have been published on the Steam Translation Server and are now available for translation into other supported languages

- Are you quite good at a non-English language and want to help out with translating? Head to http://translation.steampowered.com to sign up

- VPK contents diff and script changes (bring your own differ, or append .diff to force a diff of things GitHub won't display): https://github.com/SteamDatabase/GameTracking/commit/627368d30cc05504c715a78da06a445174cc13ce

- Miscellaneous deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/989ac74913926133f1f53690748bf4d49c2500fe

- Size is ~225 MB

posted about 9 years ago
#1 CS:GO update for 10/1/15 (10/2/15 UTC, 1.35.0.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[OPERATION BLOODHOUND]
– Operation Bloodhound has come to a close.
– The Falchion Case will be available as a drop for all players.
[GAMEPLAY]
– Zeus:
— Increased price to $200
— Reduced kill award to $0
— Reduced max player speed to 220
[UI]
– New Music Kits will be available for purchase directly in the main menu for a limited time.
[MISC]
– In official competitive matches, voice communications are now team-only in warmup and half-time, allowing players to discuss player roles and strategies.

Rumor has it:

- For community competitive servers, the svar to control enabling/disabling competitive banter at pregame/halftime/end of game is: "sv_auto_full_alltalk_during_warmup_half_end"

- Script changes and deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/cf5db10cec42890c6c25bb2fc34597ee9a0b7d60

- Size is ~45 MB

- RIP Operation Bloodhound - May 26, 2015 - October 1/2, 2015

posted about 9 years ago
#1 TF2 update for 10/1/15 (10/2/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- The Gun Mettle Campaign has officially ended
- Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed.
- Added 'Inspect Item' backpack menu option for all cosmetics and taunts
- Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace
- Added more LBTF2 Highlander Season 2 tournament medals
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report)
- Fixed a client crash related to the main menu
- Fixed a server crash related to Mann vs. Machine mode
- Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities
- Updated campaign contracts to display their expiration date when the time remaining is less than a week
- Updated the localization files
- Mannpower update
- Updated the grapple impact sounds
- Updated reduced damage taken sound
- Heavy can no longer switch to the grapple until the Minigun has finished its spin-down
- Fixed an exploit related the Knockout powerup not switching to the melee weapon
- Fixed players sometimes getting stuck in the grapple

Rumor has it:

- VPK contents diff, HUD resource file changes, and GC protobufs: https://github.com/SteamDatabase/GameTracking/compare/c12d053a9159...329e3190fcf4
- INVASION REFERENCES ADDED - get excited

- Item schema update: http://git.optf2.com/schema-tracking/commit/?id=9331b8194bb42383387ef87e01f370917b6d83f7&context=10

- Size is ~40 MB

posted about 9 years ago
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