erkstonpyro with powerjack is still nowhere near as mobile as a soldier who can rocketjump. having one pyro melee unlock that is better than one soldier melee unlock does not break the game
Yes, thanks for misrepresenting my argument. The problem isn't the powerjack being so good. The problem is the escape plan being useless except for the sole purpose of getting to the middle point without rocketjumping. The powerjack is a mobility utility that is an upgrade to a mobility class's equivalent mobility utility.
The pyro is, in many cases that really are not obscure or rare or very situational, better than soldier at running away on foot. This is not a case of "the powerjack is better than the escape plan sometimes". This is a matter of "the powerjack is better than the escape plan except for extremely rare circumstances".
Soldiers need to: make themself a target, be on low health, probably not able to rocketjump without putting themselves at even lower health, and forfeit their ability to quickly shoot anyone who's chasing them. Pyros don't have any of that when they use the powerjack.
Yes, soldier can rocketjump. Yes, soldier has more choice in general in how to deal with situations where he's screwed. No, this is not a bad thing -- that's the whole purpose of the class. Rapid adaptability and the ability to jump from situation to situation with a middleground between other class's abilities. A worse version of the heavy's tankiness, a worse version of the demoman's mobility, a worse version of the scout's utility, and a combination of minor aspects of other classes that make an extremely versatile thing.
The equalizer's original concept was based on (or at least extremely similar to) the trading health for mobility and advantage aspect of rocketjumping. It was too good because it was a passive version of it, so they split it. Now the powerjack is basically a better version of the "nerfed three or four times" escape plan, because it's on a class with less health that's supposed to be good at melee in the first place?
Tell me, what would be so bad about the soldier having the powerjack? The fact that he can rocketjump into people with it? But then the only unreasonable thing there is the health on kill, so remove that. Now what's wrong with it? The fact that he gets mobility for free despite being a class that's not supposed to get mobility for free? Okay, so tie its speed bonus to your health. Now what's wrong with it? The fact that a versatile combat class has the option to use their melee weapon better than their stock melee when they're easy to kill? I don't really get it, but if you really don't like that, reduce its damage. Now what's wrong with it? It annoys part of the playerbase because a versatile combat class can escape situations where their enemy didn't fully engage them?
I'm not mad about the powerjack. I'm mad about how valve seems to treat the powerjack and the escape plan in comparison to eachother. I already said this. Please stop putting words in my mouth.