Sorry guys, I've had a really busy few days that I wasn't planning on. I'll be trying to work on the map as much as I can over the weekend, but I can't make any promises as to a release (sorryyy).
Pythooonimo, just remove the spire and put the cp on the roof. much more simpler, no need to put so much effort into something that people generally don't want.
People in the other thread seemed to like the idea of a spire, and it's my favorite part of the map as of now. I'm pretty sure it will play in a very fun way. Putting the point on the roof adds OP sightlines, pretty much only one route to push (even if I were to remove the giant wall, and creates a very, very cramped space to hold in any environment other than 6s.
MerchantIMO, you should just get rid of the alley that is now blocked off and drag the whole yard over a bit.
I want to keep the shape of the original badwater. Otherwise, making a Co_badwater is kind of silly IMO.