MoonwalkingPneumoniaklananaDoesnt look like it broke anything for once. THANK YOU.
I would actually be impressed if Valve managed to break something in an update that literally just added hats.
Don't underestimate Valve.
Account Details | |
---|---|
SteamID64 | 76561197990553044 |
SteamID3 | [U:1:30287316] |
SteamID32 | STEAM_0:0:15143658 |
Country | United States |
Signed Up | July 9, 2012 |
Last Posted | January 20, 2019 at 7:17 PM |
Posts | 2919 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
MoonwalkingPneumoniaklananaDoesnt look like it broke anything for once. THANK YOU.
I would actually be impressed if Valve managed to break something in an update that literally just added hats.
Don't underestimate Valve.
Hey, it's Hooky. You may remember my map, koth_manufacture. It really wasn't too bad, but everyone who participated in the New Map Pugs thought it was transitioning to a 5CP mid, so I decided to add on to what I had, and this is the result.
As of this post, I only have the Red side complete, so I'm not releasing an alpha just yet. I would just like some feedback on the layout of the map before I copy what I've done over to the other side. I don't want to copy over everything only to completely rework the whole map (although that's probably going to have to be done anyway).
Download: https://dl.dropboxusercontent.com/u/31103105/Maps/cp_manufacture_testing1.bsp.bz2
No screenshots until I release alpha 1.
Thread for koth version: http://teamfortress.tv/forum/thread/2329-koth-manufacture
The koth version is probably going to be finished up eventually, but it will likely be aimed at pubs. I'm not talented enough to develop a 6s koth map.
Zorrocan we have this come up as one of the articles when someone clicks the >>guide<< on the taskbar at the top of the screen thatd be great
#soon
Lange is really Cbear's forehead.
I knew this all along.
You pretty much do need a mic, yes.
Happy new year of your life.
Yes, I'm still looking. I've been too worried about tests the past week.
I thought Sal retired
http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-ddc6e3a8732cb50f-25x28.png
BolshevikI don't mean completely realistic, but for the advanced settings have the bot hop as often as possible, and possibly strafe in air as often as possible? Double jump often? Are these possible?
I'd assume so.