KevinIsPwn
Account Details
SteamID64 76561198027325929
SteamID3 [U:1:67060201]
SteamID32 STEAM_0:1:33530100
Country Rainbow Nation
Signed Up May 18, 2013
Last Posted July 9, 2025 at 10:01 PM
Posts 2129 (0.5 per day)
Game Settings
In-game Sensitivity i'm bad dw about it
Windows Sensitivity i'm bad dw about it
Raw Input  
DPI
i'm bad dw about it
Resolution
i'm bad dw about it
Refresh Rate
i'm bad dw about it
Hardware Peripherals
Mouse Razer Viper (Wireless)
Keyboard WASDKeyboards v2 w/ usb-c port
Mousepad ltt deskpad (the big ass one)
Headphones Sennheiser HD 598 Cs
Monitor LG 32GK650F-B 32" QHD
1 ⋅⋅ 67 68 69 70 71 72 73 ⋅⋅ 142
#4 Please use mp_tournament_readymode 1. in TF2 General Discussion
deetrI think I'd personally rather deal with having an afk once in a while rather than have to wait for the 1 retard that doesn't realize he's not ready that will inevitably happen every game in pugs. As far as matches or scrims I think it would be better to use this system.

Having to say "gamer, press f4" fairly often is much easier than re-execing and then roll calling every few weeks (imo). It's not a difficult thing to catch on to.

posted about 9 years ago
#1 Please use mp_tournament_readymode 1. in TF2 General Discussion

Imgur album.

Hello, tftv. Some exciting new cvars were added to the game over the course of the past few months that no one seems to notice. The cvar "mp_tournament_readymode" toggles between team and individual ready-up. This is super useful for both scrims and pugs.

http://i.imgur.com/0U5odbK.jpg

The cvars:

mp_tournament_readymode <0/1>
0: Traditional, whole-team rup system
1: New rup system very similar to ESEA and MvM where individuals ready up.

mp_tournament_readymode_countdown <#>
Number of seconds before a match begins when both teams ready up fully. Default is 10, roughly the same amount of time as the live-on-third-restart system that esea uses.

mp_tournament_readymode_min <#>
Number of players on the server required to start readying up. Default is 2, and there's no real reason to change it.

mp_tournament_readymode_team_size <#>
Amount of players required on each team for the match to go live upon all ready ups. Obviously depends on what format you're playing. Not too sure how well the function works in a hl scenario, though.

Add it to your server config:
Most league configs have a "base.cfg" section that every subconfig (IE. push, koth, stopwatch) execs. Add this to the bottom of the base.cfg

mp_tournament_readymode 1
mp_tournament_readymode_countdown 10
mp_tournament_readymode_min 2
mp_tournament_readymode_team_size 6

Cons:
There are a few setbacks.

  • SOAP DM is currently broken in the same way that it was for traditional ready-ups a few weeks ago. This is probably a simple fix that we just need to communicate with valve about. Edit: problem resolved https://github.com/mr64bit/SOAP-TF2DM
  • It is currently broken to varying degrees on different custom huds. This is a fix that hud makers will need to make for the matchmaking update anyways, so it's probably good to get that out of the way now.

Pros:
The pros of switching to this system far outweigh those setbacks, though.

  • This is obviously something added to the game in anticipation for matchmaking, so it's getting us prepared for those updates.
  • Allows for easier readying up in pugs. No roll-calling or double checking.
  • Super simple cfg change.

Thought I'd share that with you guys. I found it a while back, and have been doing testing on it in preparation for a certain tf2 lobby project. I recommend you guys try it out. Works well in scrims from my experience. Enjoy!

edit: fixed small typo

posted about 9 years ago
#28 SweetStakes.tf & ZOWIE present: Gimmicks, Guts & Glory in News
dollarlayerSideshowSeyfeiwheres ascent?
Ascent originally decided they didn't wanna play due to euro ping. Then I changed the rules slightly to make it a bit better for the American teams and I think they were considering it, but it's still a big disadvantage.

I'm curious what most Euro's ping to NY servers. I'm in California and have personally seen Euro's at times ping better than I do!

80-120 typically. Not unplayable, but also not very fun.

posted about 9 years ago
#9 120hz vs 140hz at 120fps in Hardware

I misread the question. I thought it was asking if he should upgrade from 120hz to 144hz. If you are currently on a 60hz monitor and want to upgrade, definitely go for the 144hz.

posted about 9 years ago
#2 120hz vs 140hz at 120fps in Hardware

24 difference when you have 3 digit FPS is not a huge deal. Save your money, gamer.

posted about 9 years ago
#38 Newbie Mix Coaching Incentives in TF2 General Discussion
MR_SLINKevin, it's not a problem isolated to newbie mixes. in pug.me for example, you have high
tier players playing with mid tier players all the time. heck even in lobbies you get high tier mixed with low tier players.

rather than seeing it as a problem to fix, maybe just find a way to work with it.

We let players with a season or two of UGC play if they offclass, but after that it's just silly. There's nothing you can learn if you are facing a team with 1 or 2 players who are way better than you to a point where they just run/jump in and you instagib.

