thesqrtminus1barefoot_bandit6s will kill itself with it's own toxicity long before sigafoo kills it
i dont see any toxicity outside of invite NA pugs, this community is generally full of nice people
dont get triggered by binds
Account Details | |
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SteamID64 | 76561198011988825 |
SteamID3 | [U:1:51723097] |
SteamID32 | STEAM_0:1:25861548 |
Country | Spain |
Signed Up | August 12, 2014 |
Last Posted | August 16, 2025 at 4:42 PM |
Posts | 1173 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3.6 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Steelseries Rival 100 |
Keyboard | |
Mousepad | Zowie P-RF |
Headphones | |
Monitor | Gigabyte G27 144Hz |
thesqrtminus1barefoot_bandit6s will kill itself with it's own toxicity long before sigafoo kills it
i dont see any toxicity outside of invite NA pugs, this community is generally full of nice people
dont get triggered by binds
throw a hissy fit because you dislike 6v6 and split the community putting money in 7v7 HL
i like the Live at Reading concert from 92 and In Utero
got me into playing guitar, i learnt the whole concert, and after a year or so i knew the whole band discography
prolly adaptive vsync or something? check your video driver options
if you have amd disable Catalyst AI because that really fucks up performance in TF2
check that triple buffering is disabled
MenachemBesides, honestly, I can't help but wonder if the toxicity in pugs isn't a good thing; it pushes people towards actual teams where they can reliably play with people they like.
getting vocally angry at a new player wastes time in comms and will only make him play worse or not want to play at all due to feeling like a burden imo
best thing to do when he makes a mistake is be cool tell him what he did wrong, not scream at him
at least 3 players in our mix group stopped participating because of being stressed out ingame :(
I will never have under 40 ping outside of the Iberian peninsula
AMD FX-8350 turbo core disabled (current bottleneck)
8 gigs DDR3
NVIDIA Galax GTX 970
FPS usually stay over 300 but can drop to under 100 depending on the hats and map.
small suggesstions
http://imgur.com/a/OBIuv
edit: part 2
http://imgur.com/a/mKCB4
EroticFishCakedriftaif you use mouse accel, noMy aim is very inconsistent when i have raw input on.
if not, yes
if you are used to X sens and turn on raw input it will make it way slower
so adjust the sens after enabling raw input so that its roughly the same than before
raw input should make you more consistent, not the other way around
the map is very open on some parts but very closed in others
some parts like this feel really empty and opeen while other parts are very chokey and cluttered, and theres a lot of spaces that seems a bit "useless" or doesnt have a reason to be
the layout feels wierd
you might want to put the high ground in the sides of last lower
also, last doesnt give any space to take cover as a defender, might want to add some walls or some kind of pillars
here are minor suggestions http://imgur.com/a/XQ69P
A bit of a necro, but I would love if you made the defenders spawn a bit longer in C. I remember that in MapChamp, trying to push last was pretty hard due to how fast the defenders always spawned.
i actually think the map should replace gravelpit in every way and does a good job doing so except for the very fast respawns it currently has
Dennis Busenitz is a god
https://www.youtube.com/watch?v=Li4_V0_CRKA
i get this for ETF2L counting dropped teams http://imgur.com/a/RMeM2
Dropped teams are around 20% most seasons, the lowest being 12,5% dropped in S2 and highest being 32% in S9 (112 teams dropped) but its mostlybetween 16% and 22%