jeebsau
Account Details
SteamID64 76561198041361286
SteamID3 [U:1:81095558]
SteamID32 STEAM_0:0:40547779
Country Australia
Signed Up July 3, 2016
Last Posted October 14, 2023 at 3:22 AM
Posts 81 (0 per day)
Game Settings
In-game Sensitivity 2.25
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse G-Wolves Skoll Mini
Keyboard HyperX Alloy FPS Pro
Mousepad CM Storm Swift-RX XL
Headphones  
Monitor  
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#53 No Hats Mod in Customization
PuoskarixJeebsxdeguspirit of the bombing past is missing in the latest headfeets version :(
Show Content
Fixed! https://www.mediafire.com/?c8b4a4718bpmayr
Oh wait, is this the newest headsfeet? o.O

Unfortunately not. I have no idea how Headsfeet works. That's just the regular No Hats mod. I forgot to remove a hat from the Scream Fortress 2016 update.

posted about 7 years ago
#51 No Hats Mod in Customization
deguspirit of the bombing past is missing in the latest headfeets version :(
Show Content

Fixed! https://www.mediafire.com/?c8b4a4718bpmayr

posted about 7 years ago
#49 No Hats Mod in Customization
PredThanks Jeebs for the update, I edited out the shoes cosmetics so you should be able to see peoples feet with this.

https://www.mediafire.com/?k5793r2ry1d28u3

I might have missed a few because I used a really lazy way to do it, tell me if you find any items I've missed!

I'll take a look and let you know if I find anything you missed!

posted about 7 years ago
#47 No Hats Mod in Customization

>>UPDATE<<
https://www.mediafire.com/?9vro2hrv6y6eaju

posted about 7 years ago
#45 No Hats Mod in Customization
HrblsHey xJeebsx! Top marks for speed on this update! I noticed the file size had jumped quite a bit and had a few spare moments to check it out. I found a few files which had characters left over after deletion. Here are the files and the paths:
  • Workshop-player-items-allclass- dec16_woolen_warmer_scout.dx.vtx
  • Workshop-player-items-allclass- 72hr_jimjam_2_engineer.dx90.vtx
  • Workshop_partner-player-items-allclass- Passtime_badge_season1_gold.dx80.vtx

These may seems super anal and its by chance i had time to look, but I have found it causes crashes in some cases if there is ANYTHING left in the files (even blank spaces).

Thanks again for keeping this alive you are doing a top job and Merry Christmas!

Thank you for telling me this. I would have never noticed. I'll be sure to be more careful next time around. Merry Christmas to you!

posted about 7 years ago
#41 No Hats Mod in Customization
duck_I installed the no unusual effects mod. I didn't like it so I removed it. Afterwards it still hides some unusual effects. How do I fix this?

This mod also doesn't render some unusual effects due to the way they work in conjunction with hats being removed.

posted about 7 years ago
#37 No Hats Mod in Customization
FreudSnowshoeDecompiling the Scout model, you'll see something like this:
$bodygroup hat
{
	studio "../parts/dmx/hat_bodygroup.dmx"
	blank
}

Change it to
$body hat "../parts/dmx/hat_bodygroup.dmx"

Did you ever get this working? I decompiled the scout model and changed:
$BodyGroup "hat"
{
	studio "scout_body1_model0.smd"
	blank
}
to:
$Body "hat" "scout_body1_model0.smd"
for each bodygroup, but it had no discernable effect (when I put a hat on with no hats mod on a local server, it hid the scouts hat).

On decompiling the VPK I produced, I found the following:
$BodyGroup "hat"
{
	studio "scout_body1_model0.smd"
}

If someone who actually knows what they are doing could help then that would be much appreciated.

I looked into it and I somehow managed to remove the player model and not the hats themselves so it was just a bunch of floating hats running around. I might take another look at it some time though.

posted about 7 years ago
#35 No Hats Mod in Customization
murkscribeDoes the no hat mod actually improve fps? I kind of have to scrape by for small fps boost, until I get a cpu upgrade.