This is a lot of people's first experience of competitive tf2, and we don't want it to be them getting shit on. That's neither fun or productive.

posted about 9 years ago
#35 Newbie Mix Coaching Incentives in TF2 General Discussion

Official newbie mix videos are in the works at the moment, and we agree that the newbies should have at least some basis of competitive tf2. That said, tons of people are complaining about things like players with multiple seasons of UGC in this thread rather than contacting an admin and saying "this guy is probably too good for newbie mixes". There's not a realistic way to weed out the players without the coaches communicating with the admins about said players.

I'm working on the videos currently, but I'm pretty busy and at least 2 or 3 more newbie mixes will pass by before they are finished. I'm also working on a coaching guide to make it as easy as possible for you guys. The lack of these videos doesn't change the fact that we need coaches for the next few mixes, though. We're constantly trying to improve the newbie mixes for both the newbies and the coaches.

posted about 9 years ago
#68 TF2Stadium.com in Projects
wimpyIs there a guide on how to install this - specifically how to 'run' the front end

https://github.com/TF2Stadium/Frontend/wiki/Installation

posted about 9 years ago
#60 TF2Stadium.com in Projects
saambuddhapestthere need to be better, more diplomatic, and less hysterical (and i don't mean funny) ways to solve this. and who is to say that stadium is not going to have yet another bunch of shitheels behind it? maybe they're nice now... but the comp community doesn't exactly have a great track record in terms of management
http://www.teamfortress.tv/21166/real-ultiduo-tournament-2014

http://www.teamfortress.tv/21166/real-ultiduo-tournament-2014

http://www.teamfortress.tv/23875/real-ly-dead-map-6v6-tourney

Considering Kevin successfully ran all of those and helps run newbie mixes I can't think of many other people who would be better suited to taking this on

I don't want to take credit from where it's due. There's a pretty significantly sized group of people working really hard behind the scenes on this project, some of whom have already mentioned their efforts in this thread.

Thanks, though. That really does mean a good deal to me.

posted about 9 years ago
#52 TF2Stadium.com in Projects
GetawhaleWould love to hear more about the advantages, unique features, and how you're trying to position this.

Our core principle of openness is what makes us different from any other similar site out there. We are designing every aspect of our project to be democratic and involve the community. We opened our code to let anyone contribute to development and we have organized ourselves in a way where everyone’s opinion is equally important. We are passionate about creating a service that not only we want to play on but one we want you to be happy with too.

Unfortunately, as just about any developer would understand, I would be uncomfortable promising any features before our devs 100% confirm it. We are actively discussing features internally along with taking feedback from everyone. Our goal is to put this all together into something that is more than just another lobby site.

posted about 9 years ago
#16 TF2Stadium.com in Projects
MR_SLINLooks sick. ETA?

The website will be released once it's functioning properly. We don't want to promise a release and then miss that date. We expect to have an MVP (minimum viable product) relatively soon. You can check progress on our github and get updates in our steam group and twitter.

saamDo you need donations?

Donations are up in the air at the moment. We're really uncomfortable about taking donations before the website actually goes live. If absolutely needed, we'll communicate that with the community in the future.

posted about 9 years ago
#1 TF2Stadium.com in Projects

http://i.imgur.com/uGhKLRp.png

Hey! I'm excited to be able to announce a new, open source TF2 lobby system: TF2Stadium.com! We have been putting tons of work into it for the past few weeks, and it feels great to finally make a public announcement.

The site is still under construction, and we hope to have it out as soon as possible. Our team is proud of what we've done so far, and we are excited about what we will accomplish with this community’s support. We'll keep you up to date with this rapidly progressing project by posting major announcements in this thread, developer progress in our steam group, and frequent updates on Twitter.

Here are some screenshots of what we have so far.

Website: http://TF2Stadium.com/
Steam group: http://steamcommunity.com/groups/TF2Stadium
Github: https://github.com/TF2Stadium
Twitter: http://twitter.com/TF2Stadium

posted about 9 years ago
#43 How to Twitch (Guide to setting up a stream) in Off Topic
yuki1500 bitrate with minimise network impact ticked
480p
30 fps
delay set to anything >0 just doesn't work. Disconnects and retries after like 15sec

There are a lot more settings than those 3 things. Could you screenshot all of your settings so I can try to reproduce the issue with one of my PCs? Wouldn't hurt to have a pic of your dxdiag as well.

KaiThePhauxThank you for this! I'm gonna spread this playlist around for sure.

Thanks. I'll hopefully add more to this playlist soon. I've been super busy over the past few months, though.

posted about 9 years ago
#40 How to Twitch (Guide to setting up a stream) in Off Topic

What are you setting your delay at?

Could you screenshot your obs settings for me?

posted about 9 years ago
#57 SGDQ 2015 in Other Games

TASBot is coming up. If you haven't seen it before, it's seriously neat.

posted about 9 years ago
1 ⋅⋅ 67 68 69 70 71 72 73 ⋅⋅ 142