Account Details
SteamID64 76561198152997161
SteamID3 [U:1:192731433]
SteamID32 STEAM_0:1:96365716
Country Korea, Republic of
Signed Up October 12, 2014
Last Posted July 23, 2016 at 11:39 PM
Posts 29 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
Refresh Rate
Hardware Peripherals
1 2
#5 LFT Mid/High Open Scout in Recruitment (looking for team)

Played with Monkey in season 21. Great scout with good mechanics and DM.
Good attitude; not a rager. Willing to listen to criticism to get better and can blend into any play style.
Definitely give this guy a try out!

posted about 7 years ago
#33 New Open Teams, how's your season going? in TF2 General Discussion
MarxistAs a person who is mentoring one of the newbie mix teams I'm going to write a little bit about what I've seen.

1. If something like forming noobie mix teams is ever done again, the teams need to be formed *months* in advance - I would suggest at least 2. Most of the noobie mix teams died before they even got off the ground because it turned out 2-3+ players on the roster were incapable of keeping a schedule conducive to actually playing in ESEA, and since the teams were only made 2 weeks prior to the start of the season it was incredibly difficult to find replacements despite the general lack of stringent skill requirements.

2. Because of the short start, and ensuing roster shake ups, it was more difficult than necessary to get the teams that did survive to work out any sort of chemistry with each other; if any can really be said to exist now. This of course lead to pretty rapid demoralization, unnecessary team death, and a generalized lack of chemistry which in turn leads to more defeat, which becomes a low-open death spiral. This is perfectly normal behavior for a new team - you're going to have people who *think* they want to play 6s in ESEA, and who will discover shortly thereafter that they actually have no such desire to make such a thing a reality. This should be happening in an off-season enviornment, because now the issue becomes that any prospective new players have little desire to pay up to play on a losing team that only has 4 weeks left in the season. So even the 2 teams that did manage to survive have a really heavy, and arbitrary, obstacle placed in front of their continued existence.

3. The teams that were created had rather wide skill and experience disparities, but only had 2 weeks to try to catch up those that were significantly behind - and I worry that because of the general lack of success and the shortness of many of the games and scrims being played, that those who started out behind will take *significantly* longer to be brought up to speed than if they had been playing in a more relaxed pre-season setting where time could be taken to work on individual short-comings, instead of having to keep a stringent scrim schedule to even be able to have a decent hope of taking 1-2 rounds.

I remember when I made my first team we had 5 roster changes within the first few weeks and *after* that were able to throw together a reasonably successful team (we won UGC platinum and then snuck into ESEA playoffs and won the necessary one game to make IM lol). The noobie team I've been trying to guide through this process has gone through 3 roster shake ups so far, and I can only assume more are in store should they try to keep the team together - this all should have happened *well* before the season started if they were to be given any chance of even modest success.

I'm not criticizing the program as it were or its intent- far from it - I've greatly enjoyed working with my team, but if this is done again things need to be changed or it's highly unlikely we'll have a noobie team notch a second season in their belts.

So I'm the (ex) pocket on the newbie team that was mentored by Marxist and I'd like to add/reiterate a few things. I really really wished they had put us together a lot earlier. From my own personal experience, the odds were stacked against us because 1) we didn't know each other until a few weeks before the season started and 2) we were all varying skill levels. I think if either of those weren't the case, things would have been a lot easier for us. I feel like most other new teams (not newbie mix teams) are at least friends beforehand OR hold tryouts to avoid one of those two problems I just mentioned.

So not only do we have to figure out if we even have personal chemistry (do I like my teammates or do their voices/personalities make me want to jump off a cliff) but we also have to see if we are even on the same skill level (which we weren't). And we had to figure all of this out while also tackling ESEA for the first time (2 matches a week, scheduling, REscheduling) and all that fun stuff. Not a formula for fun times.

In any case, I'm really glad I did it though, because I learned a lot about the game (thanks Marxist!!) and made some new friends, so I appreciate the Newbie Mix staff organizing it for us. :)

posted about 7 years ago
#6 New Open Teams, how's your season going? in TF2 General Discussion


posted about 7 years ago
#27 Satoru Iwata dies at the age of 55 in Off Topic


posted about 8 years ago
#14 any Heroes of the Storm players? in Other Games
STOGEBeen meaning to try it out, no lifed LoL like 2 years ago and have just lately been getting back into it. Is it an easy recommendation for me? Lot of my friends say it's just ridiculously easy, but then again so are most mobas when you know what you're doing.

There are a lot of former league players that now play heroes, I think you should give it a go. It's very easy to pick up and a bit different than other mobas (no item store, shared xp, variety of maps with different objectives). Map objectives spawn pretty frequently and everyone gets their ultimates at level 10 so there are a lot of team fights. I've personally never really tried league but I did try dota2, and this game takes out the grinding, boring bits and allows for a lot more pvp, insanely fun team fighting. I'd at least try it out. :) Also games are a lot shorter than dota (and probably league) at around 20 min average although the you can roll a team in 15 or have a really evenly matched game for 30-40+ min.

posted about 8 years ago
#67 The person who posted above you... in Off Topic
cczundGreen, hard-shelled reptile that makes splashy sounds


**inb4 someone says weeb...my name is clearly not japanese ._.

posted about 8 years ago
#55 The person who posted above you... in Off Topic
Bucakerelates to a track people want to dance to

Likes going to parties where they throw multiple cakes at women's faces

posted about 8 years ago
#50 The person who posted above you... in Off Topic

omg super ninja'd. :/

...a weird way to ask someone to be quiet?

posted about 8 years ago
#1 The person who posted above you... in Off Topic

How do you think they came up with their username?
Feel free to come up with some elaborate story. ^_^

posted about 8 years ago
#32 Heroes of the Storm Beta keys in Other Games

Does anyone else by chance have another key?

posted about 8 years ago
#70 FITES Weekend in TF2 General Discussion
photon, ben, radium,
boulder, butts,
showstopper, cj, grape,
gruesome twosome
cole, vacationer,
truktruk, ash
mala, ?
sezco, ninjanick

? = bearie

posted about 8 years ago
#214 AMA / SHIT TALK / IM BORED in Off Topic

Have you ever craved wings really badly but couldn't get any because your car broke?

Edit: Do you want wings now? :P

posted about 8 years ago
#39 Tf2 LAN meetup in Boston! in TF2 General Discussion

I'd be there, especially if Mala's baking will also be there :)

posted about 8 years ago
#17 Snapchat Ghosts in Off Topic


posted about 8 years ago
#1 [Stream] zecuddlebunny in Requests


posted about 8 years ago
1 2