sub20cuber
Account Details
SteamID64 76561198117252923
SteamID3 [U:1:156987195]
SteamID32 STEAM_0:1:78493597
Country United Kingdom
Signed Up December 29, 2014
Last Posted May 21, 2016 at 12:12 PM
Posts 10 (0 per day)
Game Settings
In-game Sensitivity 6.7 inch/360
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1366x768/1920x1080/1
Refresh Rate
60 Hertz
Hardware Peripherals
Mouse Steelseries Rival
Keyboard (Laptop)/Logitech K270
Mousepad SpeedStack Mat
Headphones Logitech G430
Monitor (Laptop)/Acer K242 24inch
#30 what to do after exams in Off Topic

What do you avg on 3x3?

posted about 7 years ago
#69 duo.tf Ultiduo Cup in TF2 General Discussion

ASIAN MAFIA DANK NUGZ

cuber
Awditas

Region EU

EDIT: CANNOT PLAY ON DATES. CANCELLING THE SUBMISSION.

posted about 8 years ago
#557 flatHUD in Customization

No the sqaure on the hud tht has streak written on it

posted about 8 years ago
#555 flatHUD in Customization

I've been trying to change the killstreak icon of the hud I saw "image" "../hud/misc_ammo_area_blue"
in the HudItemEffectMeter_KillStreak.res so I put a vtf called "misc_ammo_area_blue" in here "tf\custom\flathudRED\resource\materials\hud" but the killstreak icon didn't change, i also tried to change put it in here "\tf\custom\flathudRED\materials\hud" and yet it still didnt work. Where and how can I change it?

posted about 9 years ago
#3697 Show your HUD modifications! in Customization

so in order for me to change the colour i need to go "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\flathudRED\materials\hud" here? and then add a vtf of misc_ammo_area_blue with my desired shape

posted about 9 years ago
#3695 Show your HUD modifications! in Customization

I'm having trouble changing what the killstreak counter looks like, so right now its some text in a box and I want to change it to a circle with text in it. I looked in the HudItemEffectMeter_KillStreak.res and all i found was a file path to image
"image" "../hud/misc_ammo_area_blue" and I can't even find that directory.

posted about 9 years ago
#534 flatHUD in Customization

Oh i figured out what went wrong when i was changing the font defenitions of stuff like
"BigNoodleTitling20"
{
"1"
{
"name" "Champagne & Limousines"
"tall" "20"
"additive" "0"
"antialias" "1"
}
I would change BigNoodleTilting20 to Champagne & Limousines20 i got another copy of the client scheme and did it again not changing the bignoodles with a number at the end and now it works, thanks anyway for the .ttf tip

posted about 9 years ago
#533 flatHUD in Customization

Well I added the .ttf and restarted the game and i dont get the custom font error anymore, but i still get the turkish font error. http://puu.sh/fJW7b/44c7e99926.png This time i only replaced the big noodle tilting with my custom font and its still very small and sometimes not there. I do not know what is wrong with the turkish font and getting the eof instead of keyname.

posted about 9 years ago
#531 flatHUD in Customization

Sorry if you have already been asked this before but when i try to change the hud font i get errors in console
(KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file resource/ClientScheme.res
Scheme, CustomFontFiles, (*21*), (*name*), (*turkish*), (*range*), (*1*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file resource/ClientScheme.res
Scheme, (*CustomFontFiles*), (*21*), (*name*), (*turkish*), (*range*), (*1*),
Couldn't find custom font file 'resource/fonts/cl'
H)
and the font itself doesnt is very small and sometimes not visible > http://steamcommunity.com/id/sub20cuber/screenshot/535136366704836238

I replaced the cerbetica_bold and bignoodletilting in the clientscheme.res I have done this before and this method worked perfectly for rayshud but I don't know what I'm doing wrong. http://puu.sh/fHMnz/9c92d9addf.png

Thanks in advance.

posted about 9 years ago
#22 Freestyle Jump Competition in TF2 General Discussion

I really like jumping on stock maps, this sounds like a pretty cool idea. Who needs specially designed jump maps anyway. The next map should be something like badlands, cp maps are pretty good for random jumping.

posted about 9 years ago