tenacioustoaster
Account Details
SteamID64 76561198050765729
SteamID3 [U:1:90500001]
SteamID32 STEAM_0:1:45250000
Country United States
Signed Up March 5, 2014
Last Posted December 15, 2016 at 4:59 PM
Posts 115 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
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Refresh Rate
240
Hardware Peripherals
Mouse Model O
Keyboard GMMK
Mousepad  
Headphones  
Monitor  
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#61 TF2 update for 10/29/14 (10/30/14 UTC) in TF2 General Discussion
VaskieI have noticed that a few people have fixed their HUDs and they adapted their HUDs to the new TargetID positioning. I wonder if HUD developers have to do it that way, or can we still have it the way it used to look.

it's a valve thing and there's no way a hud can revert it back to the way it was. The target id is now based on the player you are looking at instead of a static position on the hud. Unless valve changes it because everyone hates it, we're stuck with it. Also there is no way to fix it saying %health%.

posted about 9 years ago
#53 TF2 update for 10/29/14 (10/30/14 UTC) in TF2 General Discussion
lexsyou can 100% spot spies now, they dont have the targetID above them

http://i1.kym-cdn.com/photos/images/original/000/614/729/e62.gif

posted about 9 years ago
#46 TF2 update for 10/29/14 (10/30/14 UTC) in TF2 General Discussion
flameas for uploading my masterpiece where is a good place for project hosting.

1) you are a god
2) Github?

posted about 9 years ago
#38 TF2 update for 10/29/14 (10/30/14 UTC) in TF2 General Discussion
JayPipes consistently do 112 dmg now with damage spread disabled

Where are you hitting people?

Pipes have always been affected by where they hit the person

Also any news on fixing target ids are am I going to have to change mains because I can't actually follow what peoples health is

posted about 9 years ago
#28 TF2 update for 10/29/14 (10/30/14 UTC) in TF2 General Discussion

viewmodel -360 removes tracers /flams/medibeam

ghost beam is dead though

also if you get the achievements all you get is a hammer

http://steamcommunity.com/sharedfiles/filedetails/?id=333776703

posted about 9 years ago
#15 No more camwhores on twitch in Off Topic

At AGDQ 2014 Trihex had a donation incentive to finish his yoshi's island run shirtless. It ended up raising 3,688.39$. So though I understand why this rule was add the fact that people would donate money to charity to watch one dude play shirtless should count for something.

posted about 9 years ago
#29 Valve fucks up, Pyro's flamethrower is broken in TF2 General Discussion

good?

posted about 9 years ago
#6 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion

oh so having 15 ingame and 1800 dpi with 500 pooling rate is a bad thing...

posted about 9 years ago
#21 anyone with medical experience in Off Topic

https://www.youtube.com/watch?v=Uh7l8dx-h8M

posted about 9 years ago
#9 TF2 Crashing in Q/A Help
KBlairI'm pretty stumped. Btw that "Attempt to set particle collection <particle> to invalid orientation matrix" error is because of viewmodel_fov 0. If you use viewmodel_fov -360 the errors go away and it still disables the beam/bullet tracers, but I doubt that's the reason you're crashing.

I guess the only thing left for me to say is to enable crashdumps and send one to valve when it happens.
SizzlingCalamariA solution to get all dumps is:

1. HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting
2. Create a new key called 'LocalDumps'
3. Your crash dumps will be here: %LOCALAPPDATA%\CrashDumps

Sweet thanks for the help! I'll do that and leave it up to the valve gods.

posted about 9 years ago
#6 TF2 Crashing in Q/A Help
KBlairOther things to try: mat_queue_mode 0 and mat_hdr_level 0. It might be annoying running without multicore rendering but it causes crashes sometimes, and it would be good thing to single it out.

Both of those are already like that in my autoexec.

posted about 9 years ago
#4 TF2 Crashing in Q/A Help
KBlairIf you put '-condebug' as a launch option you'll get a copy of your console output in your tf folder as 'console.log.' If you do that and post the contents, I'll be able to help you better.

As for random crashes, in my experience it's almost always something with hardware and more specifically, memory. Run Memtest86+ overnight and let me know if any errors show up.

I ran memtest for 5 hours with 4 passes and had 0 errors. I'll let you know what the console says if anything when I crash.

EDIT: From what I can see when I crash it doesn't say anything relevant in console.
"Rupee connected
gR| Mediarch killed raze soldjer with scattergun.
The_Salt killed Chumekin with tf_projectile_pipe_remote.
gR| Mediarch killed StateFromJakeFarm with scattergun." and then I crashed a few seconds after that.

Only thing I can think of is the way my medibeam is set up it spams the console with
"Attempt to set particle collection medicgun_beam_attrib_overheal_blue to invalid orientation matrix
Attempt to set particle collection medicgun_beam_blue_targeted to invalid orientation matrix"
alias secondary "slot2; medigun; +attack; r_drawviewmodel 0; viewmodel_fov 0
Maybe there is an error limit or something Idk

posted about 9 years ago
#2 TF2 Crashing in Q/A Help

Bump

posted about 9 years ago
#3 Any tips for buying gaming headset with mic? in Hardware
yahooI'm looking for a good headset with mic. good mic quality has first priority.

Define "Good Mic Quality". Good as in not terrible? Good as in Studio Quality?

posted about 9 years ago
#1 TF2 Crashing in Q/A Help

So the last few weeks or so i'll be playing and will randomly crash. Not on a map start/change or anything like that just in the middle of the game i'll get "hl2.exe has stopped working" and have to restart tf2. There's no message in game. In fact when I crash my character will stay in game doing what ever I was doing for a little while(Pushing Cart, Firing, Etc.) even when the game is completely closed. I've verified cache and re installed tf2 and it still happens. I can hardly go half an hour without at least one crash :/ Any help would be greatly appreciated.

posted about 9 years ago
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