nightwatch
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SteamID64 76561198049798322
SteamID3 [U:1:89532594]
SteamID32 STEAM_0:0:44766297
Country Canada
Signed Up December 25, 2012
Last Posted July 8, 2016 at 9:30 PM
Posts 221 (0.1 per day)
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#6 Almost unnecessary custom crosshairs in TF2 General Discussion
Mr_Fahrenheitedit: when i alt tab it changes to the old missing texture box, so i think that's what that box actually is.. Still need help fixing it though

Load a new map and check console to see if it gives you an error about it, usually it should.

posted about 9 years ago
#113 cp_intermodal (5CP) in Map Discussion

I am finding it very difficult to push into last with the way the lobby curves around it on two different sides, it makes attacking harder because you can't rotate entrances as quickly without being seen. Also, the way you have the spawns set up has guaranteed either a heavy or engie on last every single time a team gets pushed back there.

posted about 9 years ago
#2 random textures in Q/A Help

Happened to me about a year ago but that was because I had multiple textures with the same name within tf2, I haven't seen it happen with hl textures until now.

posted about 9 years ago
#7 CEVO Main Grand Finals - Froyotech vs. XTS in Events

its

posted about 9 years ago
#9 I wrote a short story in Off Topic

I would read the tf2 version

posted about 9 years ago
#2 History Stories with Marxist in Off Topic

I'd find that interesting but I'm a nerd.

posted about 9 years ago
#17 Spec Tools in Projects

You could do a lot with some binds to change the size of the minimap to fill the whole screen during stalemates and rollouts, would really give a better sense of perspective of what's going on.

posted about 10 years ago
#19 whoa in Site Discussion

Can we call them "caratfrags" now?

posted about 10 years ago
#73 prom in Off Topic

Every thread needs an asshole, so:

Prom is a waste of time and money. Play MGE all day instead.

posted about 10 years ago
#9 mge_oiguv_sucks_a8 Config? in Map Discussion
WariYo.

Been working on this map for a couple weeks now. Gave Rastsy a quick a8 version with spawns to take to the LAN. I've been hesitant to make a thread for the map on here until I was comfortable with the number and quality of arenas.

That said, here's the MGE spawns and map of the a8 version https://dl.dropboxusercontent.com/u/20961143/tf/oihguv%20sucks.zip

Next time you want to update it, make sure you change the scale on your water textures. Unlike most other textures meant for TF2, the water textures are intended to use a scale of 1.0 instead of 0.25. That's why there are so many ripples in your water arenas.

posted about 10 years ago
#28 CEVO-O: Week 5 in TF2 General Discussion

Awesome article.

posted about 10 years ago
#75 jump_competitive_b1 in Map Discussion

The missing sky textures aren't an issue, that's been happening for ages and doesn't mean anything significant.

posted about 10 years ago
#43 TotH discussion in TF2 General Discussion

Keeping this here for later reference if needed:

https://dl.dropboxusercontent.com/u/144694954/Screenshot%202014-03-29%2020.15.24.png

posted about 10 years ago
#47 ESEA-Invite: froyotech vs. Exertus eSports in Events
manaThat was super action packed. So much clockwork frag vid material.

I'm incredibly sorry about the scores, this was my first time doing camera and it turns out it's incredibly hard to update scores when you're focused on getting on the right player...I'll be more prepared next time. I hope that my music selection (minus the troll track HEH) made up for it.

I have a few comments to make on this:

1. The triple-header scoreboard seems unnecessary for simple matches. Perhaps a single-map scoreboard exists already but if not, that would be an excellent thing for TF.TV to think of adding in the future.

2. Clicking through all the players to find the right one seems a little silly too. I don't know if you were using any plugins to make finding players easier (I think AdvSpec is the right one here) but it makes it more enjoyable for the viewers if POVs aren't switching every 2 milliseconds while you try to get to clockwork. You probably know this already but I thought I'd mention it just in case.

3. I don't know if anyone's ever made a nice interface to display stats on that matches the teamfortress.tv logo and scoreboard but that would be pretty awesome too.

posted about 10 years ago
#40 most played map in TF2 General Discussion

I'm not sure if it was actually Steampipe or not because I have dev maps from pre-steampipe on my laptop listed there.

How many custom maps have YOU played?
Size of viewed.res = 26KB (2380 lines)
You're welcome mapping community

Also if you have Steam set to disable auto-syncing between computers then the numbers will be accurate from the time you set that.

posted about 10 years ago
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