meb
Account Details
SteamID64 76561197960281075
SteamID3 [U:1:15347]
SteamID32 STEAM_0:1:7673
Country United States
Signed Up July 18, 2012
Last Posted September 21, 2015 at 6:40 PM
Posts 251 (0.1 per day)
Game Settings
In-game Sensitivity fuck cares
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
 
Refresh Rate
120
Hardware Peripherals
Mouse da 2013
Keyboard  
Mousepad  
Headphones  
Monitor XL2420T
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#1 Labeled maps for players new to competitive TF2 in Q/A Help

I've been told that this post has helped several new players, so I wish to preserve it here.

It's not easy to step into the competitive scene of a game that's been out for almost five years, so I wanted to make some basic ESEA map knowledge more accessible to newer or aspiring comp players that will be joining us next season.

Since most maps are symmetric I will usually not differentiate red and blu except on some mids where I feel it makes the presentation clearer. I tried to take the screenshots used from useful perspectives, but any comments or suggestions are welcome if I'm missing anything important.

--

cp_badlands

mid
yard
upper lobby
last

cp_process_b9

mid
choke/yard
2nd/battlements
last

My team follows a clockwise naming scheme for process last, so other teams may have numbered it differently.

cp_gravelpit

Point A
Point B
Point C

These are labelled from the defensive perspective.

Similar to process, my team follows a clockwise naming scheme for five doors at C. These door names also carry over to B to keep it simple. I've heard them called left, top-left, main/center, top-right, and bottom-right/lower as well.

cp_snakewater

mid
yard
lobby/warehouse
last

When someone refers to "saw room" they are most likely also referring to "window room", but I have also heard teams call the two as separate to be more specific.

cp_gullywash_final1

mid
yard/2nd
last #1
last #2

koth_pro_viaduct_rc3

mid
stairs
behind house

Thanks to mausy for help with some of the viaduct locations.

cp_granary

mid
yard
dropdown/yard
stairs room/spiral/lunchbox
medpack room/lunchbox
last

cp_granary has a very simple naming scheme except for the rooms that contain stairs. I like to call the room below the med pack with the door that opens "stairs room" and the one containing the med pack "stairs medpack". Since these rooms take on a variety of names, make sure your team agrees on a name and sticks by it.

posted about 11 years ago
#46 Push to talk key in Q/A Help

I disable the left windows start button with http://www.randyrants.com/2011/12/sharpkeys_35.html

and then you can bind it for use in mumble

posted about 11 years ago
#78 rip tf2 invite in TF2 General Discussion
KillingI'm curious what you guys think of this idea. Thoughts?

Instead, I suggest you replace all the dead invite teams with the top faring IM teams (that don't die) from this season.

This forces all players from those dead teams to either find their way on an upcoming team or go back through IM. Hijacking existing invite rosters is bullshit and bad for competitive TF2. Invite polls are also bullshit because it's a popularity contest and a waste of time.

posted about 11 years ago
#3 Congrats Boulder, Scholar Gamer in TF2 General Discussion

grats!

posted about 11 years ago
#8 i46 predictions in TF2 General Discussion

it will be a USA v USA final

posted about 11 years ago
#57 The skill_detector Returns! in TF2 General Discussion

rate me please

posted about 11 years ago
#7 the finest "small" mouse in Off Topic

the mico has the same sensor as the kana and kinzu v2 pro but i believe it lacks the steelseries firmware update that fixes a bug

posted about 11 years ago
#1 visitor is bad in TF2 General Discussion

upvote dis

posted about 11 years ago
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