Mine is moose tracks :)
What is yours?
Account Details | |
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SteamID64 | 76561198065558637 |
SteamID3 | [U:1:105292909] |
SteamID32 | STEAM_0:1:52646454 |
Country | United States |
Signed Up | September 21, 2015 |
Last Posted | April 19, 2024 at 6:32 AM |
Posts | 2925 (0.9 per day) |
Game Settings | |
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In-game Sensitivity | 3.3 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
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Mouse | g403 |
Keyboard | POK3R Cherry Reds |
Mousepad | qck++ |
Headphones | Astro A40s |
Monitor | ASUS |
S21 my first season of open as pocket, after winning the first match, team fell apart because the team leader was a dickhead and was also cheating, i couldnt find a team for the rest of that season because i was new to ESEA and didnt know anything.
Really cool you still run these kevin, your awesome
Hope everyone has fun season
I love your write ups for each team bacon
Jay is a extraordinary human
Lmao della is still the same after all this time...
stephi've been spending the last couple days digging thru tf2 pure code and just getting angrier and angrier at how incompetent valve is in regards to sv pure AND my lack of ability to fix it from a sourcemod / server side because srcds doesn't expose ANYTHING i can find that will let me flush a client's soundemitter system, outside of loading a map_sounds_txt override file which has to be downloaded to the client, which personally doesn't seem like a workable solution.
dude.
even the laziest hacky fix that would take literally ONE FUCKING LINE OF CODE would be flushing the client's soundemitter system after L969 here: https://github.com/TheAlePower/TeamFortress2/blob/1b81dded673d49adebf4d0958e52236ecc28a956/tf2_src/soundemittersystem/soundemittersystembase.cpp#L967-L969
it's gotta be mentioned that for some god damn reason AddSoundsFromFile there is taking the file it was just told to reload as an input to readd to the soundsystem? what the fuck dude!
of course, actually fixing sv pure to work would be a better solution than just adding a hack kludge fix. maybe even make it not wholly client authoritative!
then again, that's too much to expect from a company like valve innit????
from what i can tell, they wholesale just ripped out the "check crc hashes" part of sv pure (deprecating sv_pure_trace, sv_pure_retiretime, and sv_pure_consensus), but they just ... never bothered to set up anything else like it? at all? when you connect to a tf2 server from what I can tell the server just politely asks you to copy its sv pure whitelist to your local whitelist in memory and not mess with it at all which is HILARIOUSLY easy to bypass for cheats and trivially easy EVEN IF YOU'RE NOT CHEATING by just fucking fiddling with directories and/or preloading because the pure code wasnt updated to properly check for the custom folder's existence (at least that's what i can gather). ugh dude just fucking give this game to another studio already it's just fucking embarrassing
Why do i feel like you are yelling at me...
Lol
should get some counseling sounds like your memes are too dank
rgl is troll always avoiding the good maps, putting in weird shit that no one wants
Imagine getting beat by a team with a bunch of random letters in there name, legendary
Happy birthday dude your the coolest and i hope you have a good birthday today. :3