mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted October 26, 2025 at 7:06 PM
Posts 1593 (0.5 per day)
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#1155 mastercomfig - fps/customization config in Customization

6.5.0-b9 https://github.com/mastercoms/mastercomfig/releases/tag/6.5.0-b9

I've started to document the sound effect cvars a bit better and it will improve in future betas as I do more testing on DSP effects. Hopefully this will lead to not only compatibility with surround sound systems like the ones you've been describing, but also greater overall quality of sounds and DSP effects.

If you'd like to know more about where the DSP values come from before I document them fully, you can check out the dsp_presets.txt file.

posted about 7 years ago
#1150 mastercomfig - fps/customization config in Customization

I'm not sure why disabling DSP is necessary for surround sound. Shouldn't it be enough to only disable the spatial DSP effects with a delay?

dsp_enhance_stereo 0
dsp_spatial 0
dsp_facingaway 30 (or 0)

And I guess spatializing every frame would be helpful too:

snd_spatialize_roundrobin 0
stabbyIt would be cool if you integrated ytrium's viewmodels mod (which involves preloading and is probably what he's talking about).

I'm not entirely sure what I'm supposed to do on my side. Shouldn't yttrium's viewmodels work if you properly install them?

posted about 7 years ago
#18 Massive Fps Problems in Customization
Hogosakimastercomm which one of your comfigs do you recommend for my pc?

comp or maxperformance

you can also try setting -dxlevel 81, remember to remove it after the first launch

posted about 7 years ago
#1145 mastercomfig - fps/customization config in Customization
nutshinyis preloading enabled or disabled?

That term could mean a lot of things. Could you specify what you mean?

posted about 7 years ago
#1143 mastercomfig - fps/customization config in Customization

6.5.0-b8 https://github.com/mastercoms/mastercomfig/releases/tag/6.5.0-b8

pancake_stacksI just saw in the sound section you have some customized values for DSP and it was most likely configured and setup on stereo. I think when you switch to 5.1/7.1, the game makes some changes to the DSP values to account for a surround sound system, opposed to stereo. There are also some commands like snd_legacy_surround.

I don't think any values need to be changed for surround sound.

posted about 7 years ago
#12 Massive Fps Problems in Customization
HogosakiI changed it so now it is -dxlevel 95 -fullscreen -w 1920 -h 1080 -console -novid

Make sure you remove -dxlevel after the first launch. Also I would recommend removing the fullscreen and w, h launch options when you remove dxlevel.

posted about 7 years ago
#5 FPS config in Customization

https://mastercoms.github.io/mastercomfig/

posted about 7 years ago
#9 Massive Fps Problems in Customization
HogosakiI used the max preformance and the badcpu

badcpu is only for two thread CPUs. You have a quad core. Don't use badcpu.

What are your launch options?

posted about 7 years ago
#4 Massive Fps Problems in Customization

What mastercomfig preset did you use? Also what are your launch options?

posted about 7 years ago
#1141 mastercomfig - fps/customization config in Customization
pancake_stacksWhen you get a chance, do you think you can look at tweaking sound settings for virtualized surround sound? Maybe a module for it? I personally find the new Spatial Sound feature in W10 very good for gaming. It's not perfect, but I find it more accurate than stereo.

I'm not sure what that would really entail. What kind of sound does TF2 need to provide for Windows 10 to be able to use virtualized surround sound?

pancake_stacksAlso, do you have a donation url?

Nope

posted about 7 years ago
#1139 mastercomfig - fps/customization config in Customization
DocFlameWhen i try to join an offline server the game doesnt allow me to move. I can look around and switch weapons tho. Anyone?

host_thread_mode 0

posted about 7 years ago
#2 cl_interp help in Q/A Help

I don't understand what your problem is. What are you trying to accomplish exactly?

And could you please share your full network settings?

posted about 7 years ago
#9 Huge laser dot in Q/A Help
hamahamyeah, unless some hacker (mastercoms) says otherwise

otherwise

posted about 7 years ago
#18 Unreleased Valve game gets 1mil tourny in Off Topic
viperpack it up boys, the valve major dream is dead

https://youtu.be/mERhtoD21rU?t=11m35s

"...professional tournament tracks in TF and CS, and Dota"

posted about 7 years ago
#1137 mastercomfig - fps/customization config in Customization
fizzwhizHow do the ragdoll and gib settings affect obtaining the relevant achievements? I've noticed that some ragdoll achievements like "Out of the Park" will not unlock if ragdolls are turned off. I'm currently attempting some deathcam-related achievements, namely "Autopsy Report" (taunt on ragdoll) and "Gore-a! Gore-a! Gore-a!" (taunt over 3 body parts). These two are especially difficult, although I'm aware the ragdolls and gibs have to appear on the victim's deathcam.

Here are the commands I use in custom.cfg:
cl_burninggibs 0
props_break_max_pieces -1
violence_hgibs 1
violence_hblood 1

cl_ragdoll_collide 1
cl_ragdoll_fade_time 15
cl_ragdoll_forcefade 0
cl_ragdoll_physics_enable 1
g_ragdoll_fadespeed 10000
g_ragdoll_lvfadespeed 10000
ragdoll_sleepaftertime 10

Also, with cl_ragdoll_fade_time set to 0 and cl_ragdoll_forcefade set to 1, the corpse sometimes very briefly enter reference pose while fading out. How can ragdolls be configured to always be removed instantly?

Not sure about achievements, but as for the visual bug with ragdolls instantly fading out, I don't think that can be fixed.

posted about 7 years ago
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