stabby
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SteamID64 76561197975080641
SteamID3 [U:1:14814913]
SteamID32 STEAM_0:1:7407456
Country United States
Signed Up March 21, 2013
Last Posted May 16, 2018 at 5:40 PM
Posts 274 (0.1 per day)
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#7 tf2 wont go fullscreen at 75hz in Q/A Help
MILKy_my monitors 60hz i overclocked it, idk

I don't know much about monitor OCing, but yeah, I think you're going to have to run tf2 at a lower resolution to do 75hz, sadly.

posted about 6 years ago
#151 Say something nice about the person above you in Off Topic
RandomNameHe is very nice because he called me nice for posting on a nice thread

He appreciates niceness which is nice :)

Ok, here comes the first positive thing to be said about me on tf.tv...I hope :b

posted about 6 years ago
#5 tf2 wont go fullscreen at 75hz in Q/A Help

Is your monitor 75hz? If I'm not mistaken, 60hz displays can do 75hz because that's their vertical refresh rate, but only if you run the program at the a horizontal res that matches your monitor's vertical res.

posted about 6 years ago
#251 mastercomfig - fps/customization config in Customization
mastercomsjetzzzzztried the maxframes config and it gave me pretty bad input lag. I did like how it looked though.Could you please tell me your specs, and also share tf\log.txt from doing con_logfile log.txt cvarlist.
stabbyI dunno, ProcessLasso calls the cores hyper-threading adds "Non-Physical", not sure whether that's technically accurate. Regardless, I get a performance increase by setting hl2.exe to cores 0;2;4;6 and other processes to 1;3;5;7.Most of these programs that magically handle your CPU better (like core unparker, and process lasso) are made by people who aren't informed as much as the OS and firmware devs who actually know what they're doing.

No magic to it...you can do everything I use PL for (auto-setting Power Plan to "high performance" when tf2 launches, setting core affinities, setting process priorities) manually, it just automates it. Not sure what to tell you guys other than that I've done benchmarks and setting affinities gives me more frames.

By the way, does the preloading file go in the "custom" folder?

posted about 6 years ago
#238 mastercomfig - fps/customization config in Customization
SetsulYou can edit posts. There is no need to post twice within one minute.

Pardon.

Setsulstabbyset to use non-physical cores, while hl2.exe is set to the physical ones).That is not how it works.
You can't run anything on a non-physical core. Both threads run on the same physical core. There is no preference either.

I dunno, ProcessLasso calls the cores hyper-threading adds "Non-Physical", not sure whether that's technically accurate. Regardless, I get a performance increase by setting hl2.exe to cores 0;2;4;6 and other processes to 1;3;5;7.

posted about 6 years ago
#8 Best mouse for 50$ in Hardware

Logitech is really the only way to go if you want the best. I really recommend ponying up the extra $20 for a G Pro or one of their other new gen mice (Proteus Core sensor with the new mechanical button switches, being the key features).

posted about 6 years ago
#235 mastercomfig - fps/customization config in Customization
mastercomsWell I meant did you set it to "net_splitrate 3" or "net_splitrate to 3"? It should be "net_splitrate 3".

Depends on how many cores you have, how strong those cores are and how well your OS can manage the network threading using your CPU. I would only recommend it on a 4 core CPU at the very least, so the i7 seems to be fine for that.

Yeah, I meant "I set the value for 'net_splitrate' to '3'"

And thanks for the reply, I figured as much. Yeah, it's a good CPU and hyper-threading is enabled and I'm putting it to use (all non-hl2.exe processes that don't experience problems with doing as such are set to use non-physical cores, while hl2.exe is set to the physical ones).

posted about 6 years ago
#234 mastercomfig - fps/customization config in Customization
mastercomskaeosis there any proof about how cl_SetupAllBones 0/1 affects hit reg?
also, why do you prefer 0 over 1?

