obe_
Account Details
SteamID64 76561197997972165
SteamID3 [U:1:37706437]
SteamID32 STEAM_0:1:18853218
Country Rainbow Nation
Signed Up August 4, 2012
Last Posted October 20, 2016 at 9:02 AM
Posts 417 (0.1 per day)
Game Settings
In-game Sensitivity hey click!!!! ----->
Windows Sensitivity hey click!!!! ----->
Raw Input 1
DPI
hey click!!!! ----->
Resolution
hey click!!!! ----->
Refresh Rate
hey click!!!! ----->
Hardware Peripherals
Mouse hey check out my lastfm! @ www.last.fm/user/obefm
Keyboard hey check out my lastfm! @ www.last.fm/user/obefm
Mousepad hey check out my lastfm! @ www.last.fm/user/obefm
Headphones hey check out my lastfm! @ www.last.fm/user/obefm
Monitor hey check out my lastfm! @ www.last.fm/user/obefm
1 2 3 4 5 6 7 8 ⋅⋅ 28
#615 flatHUD in Customization

Some stuff is messed up for me after several reinstalls, not sure what's happening.

killfeed
targetids

Everything else looks fine; just these things are broken. I tried reinstalling so I'm not sure what else I can do on my own to fix it as there's nothing in the 4x3 folder or customization folder to replace them like there was with the loading screen stats page and loadout page (although I'm not sure why I even had to use those because I have a 16:10 resolution). It doesn't bug me a ton but I'd like stuff to look cleaner is all. Sorry if this has been asked before, I burned through about ten pages and didn't see anything.

e: Also, even less significant of an issue is the main menu. The news panel thing is off too for some reason. Sorry for making a mountain out of a molehill, just wondering if there's an easy fixup for this stuff that I can't figure out on my own.

posted about 8 years ago
#39 New comp players turned away by TF2C in TF2 General Discussion
TurinYou don't speak for everyone on the topic either obe

I never said I did?

posted about 8 years ago
#35 New comp players turned away by TF2C in TF2 General Discussion

I agree with the sentiment, Sideshow, but you can't really speak on behalf of every single person whose life has been negatively affected by suicide, nor people who themselves have/are currently considering suicide. That being said, I'm not at all trying to jump to the defense of every helpless, wounded soul and staunchly protect their feelings by banning the phrase "kill yourself" as a casual insult, I'm just pointing out that it's generally extremely tactless to do so. Also the examples you gave aren't used as insults so it's pretty different. Obviously someone just being like "Ugh this paper makes me want to die" is just them exaggerating how little they want to do the paper, but that's very different than actually telling somebody over the internet to commit suicide. Maybe they actually have suicidal thoughts and you push them over the edge. Is that very likely? No, not really. But why take the risk? You have no idea what's going on in that person's life and an offhanded remark like that, whether you mean it sincerely or not, isn't really ever called for. There's no real reason to opt to say something so extreme as opposed to a healthy and amiable "fuck off".

My condolences for your losses, and I respect your perspective. I just think we're coming at this from two different angles. I didn't say suicide should be taken so seriously that you literally cannot make an offhanded remark about it ever, I just said it should be taken seriously enough that using it as a casual throwaway insult equivalent to "fuck off" is a habit that people should try shaking off. I'm not saying that because I think every person who's lost a loved one to suicide needs to have their feelings shielded; many, like you, aren't bothered by remarks like that because you know they aren't serious. But again, you don't speak for everyone, and there are people who can be harmed emotionally from an off handed remark like "kill yourself". It may not carry weight for me, or for you, but it could very well carry weight with the complete stranger you're interacting with and that's not a risk worth taking under any circumstance in my opinion.

