mustardoverlord
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SteamID64 76561198013620065
SteamID3 [U:1:53354337]
SteamID32 STEAM_0:1:26677168
Country Bhutan
Signed Up July 18, 2012
Last Posted April 30, 2026 at 12:19 PM
Posts 5523 (1.1 per day)
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#55 How to train demoman mechanics in TF2 General Discussion

I honestly believe that MGE vs scouts is really helpful as demo, because there are tons of situations where you're doin normal mid range demo spam and a scout forces you to DM him, and being able to shift from just spamming to actively DMing a scout on a moment's notice means that having that muscle memory (as termo said, the sticky-pipe combo) is really useful

from my experience, good players will always be willing to MGE a demo, whereas MGE shitlords will complain and ragequit. I have never seen a current or former invite player ever complain about stickies, with one exception who shall remain nameless, but suffice it to say he's really washed up.

edit: I feel I also need to add that pipes only anything is just a ridiculous waste of everybody's time. it won't make you better, it won't make your opponent better, might as well just never do that ever.

posted about 11 years ago
#126 OFFICIAL DREAMHACK WINTER THREAD in CS2 General Discussion
WARHURYEAHI don't follow the CSGO scene a lot but would/could flusha be banned without proof from an AC? When I used to play 1.6 and CSS some leagues would have anti cheat admins or something similar to check peoples demos and make a decision (like ETF2L). Not sure if something could apply to such a high profile player/situation.

I think the important distinction here is that people are claiming that, with how subtle the new hot silent aimbot that everyone seems to be using is, cheating on lan is a lot more plausible than it used to be.

Now, I'm still not personally convinced that any of these people with the possible exception of sf attempted to cheat on lan, but given that such is apparently a possibility, having anti-cheat admins looking at online results suddenly seems like less of a priority for the top teams that go to all the lans anyways.

posted about 11 years ago
#21 Discario LFT Medic Open in Recruitment (looking for team)

harbleu really enjoys his 9 inch husky cock

posted about 11 years ago
#117 OFFICIAL DREAMHACK WINTER THREAD in CS2 General Discussion

I mean its possible that these guys are cheating but given the level of witch hunting going on I think yall should take things with a grain of salt

posted about 11 years ago
#79 Demoman Discussion Video in Videos
TendaMonstaIdentical Radius to that of a rocket (once trap mode enables stickies return to their original radius)
Slightly brighter sticky trails (doesn't effect traps)
BellCurve Damage System (Mid-range damage for stickies is unaffected, but stickies gradually deal less damage in non airburst ranges. I even made an annotating suggestion a slight buff to the initial reload speed on the Pill Launcher) This one doesn't apply to buildings or the kritzkrieg.

my opinion of these changes:

radius: would possibly be acceptable in terms of limiting raw dmg on say a mid fight, but would make demos even worse in 1v1 situations, as demos don't just use pipes to fight off bombing sollies and +forwarding scouts as some people seem to believe, but use stickies as a deterrent- this nerf would make that more difficult and you'd see more scouts and soldiers going for high-risk high-reward plays, only their risk would be lessened

brighter sticky trails: would be great if it could be implemented without killing everyone's fps. idk if it can though.

bellcurve damage system: I really don't like this because it punishes a more difficult aspect of using stickies.

honestly, I think the only really viable nerf would be to reduce stickies from like 8 to 6.

posted about 11 years ago
#67 Demoman Discussion Video in Videos
smobodid any of you actually play during the sticky spam nerf? games went really fast and traps were unaffected. sentries were still focused by soldier/spy/sniper/pipes so they weren't broken. the game was fine and nobody gave it a chance

weird, because I seem to remember that sentries were almost completely unkillable, heavies getting continually buffed actually countered demos rather than vice versa, and that demos in 6s were frequently bottomdamaging and contributing almost nothing to games, and that sometimes they did more going heavy

posted about 11 years ago
#62 Demoman Discussion Video in Videos
wareyaThe problem with nerfing demo is that it's like a rusty nail holding TF2 together. Sure, if you look at it itself, demo is really overpowered, but the fact of the matter is that stickies are kind of a double edged sword as far as game speed goes.

Without traps small teams wouldn't need much cohesion, without stickyspam large teams' passive play would be incredibly overpowered, and if either of them were weakened enough to stop being "annoying" then all of the game's other problems would come to the forefront in massive blatancy.

Stickies are like the medigun. They're one of the handful of things that make the entire rest of the game tick. This game could definitely use a lot lot of balance changes but picking out one thing at this particular stage doesn't make any sense.

This is pretty much my stance as well, well put

posted about 11 years ago
#28 Demoman Discussion Video in Videos
gewtKanecoWe also limit medic to 1 but do you think a team of 6 medics would win every 6 game ever?
brad - healer
shade - healer
kbk - crossbows
mesr - crossbows
stultus - needles
harbleu - ubersaws

gg invite

mesr is the besr

posted about 11 years ago
#12 Demoman Discussion Video in Videos

the thing about demoman is that it's extremely balanced in 6v6, it's just overpowered as fuck in highlander and especially in pubs

it's frankly a miracle that valve hasn't nerfed the shit out of it even more because they almost never balance around 6s

but if demo is nerfed it will hurt 6s, and since 6s is by far the most balanced and respectable way to play tf2, that would be really bad

posted about 11 years ago
#12 LFT Roamer/spy low Open in Recruitment (looking for team)

"yeah...

Im a gamer, i mostly play FPS but my favorite genre will always be RTS.

A good note here is that my younger brother also uses my Steam account so make sure you know who you're playing with.

also join the forums at filefront because it is a great place to meet people over the intranet.

I also have a youtube account called roboshark3 so please check it out if your on my friends list so that we could make a video.

My xbox live GT is roboshark 4 so add me if you really want to.

so yeah... lets play a game already."

posted about 11 years ago
#61 ESEA-Invite S17, CEVO-P S5 Happenings/Predictions in TF2 General Discussion

arctic joe is the best player in the history of tf2 so this is probably a good thing

posted about 11 years ago
#12 keeping hands warm in Off Topic

naturally incredible circulation/high body temperature means that my heads are still lovingly warm after a 15 minute soak in ice water

get fukt plebeians

posted about 11 years ago
#99 mustardoverlord lftski in Recruitment (looking for team)

bump, feel free to appreciate the finer points of axiomatic's idiocy as well but remember that this is still sorta kinda a looking thread h3h

posted about 11 years ago
#14 Faceit cs:go in CS2 General Discussion

I tried to play a season of cevo with friends

the problem is, you almost get punished for actually scheduling and showing up for matches, cuz if the other team doesn't show you actually get rescheduled with another opponent instead of getting a forfeit win

we tried to make it so we played 4 games in 2 weeks so we could get them out of the way before I went on vacation, then all our opponents forfeited and literally every single one of those games was moved to my vacation time so we just said fuck it and disbanded the team

posted about 11 years ago
#90 mustardoverlord lftski in Recruitment (looking for team)

still interested in playing competitive team fortress 2 by the way!

posted about 11 years ago
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