m0nkei
Account Details
SteamID64 76561198065791310
SteamID3 [U:1:105525582]
SteamID32 STEAM_0:0:52762791
Country Canada, Province of Quebec
Signed Up July 7, 2013
Last Posted September 19, 2016 at 8:20 PM
Posts 238 (0.1 per day)
Game Settings
In-game Sensitivity 4.23
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1280x720
Refresh Rate
60hz
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#1 [HUD] Changing the menu font ? in Customization

Hello guys (or girls :P)

I have an little hard time customizing an hud, again.

This time is to change the menu font in a hud. I am using the BXHud (edited by me)and the menu font is just horrible. I don't know how to change it.

Current menu (ugly) font : http://i.imgur.com/3j7TE5l.png

So basically, i just want to change the menu font into the default tf2 hud

Any help would be appreciated :D

posted about 10 years ago
#5 Fully Charged Episode 37 in Events

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posted about 10 years ago
#5 Pulsing crosshair request in Q/A Help
Zimmyctrl+f "DamagedPlayer"
Trust me, it's there. Just copy what #2 told you to.

Don't copy the "whole section" either. That will most likely break your HUD.

Thanks, but it worked well

posted about 10 years ago
#3 Pulsing crosshair request in Q/A Help
ControlopeOpen hudanimations.txt in /scripts and use Ctrl+F to find "event DamagedPlayer" (no quotations), then paste the following lines into the bracketed section:
	Animate Crosshair??	FgColor 	"255 0 0 255" 	Linear 0.0 0.00001
	Animate Crosshair?? 	FgColor 	"0 255 0 255" 	Linear 0.10 0.10001

What you also need to do is change the ?? to the number that corresponds to your Crosshair; I can't tell which of broeselhud's several cross-shaped crosshairs you are using, but you should know since you enabled it. Find it in hudlayout.res and scroll all the way to the right, and you should find "fieldName" "Crosshair??", with the specific crosshair's number in place of the question marks. Copy the number into the lines I've posted above for you to paste into hudanimations.txt.

The whole section should look something like this:
event DamagedPlayer
{
	Animate DamageAccountValue         Alpha "255"          linear 0.0  0.0
	Animate DamageAccountValue         Alpha "0"            linear 10.0 0.2
	Animate DamageAccountValueBG       Alpha "255"          linear 0.0  0.0
	Animate DamageAccountValueBG       Alpha "0"            linear 10.0 0.2

	Animate Crosshair01	FgColor 	"255 0 0 255" 	Linear 0.0 0.00001
	Animate Crosshair01 	FgColor 	"0 255 0 255" 	Linear 0.10 0.10001
}

Thanks for the help, but there is no "event Damaged Player" in the broeselhud, i already checked, but i will try to copy-paste the "whole section" in the hud animations. I will let you know if it worked :)

EDIT : YEP, IT WORKS ! Thanks alot !

posted about 10 years ago
#1 Pulsing crosshair request in Q/A Help

Hello everybody !

I know, there is alot of tutorials, guides, ways to do that, but im still confused and im looking for days for this

posted about 10 years ago
#4 Customizing the default TF2 HUD ? in Customization

Thanks for the answer guys. I'll check it out :P

posted about 10 years ago
#1 Customizing the default TF2 HUD ? in Customization

Im trying to customize the default TF2 hud. I tried to follow these tutorial :

http://doodlesstuff.com/?tutorial=tf2hud

and

https://flamehud.googlecode.com/files/FlameHUD.pdf?

They said to open "team fortress 2 content.gcf" with the GCFScape tool. But it seems that i can't find it.

I tried to find an answer, but with no success

Anyways, there is a good way to customize the default TF2 HUD ?

posted about 10 years ago
#5 Toggle viewmodel off when changing weapons in Q/A Help

That's what i did :)

posted about 10 years ago
#3 Toggle viewmodel off when changing weapons in Q/A Help

Thank you very much. That's exactly what i was looking for. Thank you :)

EDIT : I just changed the slot1 and slot2 with the invprev and with the invnext, so i don't need to press Q anymore for the melee

posted about 10 years ago
#1 Toggle viewmodel off when changing weapons in Q/A Help

Alright. I have a little hard time creating an script ...

Im trying to create a script that makes the viewmodel off when pressing an button, but that makes the viewmodel back when changing weapons with the mouse wheel.

bind r "viewmodel_fov 0"
alias scroll_up "incrementvar r_drawviewmodel 1 1 0"
alias scroll_down "incrementvar r_drawviewmodel 1 1 0"
bind MWHEELUP "scroll_up"
bind MWHEELDOWN "scoll_down"

It doesn't work, but i don't know how to fix it

Any help ?

posted about 10 years ago
#1 Toggle viewmodel off when changing weapons in TF2 General Discussion

Alright. I have a little hard time creating an script ...

Im trying to create a script that makes the viewmodel off when pressing an button, but that makes the viewmodel back when changing weapons with the mouse wheel.

bind r "viewmodel_fov 0"
alias scroll_up "incrementvar r_drawviewmodel 1 1 0"
alias scroll_down "incrementvar r_drawviewmodel 1 1 0"
bind MWHEELUP "scroll_up"
bind MWHEELDOWN "scoll_down"

It doesn't work, but i don't know how to fix it

Any help ?

posted about 10 years ago
1 ⋅⋅ 13 14 15 16