Blackhawks will make the 3-1 comeback.
Account Details | |
---|---|
SteamID64 | 76561197971124276 |
SteamID3 | [U:1:10858548] |
SteamID32 | STEAM_0:0:5429274 |
Country | United States |
Signed Up | November 20, 2012 |
Last Posted | July 22, 2025 at 9:21 PM |
Posts | 1326 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | .9 |
Windows Sensitivity | middle |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
120 hz |
Hardware Peripherals | |
---|---|
Mouse | Razer DeathAdder |
Keyboard | |
Mousepad | Razer Goliathus |
Headphones | Steelseries Siberia v2 |
Monitor | BenQ |
I approve of it. It's pretty accurate, etc.
After 100 milliseconds, the client will receive the server snapshot that contains the changes based on the user command he predicted earlier. Then the client compares the server position with his predicted position. If they are different, a prediction error has occurred. This indicates that the client didn't have the correct information about other entities and the environment when it processed the user command. Then the client has to correct its own position, since the server has final authority over client-side prediction. If cl_showerror 1 is turned on, clients can see when prediction errors happen. Prediction error correction can be quite noticeable and may cause the client's view to jump erratically. By gradually correcting this error over a short amount of time (cl_smoothtime), errors can be smoothly corrected. Prediction error smoothing can be turned off with cl_smooth 0.
Predicting an object's behavior only works if the clients knows the same rules and state of the object as the server. That's usually not the case since the server knows more internal information about objects than the clients do. Clients see only a small part of the world and just get enough information to render objects. Therefore, prediction works only for your own player, and the weapons controlled by you. Proper prediction of other players or interactive objects is not possible on the client at this point.
It doesn't matter what you set cl_smoothtime to if you have cl_smooth off, because cl_smoothtime is the correction time if a prediction error occured when cl_smooth is on. But yeah, if you want everything (hitboxes and probably projectiles) to be as accurate as possible on your screen, then keep cl_smooth at 0. It has nothing to do with altering your hitboxes or altering the enemy hitboxes, it just fixes how it looks on your screen.
alfaFear and Loathing in Las Vegas
Did you read the book? Because that is the most random movie I've ever seen, lol. I only ask if you read the book because it apparently makes more sense when you do, but I haven't read it. Needless to say, when it ended, I was seriously like "wtf did I just watch?"
http://rapidmoviez.com/data/images/movies/2011-09/natural-born-killers.jpg
http://thisdistractedglobe.com/wp-content/uploads/2008/04/collateral-dvd-cover.jpg
I know Tom Cruise gets a lot of flak for being a bad actor, but he is quite good in this movie (imo his best movie).
Giant disappointment thus far.
kirby"New" CoD engine announced (not sure if actually new or revamped as usual).
Every single CoD game is literally just a more revamped and improved version of the Quake 3 engine, lol.
Munchin SFIV I really like Makoto and Ibuki who are almost completely opposite in terms of play style.
No, they are pretty offensive characters, unless you don't play one of them offensively (which is kind of a waste of potential). Both of them work a lot off of knockdowns and pokes.
MYLESWhat kind of stick do you have? Or at least the buttons. If the buttons are Sanwa, then don't press all the way down, you can lightly tap and the key/switch will be read.
That's unnecessary, because they are made to be practically beat to death. There's no advantage to pressing lightly other than not making a lot of noise if noise is an issue.
I used to play competitively but now I'm a little more casual. I'm teaching Basik how to play for a tournament he's going to, so you can join our sessions if you want. I play most of the cast pretty well, so I could probably teach you a good amount for any character. I do suggest to play a lot of Ryu at first to learn fundamentals. From there, we can talk about what kind of style character you would like to play.
I main Viper with a secondary Sagat, then I have like eight different characters that are a toss-up for third.
Others that play are Killing and Gravegun, as well as a few others I'm surely forgetting.
GWFL name: TheFragileSlip
roamer skill is directly correlated to how high their sensitivity is. therefore, ww best roamer alltimes. ¦]
I really, really hope this is as good as the first one.
Taggerungbecause 7 8 9
TAGG, STOP IT.
toothIs there a cutoff date for signups?
no
but sign up as soon as you can :]