Marxist
Account Details
SteamID64 76561197982872121
SteamID3 [U:1:22606393]
SteamID32 STEAM_0:1:11303196
Country United States
Signed Up July 28, 2012
Last Posted July 9, 2024 at 9:34 AM
Posts 1663 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 24 25 26 27 28 29 30 ⋅⋅ 111
#22 Is this what we are teaching kids nowadays? in The Dumpster

Hmm... That's a somewhat complex question and I would probably go this way if I had to:

Marx is obviously first - despite a few trends that he missed due to the world of his day, and his inattention to practical affairs.

Lenin is #2 because he fleshed out Marx's analysis of the state, and how it functions, as well as how Marxian groups should behave in response.

Stalin is easily above Trotsky - as most of what Trotsky *actually* wanted for the USSR was far more negative than most of what Stalin actually did. Trotsky benefits somewhat by having not actually done all that much, once state power was achieved, besides being exiled - and then complaining a lot about it.

Then Mao - if nothing else than for his penchant for not doing what Stalin wanted him to do - and carving a path for independent action (from Moscow). Also his writing on how to execute a guerilla war is still a standard textbook throughout the world (including the US) so that's gotta count for something.

Lastly Trotsky - as I mentioned previously, most of what he actually wanted for the USSR was demonstrably worse than what Stalin actually did - there's a reason Stalin won out in the end despite being a non-charismatic and often disagreeable fellow. In spite of Trotsky's contributions, militarily, during the revolution.

posted about 8 years ago
#18 Is this what we are teaching kids nowadays? in The Dumpster

This child is the future.

https://s-media-cache-ak0.pinimg.com/736x/ed/b1/97/edb19763a8eea3621d540b6a1b5a4e2c.jpg

posted about 8 years ago
#18 Deathadder 2013 vs G402 in Hardware

I already have duct tape and electrical tape and it works just as well - my preference is actually scotch tape because I'm a high sens kinda guy and scotch tape is pretty slippery :D

I'm all about not spending 5$ on stuff I'll never use very much or have to wait to ship.

The little white mouse feet of the DA will prolly last 2-3 years before you start noticing an increase in the amount of drag - if you're a low sens user you likely won't notice/care at all - if anything your performance will get better with age lol.

posted about 8 years ago
#14 Deathadder 2013 vs G402 in Hardware

This is a story of a boy and his death adder (not the 2013 edition, but the 3500).

I bought the mouse in 2010. I used it until just a few months ago when a friend sent me a new one after I told them this story.

The mouse feet are indeed very small, and they will wear down after 2-3 years, I assume it would be worse on a "control" type mouse pad surface that is more abrasive. The easiest replacement is to experiment with different kinds of tape - duct tape and masking tape give you more control, whereas scotch, packing, or electric tape gives you more glide. You don't have to do that straight away, but after a few years you'll want to, especially if you have to take the mouse apart to clean it (you have to take the feet off to accomplish this).

Eventually your m1 will die due to wear, just sand down the plunger with a nail file and it will work again - like new.

The Synapse software they want you to use is not very stable, and I would recommend against having it turn on on start up if you aren't using an SSD because it likes to hang on start up a lot and lag up your computer's startup routine - at least for me, perhaps it's because I was using a legacy mouse.

The only real flaw in the design of the mouse though, is the very smooth sides of the mouse, if you play for an exceedingly long time it gets pretty slippery - I used fine grit sandpaper to correct this so that it would be a little more rough. The downside is it collects dirt better when it's no longer smooth so you end up cleaning the mouse more.

The mouse itself is pretty big - but you could likely still use it with small hands as the m1/m2 can be clicked from rather far back on the mouse itself.

posted about 8 years ago
#19 How do I remove a splinter in Off Topic

I prefer pulling/digging with tweezers, but since you've left it in it *may* be starting to heal over, so you may need to open it up a bit to get in there with the tweezers.

You *could* just leave it - your body will push it out slowly over time - but you run the risk of infection, and discomfort for quite a while.

posted about 8 years ago
#16 Best Memory? in Off Topic

Hearing Kermit's dissertation on how TF2's in-game mouse acceleration feature proves that TF2 and Gabe Newel are virulent racists in 2013 or 14 or so.

posted about 8 years ago
#29 Old Maps Cup? in TF2 General Discussion

Maps that aren't *abysmally* bad - just not as good as what we have that would totally be playable in a cup:

CP:
CP_Freight (trains + wonky respawn times)
CP_Prolane (this is pretty debatable as to whether or not it's abysmal - it's really close - sniper viable to mid super difficult last)
CP_Follower (weird map design, hard to hold properly in stalemates)
CP_Warmfront (mid holder bus parking shenanigans and last pushing = very hard)
CP_Yukon (gigantic mid, hard to push last)
----

CP_Gullywash with water under last (very easy to spawn camp last/hard to impossible to rotate away from ubers).
CP_Process with tunnel to sewer and/or + water in second for hilarious jump shenanigans.

