HES
BACK
AND
READY
| Account Details | |
|---|---|
| SteamID64 | 76561198114290032 |
| SteamID3 | [U:1:154024304] |
| SteamID32 | STEAM_0:0:77012152 |
| Country | United States |
| Signed Up | September 23, 2014 |
| Last Posted | November 23, 2025 at 10:54 PM |
| Posts | 3242 (0.8 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.5 |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
800 |
Resolution |
640x5somethingidfk |
Refresh Rate |
60 |
| Hardware Peripherals | |
|---|---|
| Mouse | zowie fk1 |
| Keyboard | default dell keyboard |
| Mousepad | shitstained dell mousepad |
| Headphones | platronics headset |
| Monitor | shit |
- nvm
ScruffMcGruffgargleburryThanks but I sadly ran out of Dr. Pepper ;-;ScruffMcGruffMy college setupgood choice in soda
http://i.imgur.com/eUqUXtq.jpg
why r u wasting that mousepad space by plopping ur keyboard on a third of it smh
pizza deprivation due to my dad not being here
also all the other things that come with being a honry teenager :V
if i was a team leader i would be more concerned with ur use of money on black nigerian men than picking u up
_In_Sanity
Add some visual indication of the timer (I think someone suggested that the projectile changes color) and I think the weapon would be fine as is. That one change removes all of the 'randomness' from the weapon.
i dont think that would solve anything since the projectile simply moves too fast?
i dont understand why people connect dealing 141 to killing a med instantly, in a perfect world sure you could double donk a med while holding second and spamming choke sure, but i personally find it retarded when a med or something whines when getting double donked into the air and takes fall damage and dies due to shit positioning
sign me the fuck up
STOGESo the new gamemode is just Oddball from Halo?
villainhttp://i.imgur.com/tZoSNrW.jpg
BwHUD Hex Edition with Egghud font for HP and ammo with grape's old damage numbers.
DL?
he is literally fragger6