KanecomNice argument masonKanecoif anything, demo needed a buff at close range combat not a nerf.
http://www.youtube.com/watch?v=TEoTQB7h3NQ
Try to actually play the class and read what I said again.
It didn't need a close range nerf, if anything it needed a long range nerf, like damage fall off on distance like rockets, less stickies, damage nerf when more than 1 demo per team. Close range is actually the biggest weakness of the class, and you are taking one of the demo most reliable weapons (albeit still very unreliable) at close range and nerfing it even more.
You remember when you feel helpless 1v1ing a decent scout, now it will be even worse. There's no other class so reliant on other classes for selfdefense as the demo. Its even worse now.
Thats the point, are you guys trolling?
Scouts are going to be rewarded more heavily for catching demos with their pants down, AS IT SHOULD BE, and demos are going to have to mentally play more defensive with pre-set sticky traps and be more conservative overall with their ammo and cautious with their dets.
Old case: Scout facerushes you, you throw two stickies on the ground, if the scout semi-dodges he probably still dies from 60-70 splash damage
New case: Scout facerushes you, you throw a sticky on the ground, det, and switch to pipes.
Advanced new case: Demomans not retarded, has 2 stickies on a corner near himself, dets the scout who flanked him, rewarding him for playing on the scouts aggression.
You people need to adjust. The problem was that a demo spamming 8 stickies into a crowd during a mid fight did splash damage to 2-3 people at a time with easier execution than a rocket.
Anyone saying 'up the class limit' clearly hasnt thought about that at all... try pushing and last point without having to pop uber immediately through every chokepoint due to there being multiple traps set up, or going to mid with 1 demo spamming your doorway with another spamming your low ground on badlands mid.
Also, who are you guys to say Valve abandoned us for 7 years?
This game has come a long way since 2007, if there was ever a problem for an invite player or competitive TF2 in general, Robin always helped us. To say Valve forgot about competitive TF2 or ignored it is a lie.
This one patch just changed the game significantly, and if you ask me, this game needed to be changed significantly.
This shit opens up the door for a lot of teams to catch up to the invite mentality and figure out the balance mechanics and what strats may and may not be viable.
It's a shame carnage quit though, this patch is going to be the patch for scouts. 8)