Well bones affect animations in a way, but I don't think cl_SetupAllBones sets up any useful bones. There hasn't been any proof from anyone that cl_SetupAllBones actually helps hitreg.

0 is better because it doesn't force uselessly setting up bones.

Maybe, but 0 gives only a negligble FPS boost and opens the possibility of more significant hit registration issues (the bug it allegedly addresses is very major). Seems better to error on the side of caution, to me.

posted about 6 years ago
#232 mastercomfig - fps/customization config in Customization
mastercomsstabbynet_compresspackets 0
net_splitrate to 3
net_queued_packet_thread 581304

I tried the above cvar values, and got no negative effects. net_queued_packet_thread had 0 impact FPS when benchmarked, but perhaps that's because it's offline? Not enough time with them yet to be sure, but I must say hit reg "feels" better (again, still totally in the placebo zone, but interesting)
The FPS impact of net_queued_packet_thread is entirely dependent on your CPU.

Did you test "net_splitrate to 3"? Just making sure...

Yes, tested them all.

What about a CPU determines the impact? Some feature? I'm on an i7.

posted about 6 years ago
#220 mastercomfig - fps/customization config in Customization

net_compresspackets 0
net_splitrate to 3
net_queued_packet_thread 581304

I tried the above cvar values, and got no negative effects. net_queued_packet_thread had 0 impact FPS when benchmarked, but perhaps that's because it's offline? Not enough time with them yet to be sure, but I must say hit reg "feels" better (again, still totally in the placebo zone, but interesting)

posted about 6 years ago
#170 mastercomfig - fps/customization config in Customization
mastercomsHopps-nops2b makes my tf2 look foggy.stabby-nops2b did give a tiny boost but caused a hazy "fog" to appear, more pronouncedly on some maps than others.Maybe r_pixelfog 0 is the solution. However, I think the less dense fog is only possible with pixel shaders 2.0b, now that I think about it.
stabbyRe: cl_setupallbones....do we know what it is and/or whether it is at all related to the hit reg update?Hitreg update? cl_SetupAllBones has been there since release and forces every bone to be set up. Generally, the engine has a good idea of what bones to set up and which ones to not set up, so I don't think the CVar is necessary.
JackStanleyBenchmarks:-noipx doesn't exist anymore, nor does -nocdaudio. Were you able to notice a difference in sound or networking with primarysound, snoforceformat and reuse?

Hit reg fix update: https://www.engadget.com/2017/02/15/team-fortress-2-patch-fixes-decade-old-bug/

I dunno, since have cl_setupallbones set to '0' doesn't really give me a substantial FPS increase, I'm going to error on the side of caution with '1' until I've been properly comforted.

Tried those new launch options, and actually got a good +5 average fps bump with -disable_d3d9_hacks :D

I'm interested in -r_emulate_gl in terms of how it affects mouse input, despite it not having any frame-rate impact for me.

posted about 6 years ago
#154 mastercomfig - fps/customization config in Customization
mastercomszfnI'm curious how you "find" launch options. Were these just added recently, or have they been there since release but no one has stumbled upon them yet? Is there a full list of launch options somewhere?

Also for the other launch options you list such as -nojoy, -useforcedmparms, -noforcemaccel and -noforcemspd, why did Chris tell us they don't work here?

They've been there since release. I just looked through the source code to find them.

I don't know why Chris claimed this because I can verify even without source code that nojoy does affect the game's behavior. TF2 outputs "Did not detect any valid joysticks" to stdout when nojoy is not present. Not sure about the mouse acceleration commands since I haven't used Windows in years. But from my memory, I remember them affecting mouse acceleration.
stabbyI'd still be interested in knowing what the ideal value is.
I would definitely recommend cl_SetupAllBones 0. Also any reason why you didn't use -nops2b?
joshuawnmastercoms states in her config that disabling the violence_hgibs convar forces sillygibs (which, due to what i assume are other convars that aren't explicitly related to gibs, still hides them from view). i'm not sure if these hidden sillygibs still cause a performance loss versus regular gibs.

also, i just realized that the major visual discrepancy that threw me off was violence_hblood. and since mastercoms verified that blood can be safely disabled, i'm satisfied as is. it has been so long since i used a config that enabled blood that it completely threw me off.
After looking at the code again, I think setting any of the violence_ cvars to 0 enables low violence mode/silly gibs, but I'm pretty sure the code I'm looking at is outdated so I'll have to test in game. The best way to disable gibs is through the prop break max pieces commands, I believe. Not sure about blood, how was this done traditionally?

