Account Details
SteamID64 76561198117621019
SteamID3 [U:1:157355291]
SteamID32 STEAM_0:1:78677645
Country United States
Signed Up June 23, 2019
Last Posted December 10, 2019 at 8:04 PM
Posts 14 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
Refresh Rate
Hardware Peripherals
#19 cp_villa (5CP) in Map Discussion

B6B Update:
Fixed a wallbug and some grass sprites sticking through places they shouldn't be.

posted 2 days ago
#18 cp_villa (5CP) in Map Discussion

B6A Update:
Very minor fixes to wallbugs, a missing decal, and a broken displacement

posted 6 days ago
#17 cp_villa (5CP) in Map Discussion

B6 Update

  • Added foliage detailing (vines, grass)
  • Added more out-of-bounds detailing on last
  • Made the wall around the doorway between tunnel and cellar on last a transparent texture and reduced the door size
posted 1 week ago
#16 cp_villa (5CP) in Map Discussion

B5 Update

  • Raised/replaced the wood fence on right side of last
  • Reduced the size of the stone fence on last to open up an angle for attackers
  • Made barriers by the point on mid transparent
  • Turned the wood ramp out of cellar to last into a grass displacement
posted 2 weeks ago
#15 cp_villa (5CP) in Map Discussion

B4 Update:

  • Removed boulder and crate/barrels pile on last
  • Blocked up some sightlines on last with fences
  • Made some doorways into last smaller
  • Moved staircase away from the shutter in lobby
  • Made some clipping improvements around the map
posted 2 weeks ago
#14 cp_villa (5CP) in Map Discussion

B3B Update:

  • Fixed some incorrect textures
  • Did some minor detail work
  • Fixed clipping on the planks on second
  • Added soundscapes
posted 2 weeks ago
#12 cp_villa (5CP) in Map Discussion

B3A Update:
Fixed asymmetry issues

posted 3 weeks ago
#11 cp_villa (5CP) in Map Discussion

B3 Update:

  • Made some adjustments to last sightlines & put stuff under the raised wooden platform on last
  • Re-designed the right push route from lobby into last - in testing, this has proven to be too powerful and fast of a push route
  • Added a ramp and boulder on right push route into last
  • Redesigned cellar

Also s/o to RGL for allowing this into the Fall Map Cup!

posted 3 weeks ago
#10 cp_villa (5CP) in Map Discussion

B2 Update:

Restructured one side of last to make it more interesting

posted 4 weeks ago
#9 cp_villa (5CP) in Map Discussion

B1 Update:

  • Artpassed the map, although I'm aware of some visual bugs I'm intending to fix in B1A
  • Improved clipping throughout the map
  • Replaced small ammokits in fountain with medium ones.
posted 1 month ago
#3 Puzza LFT Main/Adv? in Recruitment (looking for team)

cool gamer pick her up

posted 1 month ago
#1 Lf team mentor/coach in Mentoring

Hey, I’m the captain of a low RGL open team looking for a coach to help us improve. We’re looking for someone who is available to do demo reviews (either 1-on-1 or whole team, whichever is your preference), occasionally do maptalks, and sit in on scrims to let us know what we are doing wrong.

posted 1 month ago
#8 cp_villa (5CP) in Map Discussion
StylaxHad a quick jump around.

I like the aesthetic of the map. Something I don't like is that there are a lot of areas that look like you should be able to jump on or over them, but you can't.
dbkplayed this in a map test pug, actually really enjoyed it, but stylax is correct. even in actual gameplay it still felt like I was consistently slamming into invisible walls on bombs

Could you send some examples of places that should have more obvious walls? I’m aware of this issue in some parts of the map, but I might have missed some.

posted 1 month ago
#1 cp_villa (5CP) in Map Discussion


I've been working on this map for a while now, and I figured I should probably put up a feedback thread for it.

cp_villa is a 5cp map taking inspiration from Sunshine, Snakewater, and Gullywash. It has been tested thoroughly, with the bulk of the testing coming from Dwaggy's TESTCO Discord server. It's been looked at and tested by b4nny and lucrative as well.

Currently, the map is in beta. I'm still open to feedback and some layout changes however.

This map is being tested in the upcoming RGL Fall Map Cup.

Current version: B6B
Map download and images:

posted 1 month ago