I feel like the contracts will be extremely fun, and the fact that you can work together with friends will mean we can lobby up and do stupid objectives with each other rather than us having to go onto different maps to do our own things (like the Halloween contracts).
I'm also a huge sucker for cosmetics lmao, and so thought the warpaint was a really cool feature. The cosmetics also look alright.
The Pyro's items gave me a lot of hope, I think the gas passer and jetpack could be really nice additions to Pyro and maybe let Pyro be more than a fucking airblast machine for aids defensive holds, but I was a bit concerned when I saw that Pyro didn't actually get any stat changes. I am hoping that in-game, people can find some insane things to do with the new Pyro items and raise the bar with what a Pyro can do, but honestly I had a ridiculous expectation that Pyro would be a constant class in 6s so I don't know if I am quite satisfied really. Even if the items are enough to make Pyro a commonly used off-class, I don't like that it will most likely rely on a full set of specific unlocks. But either way, Pyro having the option of mobility now is good to see.
I haven't looked at the Day 4 notes yet, but I assume it is similar to what the TF2 blog posted a while ago which is okay with me. Just really disappointing there seems to be nothing on matchmaking. If I wasn't such a casual player I don't think I would have been as happy with this update.
Also annoyed at what seems to be lack of Halloween boss this year. I expected the Day 4 notes to be alongside Day 3, and for Day 4 to instead have info on Scream Fortress with some stupid story that claimed Merasmus brought the Yeti back to life or something.
Just looked at day 4 notes, little things like inspecting weapons being universal on all items and being able to smash the bottle again is great for a casual guy like me.