20 minute halves, win limit 6
See you there?
| Account Details | |
|---|---|
| SteamID64 | 76561197963314359 |
| SteamID3 | [U:1:3048631] |
| SteamID32 | STEAM_0:1:1524315 |
| Country | United Kingdom |
| Signed Up | July 21, 2012 |
| Last Posted | February 25, 2026 at 5:12 PM |
| Posts | 539 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.3 |
| Windows Sensitivity | Default (+precision) |
| Raw Input | 0Â |
DPI |
800 |
Resolution |
1024x768 (stretched) |
Refresh Rate |
120hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G500 |
| Keyboard | Zowie Celeritas |
| Mousepad | Razer Goliathus (control) |
| Headphones | CM Storm Sirus |
| Monitor | ViewSonic something |
20 minute halves, win limit 6
See you there?
atmojukebox's soldier deserves more appreciation
Indeed. It's such a massive part of broders play, I was honestly infuriated when he was restricted to shotgun on gullywash in the final.
Commanderx and the djangos to take it
KerchkaidusTop 8 are split into 2 groups of 4. 4 maps, 4 hours to do it in.
Wouldn't that be 3 maps?
LOL ye 3 maps.
Top 8 are split into 2 groups of 4. 4 maps, 4 hours to do it in.
Quickfix made the whole event tiresome to watch, it just so happens that this gullywash game was so awful that it pushed people over the edge.
Can't really tell who/how many are signing up atm. EU season doesn't end till after i49 really, so no ones gonna pay up and confirm their teams spot till then.
The real problem I have with qf is that it is almost essential for midfights. This makes it the default medigun, and as we saw today it is really not enjoyable to watch in concentrated forms. As a strat that you pull out 4 or 5 times a game (like the kritz pre-qf) it could bring a new, interesting mechanic to TF2 that ultimately improves the game. The mind-games that come with three mediguns would be a genuinely enticing component, but as long as qf remains the primary medigun this component will be spoiled either by chaos that is completely incomprehensible for stream viewers, or heavy/choke-induced stalemates. I have a feeling we will see less heavys in time - today they were, at least in part, a crutch for players current (and understandable) inability to keep up with the quickfix when it gets up to tempo. Even with heavys and stalemates removed, however, games that are 80% quickfix are still really dull affairs to spectate. There's an endless list of subtle game mechanics we've implicitly come to love in tf2 that it either gimps or removes completely. Essentially, the weapon throws the game completely out of balance, either to one extreme or another. The only way to have such a weapon in the game is for it to be situational, and a vital part of this is ensuring that it does not completely dominate mid-fights.
A shame sweden will have a gimped roster, could have been a really good clash.
the301stspartanWhy not????
Because flake.