Imgur album.
Hello, tftv. Some exciting new cvars were added to the game over the course of the past few months that no one seems to notice. The cvar "mp_tournament_readymode" toggles between team and individual ready-up. This is super useful for both scrims and pugs.
http://i.imgur.com/0U5odbK.jpg
The cvars:
mp_tournament_readymode <0/1>
0: Traditional, whole-team rup system
1: New rup system very similar to ESEA and MvM where individuals ready up.
mp_tournament_readymode_countdown <#>
Number of seconds before a match begins when both teams ready up fully. Default is 10, roughly the same amount of time as the live-on-third-restart system that esea uses.
mp_tournament_readymode_min <#>
Number of players on the server required to start readying up. Default is 2, and there's no real reason to change it.
mp_tournament_readymode_team_size <#>
Amount of players required on each team for the match to go live upon all ready ups. Obviously depends on what format you're playing. Not too sure how well the function works in a hl scenario, though.
Add it to your server config:
Most league configs have a "base.cfg" section that every subconfig (IE. push, koth, stopwatch) execs. Add this to the bottom of the base.cfg
mp_tournament_readymode 1
mp_tournament_readymode_countdown 10
mp_tournament_readymode_min 2
mp_tournament_readymode_team_size 6
Cons:
There are a few setbacks.
-
SOAP DM is currently broken in the same way that it was for traditional ready-ups a few weeks ago. This is probably a simple fix that we just need to communicate with valve about. Edit: problem resolved https://github.com/mr64bit/SOAP-TF2DM
- It is currently broken to varying degrees on different custom huds. This is a fix that hud makers will need to make for the matchmaking update anyways, so it's probably good to get that out of the way now.
Pros:
The pros of switching to this system far outweigh those setbacks, though.
- This is obviously something added to the game in anticipation for matchmaking, so it's getting us prepared for those updates.
- Allows for easier readying up in pugs. No roll-calling or double checking.
- Super simple cfg change.
Thought I'd share that with you guys. I found it a while back, and have been doing testing on it in preparation for a certain tf2 lobby project. I recommend you guys try it out. Works well in scrims from my experience. Enjoy!
edit: fixed small typo