pazer
Account Details
SteamID64 76561198003911389
SteamID3 [U:1:43645661]
SteamID32 STEAM_0:1:21822830
Country United States
Signed Up May 16, 2015
Last Posted December 29, 2020 at 8:30 PM
Posts 234 (0.1 per day)
Game Settings
In-game Sensitivity 0.533333 = 17"/360
Windows Sensitivity 4/11
Raw Input 1
DPI
1800
Resolution
2560x1440
Refresh Rate
144hz
Hardware Peripherals
Mouse Razer Deathadder 2013
Keyboard Microsoft Wired 400
Mousepad some cheap rosewill that works
Headphones Sennheiser HD 558
Monitor Asus ROG Swift
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#4 Viewmodel Commands in Customization
janedoer_lod 0/1/2
r_rootlod 0/1/2
0 is highest and 2 is lowest

Important to note that these are not viewmodel-specific. They apply to all models in the world

posted about 8 years ago
#15 Transparent viewmodels and fov in Customization

I think the OP's point is that we might as well go for having the game look nice rather than having it set up to give you the most frames/be the most aware of your surroundings. His argument is that there's no reason to use fov_desired 90, because we're simply the audience, and we're not having to react to things. Same way that we don't care about the broadcaster's game having more than the fps of the stream, so if they can handle dx9 and get 61 frames, we'll be happy.

It's just like how we don't complain about not having streams at 144fps, and for the longest time we didn't complain about streams at 30fps. As long as the actual players in the game are having an enjoyable experience, the audience is having an enjoyable experience watching them.

deetr70 viewmodel_fov looks like ass. All the people who spend money and time supporting this game agree. There is no reason to change it to attract some people who will watch 1 or 2 casts. It's the same situation as something like Arena Respawn where sure it appeals to casuals but it is overall far worse than what the hardcore players already like.

I think "all" might be a bit of a generalization.

posted about 8 years ago
#2 random jitters, help please :( in Q/A Help

Verify game cache, remove "performance" config/try performance config depending on if you already have one, remove mods, report back

posted about 8 years ago
#3 PSA / I lold in Off Topic

please, this phishing technique is probably almost a year old by now, stop making PSAs about something that everyone is already aware of/at least search first

posted about 8 years ago
#4 Lerp settings for sniper? in Q/A Help
powahi have used interp 0 my entire life
does anyone actually know how that stuff works?
i dont think i ever had trouble with it, or atleast i never blamed my interp for the shots i missed

Your interp is the maximum of the following: (cl_interp) OR (cl_interp_ratio * (1 / cl_updaterate))

cl_interp_ratio is forced to 1 by the ugc config, so if you set cl_interp to 0 and are using cl_updaterate 66, your real interp is (1/66) = 0.01515151515

posted about 8 years ago
#2 TF2 syncing problems in Q/A Help

oh, THAT syncing problem!

posted about 8 years ago
#18 Binds are screwed up :[ in Q/A Help
Elepimpi dont have a config.cfg

Welcome to TF2! The only way this could happen is if you never launched the game before.

posted about 8 years ago
#97 Comanglia's Config / FPS Guide in Customization
stabbypazerstabbyHurpDurpstabbyI also found this interesting cvar:

net_splitpacket_maxrate def. "80000" min. 1000.000000 max. 1048576.000000
"Max bytes per second when queueing splitpacket chunks"

I tried setting it to max with no noticeable effects...gonna stick with it for a bit out of curiosity. Would appreciate if anyone could identify what exactly it does.

From what I understand, this cvar controls packet splitting server-side to send more packets to the clients, to alleviate choke. I don't think it has any effect if set on the client.
thanks. Odd it's not locked, in that case.

Locked in what way?
As a cheat.

...why? How could that possibly be used as a cheat (especially since it's a server cvar)?

posted about 8 years ago
#94 Comanglia's Config / FPS Guide in Customization
stabbyHurpDurpstabbyI also found this interesting cvar:

net_splitpacket_maxrate def. "80000" min. 1000.000000 max. 1048576.000000
"Max bytes per second when queueing splitpacket chunks"

I tried setting it to max with no noticeable effects...gonna stick with it for a bit out of curiosity. Would appreciate if anyone could identify what exactly it does.

From what I understand, this cvar controls packet splitting server-side to send more packets to the clients, to alleviate choke. I don't think it has any effect if set on the client.
thanks. Odd it's not locked, in that case.

Locked in what way?

posted about 8 years ago
#8 TF2 update for 7/15/15 (7/16/15 UTC) in TF2 General Discussion
tnm- Fixed font rendering issues for Mac clients
Does this means huds are now universal?

Not unless tf2 actually loads TrueType fonts now instead of relying on windows to do it.

posted about 8 years ago
#24 NvidiaInspector LOD Bias not working in Hardware
SkeeFlickerNvidiaInspector has absolutely no effect on your fps afaik. They won't increase or decrease.So if I set LOD to something like -15 to improve textures instead, I won't get decreased fps?

You'll just get horrible texture aliasing.

posted about 8 years ago
#2 Internet Issue in Q/A Help

Make sure you're not on WiFi. If you're already wired, call your ISP and tell them your connection quality is unacceptable.

posted about 8 years ago
#2 Frequent BSOD's in Hardware

Run memory diagnostics?

posted about 8 years ago
#17 CFG for potato PC in Customization

Most of the values you are setting are already the defaults for those cvars, and they remainder is almost all preferences that don't impact performance negatively or positively.

posted about 8 years ago
#26 i5 or i7 for TF2 specifically? in Hardware
Setsulwords

Trying not to derail this discussion any further, but you're right, and sorry you had to type all that out (I'm quite familiar with c++ and multithreading). I was just trying to explain that lack of thread affinity does not mean that tf2 can simultaneously use 8 cores.

On another note, I'd be curious to see if the results of your testing with different -threads values were different when using threadpool_affinity 0.

posted about 8 years ago
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