f_blueThanks! To your question: It only works when using a HUD crosshair. You can activate a HUD crosshair of your choice in scripts/hudlayout.res by setting visible to 1. The rest is explained in the part of the file that FAQ #7 sends you to.
In your case (assuming you use the regular HUD cross) it would have to look like this:
Animate Crosshair01 FgColor "255 0 0 255" Linear 0.0 0.00001
Animate Crosshair01 FgColor "255 255 255 255" Linear 0.15 0.15001
yeah, I'm currently using the default yellow cross, ill change it to white/red soon.
thanks!