Found a few more launch options, though I haven't fully investigated them yet

-mat_softwaretl : forces software vertex processing, might be useful for bad GPUs
-limitvsconst : limits hardware vertex shader constants to 256, don't think this one will be too useful
-primarysound : uses a single sound buffer, not sure what the real impact of this is
-snoforceformat : skips force setting of sound buffer format, not sure what the real impact of this is
-reuse : allow network sockets to be reused when busy (sets SO_REUSEADDR), not sure about this one but i tested it earlier and i didn't have any bad results with it, maybe someone with a better feel for net settings can test this
-usetcp : allows usage of TCP, probably useless because I'm not sure where TCP would be used in TF2, I'll have to investigate further

Some more kinda useless ones:
-shadersondemand : initialize shaders on use, though it still seems to allocate memory for the shaders, so don't see any use case for this...
-random_invariant : use the same seed for local RNG every launch, don't see a use besides debugging
-small : allow resolutions smaller than 640x480
-filmgrain : may enable a film grain effect, crashed on my PC when I entered a game

-nops2b did give a tiny boost but caused a hazy "fog" to appear, more pronouncedly on some maps than others.

The accel launch options can only do anything if the player isn't using m_rawinput 1, which they should be.

Re: cl_setupallbones....do we know what it is and/or whether it is at all related to the hit reg update?

posted about 6 years ago
#144 mastercomfig - fps/customization config in Customization

I got some small gains (~+5 avg fps) from setting r_lod to "-1" from "2", and the "-softparticlesdefaultoff" and "-nouserclip" launch options. Thanks :)

As for "cl_setupallbones", I've never made any recommendations, just asked questions. Some config maker made the claim that the cvar was related to the major hit reg fix that came out a while back. I'd still be interested in knowing what the ideal value is.

posted about 6 years ago
#4 My TF2 "Everything Pack" 2017 Edition (big update) in Customization
flyingbuddystabbyA complete compendium of every TF2 mod, tool, and tweak I use and/or know of, complete with links/guides/walkthroughs/readme's. Enjoy.

Thanks to everyone here that contributed mods I included here--this place is a great resource.

Pardon me for not having the energy to reformat the post for tf.tv...would be nice if someone has the energy to do so in a comment (I'll edit the OP), but I'm tapped out right now, as this took me a full day to get together.

https://www.reddit.com/r/tf2/comments/6gyz69/stabbys_everything_pack_2017_editionevery_dang/

That's awesome!
One thing though, isn't set timer resolution almost entirely placebo?

I included a tiny DPC Latency checker program that will let you compare your latency before/after..shaves off hundreds of ms for me. As for the USB Polling side, that's a hot debate at OCN...I'd take it over there :P

posted about 6 years ago
#1 My TF2 "Everything Pack" 2017 Edition (big update) in Customization

A complete compendium of every TF2 mod, tool, and tweak I use and/or know of, complete with links/guides/walkthroughs/readme's. Enjoy.

Thanks to everyone here that contributed mods I included here--this place is a great resource.

Pardon me for not having the energy to reformat the post for tf.tv...would be nice if someone has the energy to do so in a comment (I'll edit the OP), but I'm tapped out right now, as this took me a full day to get together.

https://www.reddit.com/r/tf2/comments/6gyz69/stabbys_everything_pack_2017_editionevery_dang/

posted about 6 years ago
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