kirby
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SteamID32 STEAM_0:0:36295725
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Signed Up July 23, 2012
Last Posted March 25, 2019 at 7:24 AM
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#168 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion

This post is going to reflect on earlier posts that discuss ESEA dropping TF2.

Even if ESEA did decide to drop TF2, it wouldn't be the end of the world. We played in other leagues before ESEA, so hopefully that would again be an option after ESEA. I mean, sure, nearly everyone jumped ship because ESEA was a lot better than TWL, Cevo and CAL. But ESEA hasn't been around forever, and I think we'd do just fine without it.

Don't get me wrong though. Despite the league's sketchy past, I don't want to see it go until either the players or the league feels it would be the best/the right decision. Whatever happen to the league in the future, we'll sure enough be fine as a competitive scene.

posted about 10 years ago
#65 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
eeeCoD has way more widespread appeal + larger playerbase

You're completely right, but that only applies to post-CoD4. The series didn't becoming the gaming empire it is today during that games prime, but some time after. Whether or not that's obvious, I don't know. CoD4, on PC, had nowhere near as many total players as TF2 has or ever did have. I'm not sure if this matters, but they both released only months apart as well. So, despite having less total players, they still managed to have a bigger competitive scene, even with their North American scene, which was amazingly smaller than their EU scene from what I remember.

Why? My guess is because they played the game nearly identical to how the core game was played to begin with. They didn't have any class gimmicks or whatever. Sure, some weapons were banned and some weren't but were never used because others were a clear choice. Sure, some maps weren't ever in rotation. Either way, they managed to have a bigger overall competitive scene than us, despite having a smaller player count in general; there was absolutely zero support for the competitive scene from Infinity Ward.

My point is, developer support helps, but isn't the answer to everything. They make the games, but it's the community that determines whether or not the game stays alive and grows or dies. Well, at least in most cases. So, we're clearly not getting any 6v6 support from Valve other than a reminder on their website of upcoming LANs that aren't even on the front page. At this point, which is no different than any other point in our scene's history, it's up to us. We can either realize the game will never peak higher than it has in the past and let it ride out until its inevitable end, or we can continue doing our best to make the scene as good as it can get.

What was our record in terms of total Open teams? 60-64? Let's find some way to make it that again, or even make it higher, instead of discussing the end of something that isn't even over, and really doesn't have any right to be yet.

posted about 10 years ago
#43 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion

Speaking of CoD4, that game had a bigger NA 5v5 (standard) scene than our 6v6 NA scene with a larger following, and the EU scene was a billion times bigger. You sorta need dev support to get as big as something like CS or DOTA, but you don't necessarily need dev support to get a lot bigger than where we are at, or how big we've been. They also had more sponsors, but I'm not sure how big of an impact sponsors make.

posted about 10 years ago
#33 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
KevinIsPwnTF2 won't be a big esport if Valve doesn't want it to be.

While I agree with that to an extent, I believe it's also fair to say that it's not as big of a competitive game as it could be because the majority of TF2 players do not like/enjoy the 6v6 structure and do not want anything to do with it. If Valve were to start supporting it more, it'd definitely help, but it wouldn't necessarily encourage these people to change their minds.

posted about 10 years ago
#73 MAJOR TF2 update for 12/8/14 (12/9/14 UTC, End of in TF2 General Discussion

wait, there are people who think a cinematic experience needs voice acting? oh boy

posted about 10 years ago
#52 MAJOR TF2 update for 12/8/14 (12/9/14 UTC, End of in TF2 General Discussion
NewbieMcNewbfacePlease tell me they quack

they quack when you pick them up

posted about 10 years ago
#11 MAJOR TF2 update for 12/8/14 (12/9/14 UTC, End of in TF2 General Discussion

Annnnd I'm disappointed.

posted about 10 years ago
#12 Christmas Songs in Off Topic

https://www.youtube.com/watch?v=6o-p-OAWmsY#t=11s

https://www.youtube.com/watch?v=5C9P2_dRvQs

posted about 10 years ago
#8 Open team LFP in Recruitment (looking for players)

bump~

need demo and medic

posted about 10 years ago
#15 ESEA-I S18 Happenings/Predictions in TF2 General Discussion
Schweppesenigmawe deadtf2 is kill

no

posted about 10 years ago
#18 radium lft (medic/pocket) in Recruitment (looking for team)

He's been around for awhile, is a solid person and is definitely a good addition for your team.

posted about 10 years ago
#45 Nasa thing taking off in ~5 mins in Off Topic

http://i.imgur.com/JQmAP6e.jpg

posted about 10 years ago
#43 Nasa thing taking off in ~5 mins in Off Topic

this is incredibly exciting. i wonder how far we'll get into space exploration within my lifetime.

posted about 10 years ago
#27 congrats to cinq and #tf2mix in TF2 General Discussion
lucrativeIn house pugs are great and all, but it's still not a great thing in terms of growth because in house pugs are almost always the same group of people with no new players joining the mix

well, if any of these in house pug groups have an active steam group, we should post them here.

posted about 10 years ago
#26 Nasa thing taking off in ~5 mins in Off Topic

http://www.businessweek.com/articles/2014-12-02/nasas-orion-test-flight-gets-us-closer-to-mars

for anyone not sure of what's going on

posted about 10 years ago
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