I'm So Happy Please Play Mannpower With Me TF.TV Community
Account Details | |
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SteamID64 | 76561198003911389 |
SteamID3 | [U:1:43645661] |
SteamID32 | STEAM_0:1:21822830 |
Country | United States |
Signed Up | May 16, 2015 |
Last Posted | December 29, 2020 at 8:30 PM |
Posts | 234 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 0.533333 = 17"/360 |
Windows Sensitivity | 4/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
2560x1440 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder 2013 |
Keyboard | Microsoft Wired 400 |
Mousepad | some cheap rosewill that works |
Headphones | Sennheiser HD 558 |
Monitor | Asus ROG Swift |
default hud, so it doesn't suck
smakersYou can always check Intel's website to see the maximum deltas for CPUs. Here's the page for your CPU.
The maximum safe temp at the IHS is 71.45c which means that the cores will likely start throttling themselves down once they reach around 90c. If your CPU temperature sensor is showing under 75c during heavy loads, you are probably OK, but you may want to look into a better cooling solution. Modern CPUs are pretty good at not being damaged from running a bit too hot, but they'll throttle down and run slowly.
AFAIK the thermal measurements are taken from diodes that are integrated into the CPU cores, correct? I don't think the temperature measured from any software is going to be measuring the temperature of the IHS.
There has already been a huge explanation of how valve wants to standardize the look of the game for streams etc...
ScrewballViewmodels look fine at 90 and below.
You can see inside of your arms
ScrewballViewmodels in CS:GO are considerably less intrusive than they are in TF2.
you can't turn them off, i'd consider that pretty intrusive
also i'm not going to repeat the argument of "viewmodels look bad with high fov" again, that's already been discussed and explained many times in this thread
tbh I couldn't care less what the viewmodels are locked to as long as I can turn them off
Geel9nykGeel9It's a thingnykhoXyyI still don't trust that site not to lose my itemsnykAlso, valve has just fucked me over with this mobile authenticatior thing because I still use this
http://cdn.shopclues.net/images/detailed/26184/833120728150567578233586images5137905128414328619601439196005_1444891081.jpg
https://www.reddit.com/r/tf2/comments/3ug38r/introducing_the_steam_desktop_authenticator_beta/
it's not a site, mate.
And it's an insecure thing
Unlike scrap.tf but oH w3ll
yes it's inherently insecure because if you get a keylogger you're fucked, but the alternative is being unable to trade at all so if that's what you're interested in you really have absolutely no choice because Valve.
Geel9because Valve
If people are having issues with dropped frames I doubt that's related to the codec or the encode and it's rather the fault of their computer having issues with the codec for some reason.
Also, it depends on the length and size of the video you uploaded. For me, a 30 minute ~10GB 1440p60 upload will take upwards of 24 hours to finish encoding to full 1440p60 vp9.
Videos for youtube are encoded to 2 main formats: h.264 for older devices, and and vp9 for newer devices (or devices powerful enough to software decode). VP9 is a second generation codec (like HEVC/h.265) that has the ability to store videos in much higher quality with a lower bitrate. Only problem is they take much longer to encode. Due to this, Youtube will provide the fastest-processed encode first, then later will switch to the higher quality-lower bitrate encode once it becomes available.
I just wish that when I uploaded 1440p60 videos, "publish as soon as is finished processing" didn't mean "publish as soon as h.264 360p is done."
You can check the codec that is being used by right clicking on a video and selecting "Stats for nerds".
See "Mime Type: video/webm; codecs="vp9""
KevinIsPwnT00tsThe tragic ones look pretty good.Tragicservers is fantastic for NA. Helpful support, decent prices (especially if you use a promo code), and it pumps resources back into the community. Idk about eu though (judging off your flag).
Have some anecdotal evidence:
Tragic is ok as long as you get lucky with what host your server is on. There's a chance you could get put on a crowded host (one that's running too many servers for its hardware to properly support, this might only be an issue with Chicago since so many teams want servers there). We had this happen last season (highlander) with our server, even with the "priority booster" addon you can purchase. Server was fine before ~6PM, but after that it would gradually degrade until server fps was extremely unstable (fluctuations of +/- 20fps, server frametime std dev ~8ms) at about 9PM when everyone was having scrims.
On match nights, server was averaging 30fps and occasionally dropping into single digit fps (server frametime std dev of over 40-50 ms). Repeated contact with support only yielded the standard "try resetting your server/running with no plugins" response, which we did to no effect.
asaptf2450-900 fps
I'm assuming you're on a local server on a jump map staring at a wall.
What is your fps dropping to when it does drop?
Is the value of your "closecaption" cvar during playback different from the value it was set to when the demo was recorded?
yttriumis it just me or are the lerp settings really fucked up in the recordings? like every single one of them, i doubt it's the demos
EDIT: I just went through most of the Moments of Glory episodes on your personal channel, LL, and I think your config is screwy. Every single video I looked at has horrible lerp. Which is odd because MoG/Top10 didn't used to have issues like that.
What exactly do you mean by "bad lerp settings"? What effects are these having?
Yes let's start this debate again and expect different results