maxc232
Account Details
SteamID64 76561198038140033
SteamID3 [U:1:77874305]
SteamID32 STEAM_0:1:38937152
Country Pirate
Signed Up September 23, 2016
Last Posted September 10, 2020 at 11:23 AM
Posts 167 (0.1 per day)
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#729 PugChamp in Projects

i guess the problem is they can actually have fun and grief at the same time

posted about 3 years ago
#131 TFCL - North American League in Projects

nice of you to donate to the b4nny and nursey fund

posted about 3 years ago
#60 TF2 update for 2/14/17 in TF2 General Discussion

i want the pyro update so bad valve give it now reeeeeeeeeee

posted about 3 years ago
#38 TF2 update for 2/14/17 in TF2 General Discussion

should be 2 on pyro scout and soldier, one on everything else

posted about 3 years ago
#21 Sniper rifles hidden stats? in TF2 General Discussion

the heatmaker has one of the coolest view models

posted about 3 years ago
#4 jump question in TF2 General Discussion

I like to play on the tempus servers, similar ping to what would be on actual servers and nice variety and tools

posted about 3 years ago
#4 Matchmaking Issues in Q/A Help

do you have a ping limit set? where do you live

posted about 3 years ago
#8 Mapchamp by Champ.gg in TF2 General Discussion

Can we not do pride rock? I don't think it will work on 6s at all won't be fun for anyone.

posted about 3 years ago
#43 B4nny's thoughts on Whitelists in general in TF2 General Discussion

any one can make an argument that they dont like a specific thing in this game. If it was up to the pubbers stickies would be nerfed again. If it's part of the game it should be allowed unless it's incredibly bad for the meta i.e. wrangler, quick fix, crit a cola. The current whitelist accomplishes this well. If you cant appreciate the generalist/specialist dynamic and the attack defense dynamic that makes tf2 unique you should just play mge all day, or play something like quake.

posted about 3 years ago
#29 cp_priderock (5CP with jump pads) in Map Discussion

the map looks cool and i like the idea of the launch pads but it seems like they're wayyyyyy too many winding tunnels and ways to get behind. Pushing out of last would be a nightmare

posted about 3 years ago
#129 TFCL - North American League in Projects

so basically you want to replace ugc.

posted about 3 years ago
#20 B4nny's thoughts on Whitelists in general in TF2 General Discussion

anyone who watches matches carefully at all levels will see theres crazy potential to out play the enemy by strategy alone, which is pretty amazing for a game that is mostly dm and movement. Part of the problem is tf2 is a game of chaos which makes it harder to cast and see what's actually going on. Also abuse of the current rules and timelimits can lead to a stale meta. As long as off classes and unlocks remain viable and interesting in their intended situations there's no problem, and theres great potential to keep games fluid and interesting.

posted about 3 years ago
#11 Tips for maincalling? in TF2 General Discussion

be decisive, consider uber, numbers, ammo, health and positioning when making your call.

posted about 3 years ago
#11 Club Penguin closing in Other Games

f

posted about 3 years ago
#22 New way to play 6's (Just a thought) in TF2 General Discussion

design the round timer to have on average 5 mins on the clock instead of the ten right now. Also capping shouldn't reset it straight to the maximum. It would have to be tweaked a lot to find the ideal limit that it doesn't get in the way during regular game play but ends bad stalemates.Also win limit 5. Koth is not a tenable solution especially at lower levels and in pugs.

posted about 3 years ago
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