kezz
Account Details
SteamID64 76561197970832283
SteamID3 [U:1:10566555]
SteamID32 STEAM_0:1:5283277
Country United States
Signed Up February 4, 2013
Last Posted May 19, 2013 at 11:03 AM
Posts 25 (0 per day)
Game Settings
In-game Sensitivity 2
Windows Sensitivity 1
Raw Input 1
DPI
1260
Resolution
1680x1050
Refresh Rate
60
Hardware Peripherals
Mouse SteelSeries Sensei
Keyboard Microsoft Sidewinder x4
Mousepad SteelSeries QcK+
Headphones  
Monitor Acerlololol
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#19 Custom Caption Tutorial in Customization

Because they are closed captions, I think they are only supported with voice commands, not all sound effects.

posted about 6 years ago
#17 Custom Caption Tutorial in Customization

Thanks, Alfie. If anyone really wants to, you can email a modified closecaption_english.txt (or whatever language really) to captioncompiler@gmail.com and i'll email you back the .dat

posted about 6 years ago
#14 Custom Caption Tutorial in Customization

Can anyone confirm / deny that after setting their SourceSDK to TF2 it still will not compile the .dat?

posted about 6 years ago
#10 Custom Caption Tutorial in Customization

I haven't found a way to do that yet. I've noticed that at a distance, you can hear the cues clearly but the captions don't pick them up.

posted about 6 years ago
#8 Custom Caption Tutorial in Customization

Here are my settings for use with Omp's Hud. This is at 1680x1050 so you might have to fudge them a little.

"fieldName" "HudCloseCaption"
		"visible"	"1"
		"enabled"	"1"
		"xpos"		"c+138"
		"ypos"		"240"	[$WIN32]
"ypos"		"236"	[$X360]
"wide"		"100"
		"tall"		"100"	[$WIN32]
"tall"		"176"	[$X360]

		"BgAlpha"	"0"

		"GrowTime"		"0.15"
		"ItemHiddenTime"	"0.1"  // Nearly same as grow time so that the item doesn't start to show until growth is finished
		"ItemFadeInTime"	"0.1"	// Once ItemHiddenTime is finished, takes this much longer to fade in
		"ItemFadeOutTime"	"0.2"
		"topoffset"		"0"

I'm going to give it a bit to see if anyone else can compile successfully - if not I'll just set up an account and do them manually myself. I wish I knew why it isn't working for you all :(

posted about 6 years ago
#5 Custom Caption Tutorial in Customization

Something I forgot to mention - launch SourceSDK and make sure your current game is set to TF2. This could be the issue you guys are having.

If people are still having issues I could just set up a gmail account and compile for everyone. I've done a lot of searching and I just can't find any useful information on the captioncompiler program, so my solutions are pretty limited.

posted about 6 years ago
#3 Custom Caption Tutorial in Customization

Is your closecaption_english.txt in your old resource directory? I've only had it work if I mimic the old file structure, if you try to compile it from your steampipe directory it won't do anything.

posted about 6 years ago
#11 yahud in Customization

Very nice! Trying this out today

posted about 6 years ago
#1 Custom Caption Tutorial in Customization

So I've wanted to use the captions in my game that you can find at https://code.google.com/p/tf2captions/ but I found them to be very distracting and unclear, so I figured I would customize them!

I've seen a few threads with people asking for info on how to customize your captions, so I figured I would share what I've learned. A warning, these captions don't give you much information and it's a decent amount of work to get them customized, but here it is if you want it.

Before:

http://imgur.com/XMZf5q5.jpg

After:

http://imgur.com/3KfXVla.jpg

There are three files that we can use to customize captions. First is the closecaption_english.txt file that comes in the .rar downloaded from the link above. Editing this is pretty self explanatory - the left column is a list of voice commands, and the right column is what will be printed in game. You can take any of these out that you don't want, and change what the caption will say for each voice command.

To modify the text to be bold, italic, or to change the color, you simply need to change the tags in the right column, so

<clr:0,250,0><I>SOLDIER BUFFED

would mean that it would be green italic text reading "SOLDIER BUFFED". The color is RGB, <I> for italics, and <B> for bold.

Once we have the captions saying what we want in the colors we want, we can change the font and size of the text. This is accessed in your ClientScheme.res file. Just do a ctrl+F for "caption" and you will see your entries for the caption system. The relevant changes I made were to CloseCaption_Normal, CloseCaption_Italic, and CloseCaption_Bold. Here is an example of mine, where I have changed the font to match the rest of omp's hud, and increased the weight of the text slightly.

"CloseCaption_Normal"
		{
			"1"
			{
				"name"		"FuturaStd-Medium"
				"tall"		"24"
				"tall_hidef"	"32"
				"weight"	"600"
				"range"		"0x0000 0x017F" //	Basic Latin, Latin-1 Supplement, Latin Extended-A
			}
		}

Lastly is changing where the captions appear in game with hudlayout.res. Again, ctrl+F for "caption" to find the entry you want. You can change the x position and y position to your liking, as well as changing the background alpha (that greyish box that comes up with text). I've made mine 0 to remove that box as I found it distracting. You can also control the fade time of the text if you don't like the defaults.

After modifying closecaption_english.txt, you will have to create a new closecaption_english.dat. The .dat file must be re created every time you change the .txt file, as it is a direct translation of the .txt that the game can read. To compile a new closecaption_english.dat, you will need to have SourceSDK installed. If you've never used it, it's free and pretty quick to download. In your Steam library, go to tools and

Once you have that, we need to be a little tricky because the Steampipe update muddled this process a little. First, open SourceSDK and choose TF2 as your current game. Next, navigate to your captioncompiler.exe program. It will be under /Steam/steamapps/yourname/sourcesdk/bin/source2009/bin/captioncompiler.exe.
Since the captioncompiler program hasn't been updated to work with steampipe, we need to take our modified closecaption_english.txt file and move it to it's old home, which is /Steam/steamapps/yourname/Team Fortress 2/tf/resource. This folder should be empty. Paste your closecaption_english.txt file in there. Now, to get our .dat file, all we need to do is drag our closecaption_english.txt file (in the old resource folder) onto the captioncompiler.exe program. You should have a little command box pop up momentarily, and then your shiny new closecaption_english.dat file should appear in your resource folder.

Finally, all you need to do is move your .txt and .dat files into your real steampipe resource folder! Just remember to type "closecaption 1" in console when your game starts to turn them on.

posted about 6 years ago
#546 Frag Clips Thread in Videos

http://www.youtube.com/watch?v=NBqscn5foWc

posted about 6 years ago
#7 A little late but... LFT in Recruitment (looking for team)

Seems very hungry to play and improve, will be a great addition to an open team.

posted about 6 years ago
#13 Delpo by Deer [fragmovie] in TF2 General Discussion

Awesome. I love the music selection and the vibe it created.

posted about 6 years ago
#2 Soldier LFT Low/Mid Open in Recruitment (looking for team)

You can kinda sorta play scout better than you realize

posted about 6 years ago
#122 Origins of Your Name/Alias in Off Topic

shortened, but ya. It was cool when I was 14

http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=4667&type=card

posted about 6 years ago
#5 The Office in Off Topic

If they don't bring Michael back in the finale... I... I just don't know what I'd do with myself

posted about 6 years ago
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