It makes a small difference on the amount of FPS you gain with this mod. Here is a set of benchmarks from a YouTube video that compared a demo with and without the No Hats mod.

HATS DISABLED:
1. 2639 frames 19.135 seconds 137.92 fps ( 7.25 ms/f) 6.145 fps variability
2. 2639 frames 19.071 seconds 138.38 fps ( 7.23 ms/f) 6.206 fps variability
3. 2639 frames 19.178 seconds 137.61 fps ( 7.27 ms/f) 6.171 fps variability
4. 2639 frames 19.080 seconds 138.31 fps ( 7.23 ms/f) 6.122 fps variability
5. 2639 frames 19.060 seconds 138.46 fps ( 7.22 ms/f) 6.097 fps variability

HATS ENABLED:
1. 2639 frames 20.065 seconds 131.52 fps ( 7.60 ms/f) 6.046 fps variability
2. 2639 frames 20.173 seconds 130.82 fps ( 7.64 ms/f) 5.555 fps variability
3. 2639 frames 20.199 seconds 130.65 fps ( 7.65 ms/f) 5.836 fps variability
4. 2639 frames 20.180 seconds 130.78 fps ( 7.65 ms/f) 5.316 fps variability
5. 2639 frames 20.079 seconds 131.43 fps ( 7.61 ms/f) 5.312 fps variability

|Averages|

HATS DISABLED - 138.14 fps
HATS ENABLED - 131.04 fps

Difference - +7.1 fps by disabling hats with the nohats.vpk mod.

posted about 7 years ago
#31 No Hats Mod in Customization
DUB_Is there going to be a update for the No hats Mod soon?

Updated now, mate.

posted about 7 years ago
#27 No Hats Mod in Customization
lolmikeswho's autistic enough to care about hats this much? The only reasonable thing I can think of is hating the Banana hat. Kicked a guy the other day because he had one on.

If I actually cared about hats I'd leave them on. Since I don't care about hats and don't want them being a massive distraction while I'm playing, I choose to play with this mod on. I'm sure most other people would also use it for the same reason.

posted about 7 years ago
#20 No Hats Mod in Customization
Jim_DoskiSorry if you get asked this all the time, but is there any way to give everybody back their default headgear? So when I use this mod, the Sniper, Engineer, Soldier and Scout all appear "bald", if you get what I mean. It's very depressing because the default hats which were a part of their original designs gave them so much character. Those default hats were an important part of those class designs - chosen by an artist who really knew what he/she was doing. I would love to see them again if possible.

It might be possible to replace everyone's hat with the default hat for that particular class. That's something I'll have a look into. Although I'm not entirely sure if the default hats contain any code since they're technically not an item in the game. They're just a part of the player model. I'll still see what I can find though.

posted about 7 years ago
#18 No Hats Mod in Customization
MrSpellyIs there a fix for not seeing some unusual effects?

There's not as far as I know I'm afraid.

posted about 7 years ago
#16 No Hats Mod in Customization
aeHow would you go about editing the .vtx files?

I edit the files in Notepad ++.

posted about 7 years ago
#13 No Hats Mod in Customization
SkyH4ighspringrollsHotCoffeeFor the headsfeet version, is it meant to be used with nohats or as a standalone?
standalone
SkyH4ighI cant start the game, says "Unkown version 538976258 for vpk" then says the error IS this hat mod. named it nohatsmod and put it in custom. sooo.. HELP?
Mine works just fine, I have never seen this error before. You just put the vpk right in the custom folder correct?
yes, when i downloaded it, it was a notepad as a vpk. i put it in the custom but it wouldn't let me launch

That's a very bizarre issue you're having there. I re-downloaded the file that I uploaded and it worked perfectly fine.

posted about 7 years ago
#9 No Hats Mod in Customization
DarkerXxXwithout unusual effects?

Most unusual effects don't show from what I've seen.

posted about 7 years ago
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