https://github.com/mastercomfig/team-comtress-2/releases/tag/0.2.1
mastercoms
| Account Details | |
|---|---|
| SteamID64 | 76561198046110893 |
| SteamID3 | [U:1:85845165] |
| SteamID32 | STEAM_0:1:42922582 |
| Country | United States |
| Signed Up | August 8, 2017 |
| Last Posted | December 18, 2025 at 5:58 PM |
| Posts | 1604 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | |
| Raw Input | 1 |
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| Hardware Peripherals | |
|---|---|
| Mouse | |
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| Headphones | |
| Monitor | |
#3
Crazy Input Lag on Mouse1+Mouse2
in
Q/A Help
What's your bind for m1/m2? And does it happen in local servers and other games?
posted about 5 years ago
#122
Team Comtress 2
in
Projects
https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.4
We're doing a playtest today! connect tf2.mastercomfig.com
posted about 5 years ago
#7
Pipe Physics Fix
in
TF2 General Discussion
They won't travel farther if they go 30% slower. They'll go a shorter distance.
You can set random spin to be off through an attribute: grenade_no_spin. Spin would still be a problem with the iron bomber mesh if not disabled.
And on top of that, the grenade launcher has random spread that has nothing to do with vphysics.
posted about 5 years ago