letto
Account Details
SteamID64 76561198072598526
SteamID3 [U:1:112332798]
SteamID32 STEAM_0:0:56166399
Country Austria
Signed Up August 10, 2014
Last Posted June 7, 2019 at 2:48 PM
Posts 249 (0.1 per day)
Game Settings
In-game Sensitivity 2
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse zowie fk1
Keyboard Corsair K70
Mousepad Steelseries something
Headphones  
Monitor  
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#7 ETF2L S26 GF: Se7en vs. Arctic Foxes in Matches

http://i.imgur.com/YAGpXPd.png

posted about 2 years ago
#34 Mr Slin - Potential Fixes for 5cp in Comp TF2 in Videos

I really like basketball as a sport for it's dynamic back and forth play and how quickly plays happen. In basketball the offensive "push" of a team is limited to a certain amount of time.
At this point in time in 5cp tf2, there's a gentleman's agreement that the team that controls more points is held to make a play if numbers are equal (since the roundtimer running out potentially will put them in a worse spot than before).
I think there should be an incentive for the team with more points to push, beyond the current gentleman's agreement.
Example: If a team caps a point they have a certain amount of time to push the next one (for example 2-3 minutes), after that time the team on the defense gets an advantage (for example a global banner effect). Thereby teams that have a lead and prefer to trickle down the timer even though it's theoretically their turn to push will be punished.
I'm not trying to belittle a playstyle that controls the game and relies on making your enemies push and making mistakes, especially at the higher levels. I'll even give credit to the teams that have the discipline to pull it off. The only problem with it is that, how Gentleman John has mentioned before, unlocks and certain classes are stronger in a defensive postion, thereby making this playstyle the strongest one and others unfeasable. And i don't expect any reasonable weapon balancing from valve to change this anytime soon.
My proposal would turn the gentleman's agreement into a rule of sorts and punish teams for parking the bus. Obviously there are flawless where it works counterintuitivel (for example leapfrogging on mid, where the team losing the point would already have an advantage to retake, on the other hand, if the timer is long enough and they wait for it, they'll lose their original (uber-)advantage.
Sorry for the wall of text!

posted about 2 years ago
#28 International Ranking System in Projects

At Least I'm Above TurboTabs .-.

posted about 2 years ago
#7 phone game PLAGIARIZES TF2 for art in Off Topic

this is why we can't have nice things

posted about 2 years ago
#24 AVI Recorder in Projects
pyxelizelettowhen i try to record with this tool in combination with lawena the resulting avis always end up with the tgas playing within a second while the audio lasts the normal amount of time, so when processing the avi further the video track needs to be stretched a lot. any way to circumvent this?
only thing that comes to mind is you framerates being set to different values

weird. i doublechecked if the framerates are the same and they were, i also tried different fps settings and the problem persists

posted about 2 years ago
#22 AVI Recorder in Projects

when i try to record with this tool in combination with lawena the resulting avis always end up with the tgas playing within a second while the audio lasts the normal amount of time, so when processing the avi further the video track needs to be stretched a lot. any way to circumvent this?

posted about 2 years ago
#2 Running dxlevel 81, can't see certain particles... in Q/A Help

less particles = more frames
make a decision

posted about 2 years ago
#17 What do you think happens when you die? in The Dumpster

your body slowly decomposes and you will finally become a useful part of your environment for once :)

posted about 2 years ago
#16 my 6s and hl teams both folded in prem playoffs in TF2 General Discussion

team folding > getting cut

posted about 2 years ago
#20 First Adysky steps down now T0m? in TF2 General Discussion

Sad to hear because Tom and Ady have not nearly reached their potential yet
I feel like the new team won't nearly be as keen, but maybe they'll surprise me

posted about 2 years ago
#2 Top5rocket sponsored by NerdRage in TF2 General Discussion

POGCHAMP

posted about 2 years ago
#122 Who are the funniest people in the tf2 community? in TF2 General Discussion

this man is a treasure

posted about 2 years ago
#9 Training.tf TF2 resources index in Projects

submitted a bunch of stuff i didn't see on there so far, hope the site spreads between newer players

posted about 2 years ago
#697 PugChamp in Projects

give back elo
people would play to win and pick competitive teams back then and games were much more enjoyable

posted about 2 years ago
#18 Ban MR_SLIN in TF2 General Discussion

https://youtu.be/qpObCUeOe5Y

posted about 2 years ago
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