KOTH:
Coalplant/Ashville (bad respawn timers)

CTF:
Turbine Pro (frustrating game-play mechanics very possible - very long game mode in general)

CP_Standin (supposedly the de-cap timer is fixed-ish, so maybe it would be fun to play as a one-off laugh).

Map that should have never been removed:

GPIT

Ultra-classics that would be fun to see purely for nostalgia purposes - but pretty gnarly to play:

Dustbowl_pro (the map is a straight line)
CP_Well (trains, start timer, very weird map design relative to what is played now - just remember, go right on red!)
CP_Obscure (some normal pushing/stalemate situations are extremely dangerous for one team more so than the other - very difficult to defend last).

posted about 8 years ago
#88 Rate Current Map Pool in TF2 General Discussion

Viaduct
Granary
Badlands
Process
Snakewater
Gullywash
Sunshine
Metalworks

- Not necessarily because I hate sunshine, I just love it less than the others above it.

posted about 8 years ago
#20 ESEA S24 W4: EVL Gaming vs. froyotech in Matches

The full story.

My power goes out, I'm in the dark for 20 minutes - pretty sure the team didn't hold the pause and got a ringer or something.

I come back into the mumble after about 25 minutes.

My team never even paused they just kept playing without me and what was supposed to be an easy 4-0 had turned into a 3-2. I asked what was the thought process behind this and I heard simply

"We don't need no stinking medic" :'(

posted about 8 years ago
#34 Why do so many people dislike cp_granary? in TF2 General Discussion

Nah - I mean to take the uber right so that you can force their uber and then pull back to the rest of your team with the possibility of isolating one section of the other team (either left or right). It's scary, but even if it goes poorly mid, falling back into mid and drawing out the fight to take advantage of your respawns is a totally viable option as long as your solo isn't completely wrecked. It works especially well if the team really likes to forward hold on garage (it's pretty popular now to have one's pocket stand basically *in* garage in some cases).

The "yard" fight which is a non-point only exists on granary now - although several older maps did have the yard mechanic at one time.

The lower-non-kitchen area of snake mid/second has had so many name changes I have no idea what people call it now. But I'm completely in agreement with you here - Snake and Badlands mid/2 do allow a lot of neat rotation play in stalemates - even gully will let you do it sometimes if teams really like to get super close to a given doorway.

posted about 8 years ago
#32 Why do so many people dislike cp_granary? in TF2 General Discussion

I mean sure clock, you can't do it *every* time, but it's an option that's on the table that's not usually there on *most* other maps. You can't just flood in on some spot on process or badlands and hope for the best with any real expectation of success when the other team is doing some normal hold. It's at least an option on gran.

I've always had relatively decent success with waiting for teams to put players in the far side of left yard and then just doing a yucky solo uber on them because they're spread so thinly by that point that the fact that the aggressor has to pop first is usually negated by the fact that you're able to put a lot more bodies on them than is expected - because they've allowed the width of Gran yard to screw them over - you can sometimes get a pretty similar effect if, typically, flank players on snakewater push way up into pantry/grundle whatever people call that area now and the combo just solos out of saw.

posted about 8 years ago
#26 Why do so many people dislike cp_granary? in TF2 General Discussion

Pushing out of last is a lot easier now than it used to be - and it still wasn't that bad before

But the old norm remains the same.

Your first heavy class into second has to go out of Z. The medic needs to follow them. You're now in position to outflank anybody who has gone in garage, or is looking to spam the left side shutter - or fight them directly in right yard - giving your team time to cap - not to mention that it's rather easy to kill anybody you meet in Z.

Then you just have the second heavier class go upper and clear lunchbox of anybody in there and eventually make their way out of garage and into right yard to assist your erstwhile combo. Epz not difficult.

But people make it super difficult by either ignoring garage or by having lemming impersonation contests on the point.

Granary is fine if you actually take a moment and don't play like a dummy. Not to mention that *most* mid--) second stalemates have multiple options to break - it's even just about the only map in the rotation which has a viable dry push route by flooding left through garage as long as nobody decides to stand around under the exit doorway.

Granary is unpopular because it's *slightly* different from the other 5 cp maps and so people blame the map for their own carelessness.

posted about 8 years ago
#8 thumping noises downstairs in Off Topic

Do you have duct work?

When air ducts change temperature rapidly they'll "pop" quite loudly. Happens pretty regularly when temperature changes or when you're running heat in the winter and then the furnace stays off long enough for the duct work to get cold, and then when the furnace blows the hot air back in it'll pop.

posted about 8 years ago
#13 My PC booting directly to BIOS after an "error" in Hardware

Well, on the bright side your data may be recoverable if you get a replacement drive - just watch for the old drive to randomly boot and raid it for the data you want.

posted about 8 years ago
#7 Causes of WWI paragraph in Off Topic

It's just a paragraph. Why not be creative and write 4 complete sentences about Gavrilo Princip's shitty land-lord.

posted about 8 years ago
1 ⋅⋅ 24 25 26 27 28 29 30 ⋅⋅ 111