this is revolutionary
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SteamID64 | 76561197975944572 |
SteamID3 | [U:1:15678844] |
SteamID32 | STEAM_0:0:7839422 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 13, 2023 at 1:30 AM |
Posts | 1959 (0.4 per day) |
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YOU'RE SUPPOSED TO LET COLE DO IT, YA MORON! YOU FUCKED UP.
Not_MatlockIs smoking weed still cool even if everyone else does it?
Is it cool because it's "rebellious"? It's not very rebellious if everyone from dumbass high schoolers to soccer moms do it.
Or is it cool because everyone else is doing it so it's the "in" thing?
How is it "hardcore"?
Someone plz explain. To me it's like the Toyota Corolla of drugs.
who cares? let's get high.
doesn't go past 100. not gonna work for us when we pub.
reddspeaking of different arenas, does anyone know what this one is? and if anyone still plays it/has a download/cfg?
https://www.youtube.com/watch?v=n72HZBcJPJw
that's spire_2ez. i used to play this with infinite health (hurtme -432534) with some teammates and we would just practice airshots over extended periods of time. you should try that out if you decide to play this map. makes it a lot more fast paced.
Evanvilei find it very helpful to use the same sensitivity for all games.
The problem for me is that my current tf2 sensitivity feels very comfortable, but it would still feel fine if I raised it an inch or two (per 360).
However, in counter-strike this same sensitivity feels very uncomfortable and I feel like only a drastic decrease in sensitivity (increase in inches/360) would result in a good sens.
So, anyways, do you actually think that using significantly different sensitivities in different games would actually be damaging to my aim and consistency. I understand the short-term harm it could have, but do you guys think it makes any difference long-term?
you mentioned that you started to get into counter-strike, so does that mean you just got into it very recently? maybe your sensitivity is too high or maybe you're just not used to the precision aiming that cs demands. i thought my tf2 sens was too high for csgo but then i started to put a lot more focus onto those headshots and my tf2 sens turned out to be fine. sometimes i lean my head a little closer to the screen for those pixel shots (yeah, cs is pretty intense lol). this is just my experience. it's all preference imo.
i only play pugs nowadays and i usually play soldier. playing csgo made me realize how careless i am with aiming in tf2. you can't really slack off in csgo or you just fuckin die.
this looks sick. though mge arenas of 6v6 maps serve the purpose of replicating fights in typical settings, they get pretty boring. i could see myself mgeing just for fun on these arenas.
http://i.imgur.com/W49fte7.png
public servers pls :(
i had the honor of sleeping on the floor of his hotel room at lan.
i like his use of splash. not being sarcastic. it just shows how solid he is.
didn't like the music :(
cs requires flicking at times. i find it very helpful to use the same sensitivity for all games. i also play quake which requires both flicking and precise aiming and i could probably say the same for tf2. imo, master all kinds of mouse movements with one sensitivity.
^ agreed. we should focus on the "regular" formats (4/6/9) since we are trying to promote general competitive tf2.
do you think that it is possible to use non-esea/ugc maps only? it could make things interesting for regular 6v6 players and we could possibly discover new map styles that can fit 6v6 better.