We may or may not have left the Second Banana out, although not confirmed. Will work with the other administrators and Aoshi will update it in the morning, if confirmed.
Account Details | |
---|---|
SteamID64 | 76561198061469495 |
SteamID3 | [U:1:101203767] |
SteamID32 | STEAM_0:1:50601883 |
Country | Australia |
Signed Up | December 20, 2013 |
Last Posted | January 3, 2024 at 2:12 AM |
Posts | 548 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.73 |
Windows Sensitivity | 6 |
Raw Input | |
DPI |
1200 |
Resolution |
2160x1440 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Corsair K95 RGB Cherry MX Brown Switches |
Mousepad | SteelSeries QcK |
Headphones | ATH-M50 w/ Antlion Modmic 4.0 |
Monitor | XB271HU |
Been running it for a while now down in AU, sickest map!
Added this server a month or so ago - AU MGE
45.121.211.147:27500
We're working on a mandatory update for Team Fortress 2. It should be ready soon. The notes for the update are below.
-Eric
-----------------------------------
- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic contract
- Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
- Fixed various errors related to textures
- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed an area near cap B where engineers could build in an inaccessible area
- Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)
ozfortress has also followed suit with the same changes made by ETF2L
erynnuberchainSpeaking of which does anybody have a typed out version plznthnx
https://pastebin.com/bexwYuqP courtesy of http://www.free-ocr.com/
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Incredible, thanks
the banana makes me very happy
squishPepperKickPlugin file pleasesquishPLUGIN PLS
Do you want the plugin file or is the plugin missing in some server?
https://github.com/ChillyPunch/ChillyMGE
:~)
Added to Conquer #2! If you live down under, come check out PepperKick's new map on 103.62.51.1:27510
2v2 not added yet but hopefully in the coming days.
https://www.youtube.com/watch?v=5vCbsYeGXdU Quick overview
Hi, would love to check this out to host it in Australia. Will the spawns and plugin be made public in the near future? I believe the current MGE plugin doesn't support hot switching of 1v1 and 2v2.
I've met some of my best friends through TF2. Thanks :~)
kampfkeksMenachemEU and also NA??EU and NA and even AU
:) Get keen Aussies!