The2DollarHookerwe get to open our presents those few hours earlier than you guys at the cost of not getting to have snowball fights.
you're not missing out
merry christmas!
Account Details | |
---|---|
SteamID64 | 76561198032857178 |
SteamID3 | [U:1:72591450] |
SteamID32 | STEAM_0:0:36295725 |
Country | Pirate |
Signed Up | July 23, 2012 |
Last Posted | March 25, 2019 at 7:24 AM |
Posts | 5130 (1.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280x1024 |
Refresh Rate |
75hz |
Hardware Peripherals | |
---|---|
Mouse | Deathadder 3500 |
Keyboard | Dell |
Mousepad | Puretrak Talent Large |
Headphones | Panasonic |
Monitor | acer 75hz |
The2DollarHookerwe get to open our presents those few hours earlier than you guys at the cost of not getting to have snowball fights.
you're not missing out
merry christmas!
An indie FPS someone has been working on for quite some time, and judging solely off of the screenshots and inspirations for this game alone, it sounds and looks awesome. Something's telling me that a well made mixture of all the games that inspired this is too good to be true, but I'm keeping my hopes up anyway.
http://steamcommunity.com/sharedfiles/filedetails/?id=105516595
Trigger Spree is a fast-paced, non-realistic, arcade MP FPS. My goal is to make the game fun, diverse, balanced, and addictive. I want the maps to be enjoyable to play in and explore, while also being unique and beautiful. There will be a wide range of maps, weapons, and characters to play with. Trigger Spree is MP only, so I'm not limited by story/canon.
The game is designed using CryEngine 3. All content on this page is pre-alpha and not final
PLANNED FEATURES / GAMEPLAY ASPECTS:Fun, fast, precise gameplay
Memorable maps, spanning many unique environments
Weapons: experimental / conventional / alien / futuristic / weird (w secondary functions)
A Wide cast of characters including a human-sized-squirrel, robots, aliens, huskies
Balanced maps/weapons
Tons of customization
No regenerating health (at least not in default modes)
Flashy, clean graphics
Multiple time of day settings per map (day/night)
Easter Eggs and secrets
Static cross-hair (no aim-down-sights, but there are some scoped weapons with zoom)
Able to hold any and all weapons you pick up
Quick player speed (no sprint button needed)
Possible Steam workshop functionality for custom weapons, maps, etc
Inspired by: Timesplitters, Unreal tournament, Perfect Dark/Goldeneye, Halo 2, HL 1 DM.
has the size of the map changed or have they only added in stuff to already existing space?
It's awesome how there's a line from the narrator for basically anything you try to do. Never played, but watched someone play it. Seems worth the money.
You can either fuck over two players or you can fuck up to nine players. Take your pick and leave it.
So do I just have to play TF2 for 20 minutes to get the goodies?
casey if only he didn't completely disappear
don't get baited
i feel like playing with viewmodels on with soldier helps me aim rockets
edit: don't know how i didn't notice the last post was on the 6th. whoops :/
Nothing wrong with repeating itself when it sounds good.