If you look on Multiplay's website, we actually have a bigger prizepool than OW or CS:GO
| Account Details | |
|---|---|
| SteamID64 | 76561198116072296 |
| SteamID3 | [U:1:155806568] |
| SteamID32 | STEAM_0:0:77903284 |
| Country | United States |
| Signed Up | May 9, 2016 |
| Last Posted | January 7, 2026 at 12:12 AM |
| Posts | 1398 (0.4 per day) |
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| In-game Sensitivity | I don't play anymore |
| Windows Sensitivity | |
| Raw Input | 1 |
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| Mouse | My computer is in another state |
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I'm moreso asking about what niche you would give pyro and how so? Also, what would you do to raise the skill cap and not make pyro cancer to fight.
Now the Pyro Update has been confirmed, what would you guys want out of the update aside from fixing "flamethrower mojo" and all of the associated broken aspects?
For my 2 cents, I think the largest problem with pyro is the fact that all of it's unlocks make it a very scatter-brained class with no real job on the battle field. It's being pulled to be a flanker, a defender, and a supporter all at once. It's basic design points to a flanker playstyle, but it lacks the mobility or raw firepower (pun not intended) of the other flankers. In the current meta, it works as a defender in a heavy uber disadvantage on last.
So if you were in charge of this update, what would your patch notes for pyro look like?
So we have:
-froyotech
-RONIN + EVL Gaming
-Luca Goers
-Street Hoops (#20believe)
-Remnants of -bird noises-
-Champ GG 8k
-saam's team
-Sals Canal
-Meat Market / megawac me off (happy saam?)
Looks like ESEA-I is full now.
mousiopewould anyone miss this weapon it it was erased from the game ?
Graba
I think a8 fixes all of my problems with the map. I think after another another round of testing, you should be set to move onto beta! Congratulations!
I bumped this to add the survey form so you can send feedback to the mapmaker directly in an easily accessible and structured survey.
Percyyyyyim really excited to see these new maps lately and im hoping they end up getting put in rotation bc imo the current map rotation is getting kinda boring
I'd like to hope that this was Console and my doing as both this account and the one for the guy that made cp_atacama were fresh accounts to make these posts
Nice to see the comp and Metalworks changes.
Localization files sounds like mild optimization which is good. It's sad to see this wasn't the pryo pyro update.
bearodactylTsarbucksnot always the case and most likely just a coincidence that in most of the recent logs it's been that waytruktrukTheWandererWhy is TLR on the roaming slot? Did I miss something?
Players are marked by class not role, there is no roaming slot on the backend as well as no roaming slot on the page itself.
What he was getting at is TLR being listed above paddie. Usually, the roamer is listed first and the pocket second, as seen with RONIN's arangement of Ma3la being listed above rando.
http://www.teamfortress.tv/35072/esea-s22-w9-evl-gaming-vs-froyo-black
here for example bl4nk is listed above tagg so by no means is it an established thing that the roamer is always listed above the pocket
Guess you're right. I was just trying to find his rational and noticed a trend in recent logs and went of that.
It would be a useful addition if they did it that way.
For everyone who likes this map and ran around it / played a New Maps Pug on it, and would like a structured way to send feedback to Yrr, you can use this link: https://goo.gl/forms/L1DwCQ1hHkyIGA1W2] to fill out a survey that Yrr can read the results of.
truktrukTheWandererWhy is TLR on the roaming slot? Did I miss something?
Players are marked by class not role, there is no roaming slot on the backend as well as no roaming slot on the page itself.
What he was getting at is TLR being listed above paddie. Usually, the roamer is listed first and the pocket second, as seen with RONIN's arangement of Ma3la being listed above rando.
Yrr, PM me. I can send you the feedback we got on Sunday on koth_bagel, if console didn't give it to you already.
PhiTsarbucksPhiI think the a1a's a little rough around the edges for mixing/pugging so I'll buckle down and polish up an a2 sometime soon for y'all.
Would you like us at New Map Pugs to withhold pugging on it until a2 is released?
I'm not sure when the pug would be happening but I'm going to (hopefully) be getting a2 out by/on the weekend. If the pug is in the next few days then feel free to run a1a, but a2 should fix most of the glaring issues present.
We do pugs on weekends. From what you said, we should be using a2