pine_beetleI think it's extremely easy to blame Valve for everything but for me there's a lot of other reasons the game hasn't really taken off. I think the financial structure of competitive tf2 is extremely inefficient. There's a lot of really talented people in the community who contribute immense amounts of time and get absolutely nothing for it. I also think the pay to play leagues.... Aside from esea their price points just don't make any sense. Nothing is free, if it's free somebody else is taking huge hit.
People act on incentive, and there is zero incentive for tf2. Both for Valve and longtime community contributers.
You're definitely right, but a fair part of the reason there is no incentive for community members is because valve has done essentially nothing for a game competitively. Very few games ever get anywhere as an "e-sport" without that, and since there's no money from either valve or money from people from valve's advertisements of the game.
You could say Valve has no incentive to support TF2, and directly, they don't. But there is the potential in this game, as much as it feels as if it's being wasted, and that could be huge for Valve. I'm not saying TF2 could become DOTA or even CS:GO level e-sport, but being even a tenth of the size of counter-strike would just exponentially increase the revenue TF2 could generate.
But no new community members are going to step it up with the lack of incentive right now, and I feel like even in it's small size right now, TF2's scene will only shrink without incentive