So yeah. Sorry if it seems like I'm soapboxing and trying to speak for everybody who's been negatively impacted by suicide, or seems like I think suicide should be taken very seriously at all times and should never even be joked about. That wasn't my intention at all, and I hope my point is a little clearer now. I do completely agree that creating a universal no-tolerance taboo is pretty much always a bad thing, as context is always key, but given the context of insulting a stranger over the internet, I consider suicide to be stuff that really shouldn't be tampered with. Same goes for "faggot" or "nigger". It's just really loaded stuff that could potentially carry a lot more weight than is called for when you're just upset at some nerd over a video game.

posted about 8 years ago
#31 New comp players turned away by TF2C in TF2 General Discussion
niveriyou always show up to prove how fuckin enlightened you are on social issues and obviously read tumblr as a bible
starbucks is thattaway ->

jeez, forget about being out of the loop with respect to this community, i think you're out of the loop with respect to pretty much all of modern society if you think someone has to be "enlightened on social issues" or "read tumblr as a bible" to understand the fact that suicide isn't generally (read: ever) something to be taken so lightly that you should be able to casually tell someone you don't know anything about to end their own life.

i don't know why people act so indignant about this stuff. just don't be belligerently insensitive towards people you don't know and don't be surprised if someone calls you out if you misspeak. some gamers and their edgy "tough guy" culture eludes me. shit talk for the same of heating up competition or throwing off your opponents is one thing, but that's not the context here, so there's really no reason to defend what Timeless said, although the permaban was a little much imo.

anyway i'm gonna stop replying now, i think anyone who needs to be explicitly told that "kill yourself" or "fag" aren't things you should publicly and casually throw around like they're going out of style won't have their minds changed by one stranger calling them out so i see no point in responding.

posted about 8 years ago
#27 New comp players turned away by TF2C in TF2 General Discussion
niveritf2center admins are retarded but this has gotten to the point where nothing can come from discussion other than annoying circlejerking and admin dweebs whiteknighting their site.

also where the fuck did "___ is never funny or acceptable online" fags come from and can they please keep their twisted perspective to themselves?

and since when is not finding someone telling another person to kill themselves funny/acceptable a twisted perspective? a lot of people have lost loved ones to suicide, and even those who haven't should be able to empathize with how that feels and understand that making light of suicide isn't generally an okay thing to do.

fyi i'd say this community has been taking steps to reduce toxicity for a while so maybe you're just out of the loop.

posted about 8 years ago
#39 New HUD Idea / Request in Customization

The mockups and WIP look awesome, guys. Really excited for this hud. Will the scoreboard come in 16v16, 9v9, and 6v6 flavors on release?

posted about 8 years ago
#4 Need help with a damagedplayer script in Q/A Help

Sorry, I just traced the source of the script and figured out what was wrong. I was just missing a line or two in hud_animations. Dunno how they vanished from there but everything's working now. Thank you very much for responding though.

posted about 8 years ago
#2 Need help with a damagedplayer script in Q/A Help

Optimistic bump, probably my only one.

posted about 8 years ago
#800 The Gun Mettle Update in TF2 General Discussion
TwiggyI've yet to test it in lobbies, but the new vaccinator feels unusable in pubs. The ubercharge change for it is very good, but it needs 40 seconds to build a 25% mini charge on an overhealed target. 40 FREAKIN SECONDS!!

Previously you had ubers but no overheal, even if nobody cared about building. Now you have no overheal and no ubers. It might still work in comp because players build, but in pubs it's a pain :(

IMO it needs something less drastic regarding uber building rate.

Yeah, I think it's something like 2 vacc bars = a full ubercharge (medigun) or so. It's useless right now.

posted about 8 years ago
#1 Need help with a damagedplayer script in Q/A Help

So I used to have this old script that made four pink boxes appear around my xhair on hit (I use a + crosshair). It's helpful for when I wanna pub and keep the sound low so I can play music or whatever, but then I can't hear any hit confirmations, so it was nice to have those boxes pop up so that I always knew when I hit something if I'm haphazardly spamming a choke as soldier or something.

