DeathykirbyDeathyI like the Battlepacks idea. Sounds like crates a bit, but you don't have to pay anything to unbox them. I got lucky in my first one and got a Green Laser Sight :D
How do you use/open them?
You gotta be in a game. Press esc then click on 'Battlepacks' and there'll be a button called 'Open Battlepack' or something. Of course, you need to have one available. (You get one at lvl 3, lvl 5, lvl 7 and other lvls I think)
Yeah, I got one once I hit 3. Received a green laser sight, a Chinese RDS for the AK-12 and a weapon camo.
So, I've played the beta a reasonable amount since the 1st and there is a whole bunch of annoying stuff that I really hope is changed on the final release. It's probably just my aim, but trying to hit infantry with a tank's rockets is seemingly a lot harder than it is in BF3. That coupled with how many bullets it actually takes to kill infantry with the MG, it's incredibly annoying to try and save yourself from a suicide sniper.
Lock-on RPG is a dumb idea but it's pretty fun to do. I'm pretty, definitely sure that won't be possible on the final release. At least it's a possibility judging off of a tweet from one of the dev employees. Sniping in general is wonky. Why recon gets C4 is beyond me. I'm pretty sure this is how it was in BFBC2, but that doesn't mean I have to like it. The sniping itself is weird. Bullet drop off doesn't seem to exist until a much further distance. And maybe something was bugging out, but around an hour so I was trying to snipe this stationary target and the bullet and tracer were directly hitting the other player, who mind you wasn't lagging out or anything, and not once did I receive a hitmarker. It made no sense whatsoever.
The AK-12 is was too accurate. It's so incredibly precise. It gets less noticeable at extreme ranges, but anywhere between medium to longx1.5 range it's ridiculous. So far I'm not too fond of the engineer's first primary. The XM4 or something? It's an SMG so I can't really complain about its low ammo count, but it shoots way too quickly and it's the least accurate gun that we can use right now. RPGing tanks takes way too many shots when ammo packs don't regen explosives. Everything else dies reasonably quick with RPGs however. The support class is overall fine, but I've never really been a huge support guy as it doesn't make me feel like I'm contributing to much.
The only other thing that bothers me, which probably won't see a change, is how much the map allows recon players to get away with shit. So many buildings they can snipe from that are like a billion feet high and don't have elevators to access up there. It sucks when your team's helis are too busy focusing on less important infantry or aren't shooting anyone. And even the buildings with elevators is a risk because chances are they're sitting right there waiting for that door to open with either a C4 or their primary. Elevators are a cool concept but executed poorly on this map.