So I have a viewmodel bind where I have different viewmodels for select weapons, however whenever I press q to switch back to my previous weapon it's the same viewmodel fov as the previous one, so if anyone can help with incorporating q into my bind I would deeply appreciate it.
bind "1" "slot1;viewmodel_fov 90;r_drawviewmodel 0;"
bind "2" "slot2;viewmodel_fov 75;r_drawviewmodel 1;"
bind "3" "slot3;viewmodel_fov 90;r_drawviewmodel 1;"