New update & improvements, thanks for the input from playtesters!
-> Bot is stronger again on the pit arena, I'm having difficulty beating him... (Other arena's map path w.i.p. see below)
GFX updates:
--> Rockets more visible now. Clearer flame & smoke trail
--> HUD updates: Health cross, weapon icons per selected item, HUD customizer in settings
--> Website UI work in progress
-> Physics big update: Rocket jumps work much better now, closer to tf2
-> Spire arena 1:1 copied from tf2 and first round of clipping cleaned up - still some glitches to be smoothened out
-> Multiplayer bugs fixed (multi-kill on SG & grenades, duel link also working again)
-> Tryhard mode actually working
Still in progress:
-> Prio 1: Re-sweeping all map-paths after rocket jump update (~200 Million flights... 76 Million done as we speak)
-> Bot learned to rocket walljump but not in the map paths yet. Will be added once the 200M flights are done, especially in Cannery looking forward to add wallsjumps.
-> Achievement icons in progress on the background. Done with 10/50
-> Map visuals
So at this stage, looking for feedback about the physics / feel of the rocket jumps... I feel they are a bit more boosted vs TF2 but maybe because I got used to the lower jumps, they feel much better now.
Any feedback on the bot's behavior on Arcadium or on The Pit? I know his rocket jumps are not good yet. Anything else that stands out let me know.
p.s. the different tiers don't impact the bot's difficulty yet. I'm first making a very strong reaper and after that his difficulty will be tuned down to make him easier all the way to bell pepper