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Signed Up May 18, 2014
Last Posted June 13, 2018 at 2:54 AM
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#36 how will the weapons in day 3 affect 6s? in TF2 General Discussion
HuggesChanging the topic a little, what are the chances the flyro jetback is so well balanced and fits so nicely into the 6s meta that it necessitates a 10 man 5v5 comp mode? 5 man teams feels so right for a team based game with maps sized the way they are just like in cs/dota/whathaveyou. Not to mention less comms

Zero. 6v6 is the standard for class based shooters for a reason.

posted about 3 years ago
#311 update is released in TF2 General Discussion
toads_tfdo you all think there's going to be some major change to the game UI? it seems as if the contracker or whatever would be out of place in the current setup, but knowing valve they can certainly hack it in

source 2 incoming

posted about 3 years ago
#276 update is released in TF2 General Discussion
toads_tfwhy do you need a pilot light for an LG lol

because it's a fire based lg? do you think pyro would shoot electricity for some reason??

posted about 3 years ago
#144 update is released in TF2 General Discussion
WandumFeel like alot of people need to remember that theyre not a part of the target audience anymore. Sure, you can sit here and complain about new hats and how the pyro jetpack is theoretically either broken or completely useless, but if you're a hardcore 6s player you're nowhere near the target demographic, and the update is deffinately not made with you in mind.

That's honestly a mistake, the only way this game is going to do anything but die relatively quickly is if valve supports the competitive scene properly.

Not to mention the fact that talking about new items is incredibly useful because in the meantime we get to choose our own whitelists and weapon bans. If tftv thinks the jetpack is a dumb concept that detracts from the game after playing with it for a bit, then it will get banned. Your opinions are important.

posted about 3 years ago
#194 what makes u instantly hate a player in TF2 General Discussion

not using push to talk

posted about 3 years ago
#56 Planning to give up in life in Off Topic
wquitting life for death is like quitting tf2 for overwatch

can confirm. don't do it.

posted about 3 years ago
#15 [AUS] LAN-Slide v21.0 September 30th in LAN Discussion
locktfw redhead kids ban u from cs

you're clearly too good at the game to play in the novice section

https://vgy.me/N91xJW.png

posted about 3 years ago
#10 How much of your life has been on TF2? in TF2 General Discussion

1.3% just on tf2, around 2.3% on competitive video games in general.

What's a little more worrying is that if I do the maths starting from when I first played tf2 (which was my first competitive video game) the numbers come out as 7.4% for tf2 and 13.5% for video games in general.

posted about 3 years ago
#20 Can I post the best of TF2 Steam discussions here? in Off Topic
BumFreezeyou sure do know a lot and post a lot about spuf for someone who keeps telling us about how dumb they are, do you have some wierd kind of stockholm syndrome?

that's not spuf, that's scud. spuf is dead, valve killed it months ago. may it rest in peace. A lot of the posters there were bad too, but there was a greater percentage of experienced players there, even if they weren't that good at the game, so the general consensus there wasn't as pants on head retarded as anything scud says.

posted about 3 years ago
#67 Players of each class that left the biggest legacy in TF2 General Discussion

no mention of yuki? smh

posted about 3 years ago
#73 how to not tilt/reduce tilt in TF2 General Discussion
Kratatasubstitute anger with alcoholism, i just used to get buzzed before matches

ah that explains how you coped with highlander :3

posted about 3 years ago
#179 TF2 Players that went on to greater adventures. in TF2 General Discussion

it's hard to argue that zebbosai, knoxx, tviq, yuki, termo, nanohana, pine, seagull, numlocked etc were worse players than anyone playing now. they were all at the top level of their respective regions

posted about 3 years ago
#14 Stalemates in TF2 General Discussion

make all classes better at attacking than defending

currently it's the reverse so there's no incentive to push because you're basically making it harder for yourself if you're the one to engage

granted it's easier said than done but that should be valve's goal when balancing

posted about 3 years ago
#9 Did Valve kill competitive in TF2 General Discussion

dont think you need fancy graphs to answer the question tbh

posted about 3 years ago
#13 VNN Info on pyro update in TF2 General Discussion
degureddit being useful, unexpected
tl;dw: https://www.reddit.com/r/tf2/comments/6lyt7u/analysing_main_points_of_vnns_livestream_the_devs/
-The team is NOT interested in weapon bans or class limits. Rather, they wish to balance the game such that everything is viable.

I wish for world peace and a universal end to discrimination too, that doesn't mean it's feasible now.

- They DO believe class limits have a place, however they believe weapons bans can be avoided with proper rebalancing.

brb in 2025

posted about 3 years ago
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