Hopps-nops2b makes my tf2 look foggy.
stabby-nops2b did give a tiny boost but caused a hazy "fog" to appear, more pronouncedly on some maps than others.Maybe r_pixelfog 0 is the solution. However, I think the less dense fog is only possible with pixel shaders 2.0b, now that I think about it.
stabbyRe: cl_setupallbones....do we know what it is and/or whether it is at all related to the hit reg update?Hitreg update? cl_SetupAllBones has been there since release and forces every bone to be set up. Generally, the engine has a good idea of what bones to set up and which ones to not set up, so I don't think the CVar is necessary.
JackStanleyBenchmarks:-noipx doesn't exist anymore, nor does -nocdaudio. Were you able to notice a difference in sound or networking with primarysound, snoforceformat and reuse?
Hit reg fix update: https://www.engadget.com/2017/02/15/team-fortress-2-patch-fixes-decade-old-bug/
I dunno, since have cl_setupallbones set to '0' doesn't really give me a substantial FPS increase, I'm going to error on the side of caution with '1' until I've been properly comforted.
Tried those new launch options, and actually got a good +5 average fps bump with -disable_d3d9_hacks :D
I'm interested in -r_emulate_gl in terms of how it affects mouse input, despite it not having any frame-rate impact for me.