I actually really like the look of this map. The mid has some very dynamic and creative approaches. Second looks nice and original, it will be interesting to see how it plays out if it ends up being used in ESEA or ETF2L or whatever. Last point looks somewhat Process-inspired, but I think it is far too spacious. And as with all phi maps, I love to look at the potential for rollouts. I do think that a lot of the detailing needs to be reworked, I've found a lot of places where splash damage is getting absorbed so the angles probably need to be worked on for a bit of the clutter.
Can't wait to play this in the future though :)