he was one of the biggest advocates for tf2 esports :’(
Account Details | |
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SteamID64 | 76561198117722422 |
SteamID3 | [U:1:157456694] |
SteamID32 | STEAM_0:0:78728347 |
Country | United States |
Signed Up | September 5, 2016 |
Last Posted | December 28, 2020 at 8:02 PM |
Posts | 3017 (0.9 per day) |
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Raw Input | |
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Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
cookieHello, sorry about the necro but idk where else to post this.
This guy is hacking in the [as] mge server and advertising his hacks.
http://steamcommunity.com/profiles/76561198299863755
http://steamcommunity.com/sharedfiles/filedetails/?id=1187060624
http://steamcommunity.com/sharedfiles/filedetails/?id=1187060644
type !calladmin in the server
szoldiVulcancan you send me yours? i checked everything that i could, and there wasnt any problemsszoldidoesnt work for any of my classes. tried everything in this thread, nothing helped.Make sure you have the right path and check your hud files if there is another set of weapon scripts
can someone help? :/
Open up info.vdf and set it from 1 to 2, also add me
mastercomsCould you also share your speedtest results?
My speed test results are how they always are 7 ping 60 down 70 up
szoldidoesnt work for any of my classes. tried everything in this thread, nothing helped.
can someone help? :/
Make sure you have the right path and check your hud files if there is another set of weapon scripts
mastercomsVulcanI was thinking that’s it’s an issue with my net settings I need to fixWell, what are your net settings?
cl_cmdrate 128
cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 128
rate 90000 // With higher tick rates you have more bandwidth being used
Awaytoxic, awful player, emos out every week
mlnsthis doesnt work for my soldier/demo projectile weapons. any thoughts as to why? thanks :)
you're using a modified explosion vpk, delete those and just edit your weapon script files, here's an example of my rocket launcher script
{
// Attributes Base.
"printname" "#TF_Weapon_RocketLauncher"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "primary"
"ITEM_FLAG_NOITEMPICKUP" "1"
// Primary Attributes.
"Damage" "90"
"Range" "0"
"BulletsPerShot" "1"
"Spread" "0.0"
"PunchAngle" "0.0"
"TimeFireDelay" "0.8"
"TimeIdle" "0.8"
"TimeIdleEmpty" "0.8"
"TimeReloadStart" "0.1"
"TimeReload" "0.83"
"primary_ammo" "TF_AMMO_PRIMARY"
clip_size 4
default_clip 4
"ProjectileType" "projectile_rocket"
"HasTeamSkins_Viewmodel" "1"
// Secondary Attributes.
"secondary_ammo" "None"
// Buckets.
"bucket" "0"
"bucket_position" "0"
"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
"ExplosionSound" ""BaseExplosionEffect.Sound""
// Animation.
"viewmodel" "models/weapons/v_models/v_rocketlauncher_soldier.mdl"
"playermodel" "models/weapons/w_models/w_rocketlauncher.mdl"
"anim_prefix" "gl"
// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_RPG.Single"
// "reload" "Weapon_RPG.WorldReload"
"burst" "Weapon_RPG.SingleCrit"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "vgui/replay/thumbnails/fatcross"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}
s1kewhy not just buy a new one for $10?
I could get it for cheaper and I could help out someone in this community
Is anbody selling a mousepad? I want to buy a qck for cheap
meddlehttp://steamcommunity.com/profiles/76561198155228095/
That is disturbing
I would recommend using vtf crosshairs, http://www.teamfortress.tv/30866/guide-weapon-specific-custom-crosshairs much easier to set up and lots more control
viperTHEBILLDOZERtl;dr the invite shuffles with faint are making the org not want to sponsor the team anymore
how fucking hard is it to field 6 people who want to play all season and be done with it, why do you retards have to bait kredible and piss away faint's money
didn’t you get cut from your open team in 2 days?