I have this in my hudlayout and this in my hud_animations text file. I'm not really sure what caused this to break or how to fix it and I'd appreciate some help.

posted about 8 years ago
#698 The Gun Mettle Update in TF2 General Discussion
rock-obe_
So stop complaining, dude. You can literally turn off dx9 and not have to see the skins. This shit is even less intrusive than hats.

what the actual fuck are you people talking about? where did i say i wanted more items

What the fuck do you want then? Weapon rebalances? You got em, great ones too. Matchmaking? On its way, we all know it's close based on the menu buttons people have found. Bug fixes? People have been emailing Eric about bugs and he's said that they're rolling out fixes which they've already cooked up.

Literally what can appease you at this point?

posted about 8 years ago
#694 The Gun Mettle Update in TF2 General Discussion
rock-CHERRYrock-CHERRY
but the main reason for switching to skins instead of more unlocks is actually good for us, cause they are aware that some of them are broken and want to move collecting into reskins.

???
Yeah, add a ton of reskins instead of unlocks, what's there to understand?

i do understand, it just makes no sense at all, mainly because it's not good for us in any way possible

Do you play this game?

When valve just stacks broken weapon upon broken weapon, black/whitelists need to be constantly maintained. Valve rebalancing existing weapons and making people who want "new" content happy by doing this reskins thing is the absolute best thing they can do in this situation. As a bonus, both valve and community map makers make money from the campaign passes that people are buying. A company wanting to make money off of their free game isn't exactly reprehensible, but this time valve aren't even pocketing all of the cash.

And finally, you are a damn fool if you don't think the whole reskin thing CSGO does isn't incentive for a specific audience to continue playing the game. Some people are just really fuckin' into cosmetics and little bonuses like your gun looking different than other people, so that gives people incentive to come to/continue playing TF2, giving it some extra life.

So stop complaining, dude. You can literally turn off dx9 and not have to see the skins. This shit is even less intrusive than hats.

posted about 8 years ago
#151 Gun Mettle Bugs in TF2 General Discussion
BonafideThe problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this
alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"
But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?

I just bound the ingame inspect to MOUSE4 and it finishes the animation, so I hit MOUSE5 then MOUSE4 and it works fine.

BucakeBonafideThe problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this
alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"
But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?

try

alias +ins "+inspect;r_drawviewmodel 1
alias -ins -inspect

bind mouse5 +ins

About to test this though.

e: It works. Cheers to both of you!

posted about 8 years ago
#148 Gun Mettle Bugs in TF2 General Discussion
deetrobe_Digihttp://i.imgur.com/tHVADfn.jpg
not sure if it's just me, but using a skin with viewmodels on causes a big fps drop compared to viewmodels off

Same problem. They must not be optimized very well. If anybody has a script that turns on viewmodels for the length of the inspect thing then turns them back off I'd be very grateful.
Bonafide
alias +M1 "+attack ; r_drawviewmodel 0"
alias +M2 "+attack2 ; r_drawviewmodel 0"
alias -M1 "-attack ; r_drawviewmodel 0"
alias -M2 "-attack2 ; r_drawviewmodel 0"

bind mouse1 +M1
bind mouse2 +M2

bind MOUSE5 "r_drawviewmodel 1;+inspect"

bind "R" "slot1; viewmodel_fov 70; r_drawviewmodel 0"
bind "Q" "slot2; viewmodel_fov 70; r_drawviewmodel 0"
bind "F" "slot3; viewmodel_fov 70; r_drawviewmodel 1"
Is what I'm using currently
And as far is I know the only way to do it without the cheat command "wait"

Basically you just bind all your keys to hide your viewmodels and do their regular function, then bind a key to draw the viewmodel and inspect. It is not possible to truly have it leave the viewmodels on for the length of the animation without the wait command.

Much appreciated. I'll work this into my existing config.

posted about 8 years ago
#145 Gun Mettle Bugs in TF2 General Discussion
Digihttp://i.imgur.com/tHVADfn.jpg
not sure if it's just me, but using a skin with viewmodels on causes a big fps drop compared to viewmodels off

Same problem. They must not be optimized very well. If anybody has a script that turns on viewmodels for the length of the inspect thing then turns them back off I'd be very grateful.

posted about 8 years ago
1 2 3 4 5 6 7 8 ⋅⋅ 28