erkston
Account Details
SteamID64 76561198025672157
SteamID3 [U:1:65406429]
SteamID32 STEAM_0:1:32703214
Country United States
Signed Up November 26, 2012
Last Posted April 21, 2016 at 8:56 AM
Posts 479 (0.1 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity default
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Zowie FK1
Keyboard KBT Pure Pro, TEX case, DSA Granite
Mousepad In Win Rocker Mat
Headphones AKG K240s
Monitor BenQ XL2420Z
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#343 The 120Hz Monitor Thread in Hardware
miyariAlso, will there be any substantially noticeable different in going from a 1920x1200 monitor to 1920x1080 (comments from anyone who has done so, or uses both, appreciated)?

I did this, there was no noticable difference to me at all

posted about 9 years ago
#4 ESEA S17 IM Playoff Predictions UR 2/LR 1 in News

any cast plans for tonight?

posted about 9 years ago
#7 GXL Graphics Released in TF2 General Discussion

solid commit message

posted about 9 years ago
#76 Reflex: Arena shooter in development in Other Games
kickstarter updateSo as even our most optimistic fans are starting to realize, our Kickstarter isn't going to hit its target (barring some very wealthy miracles). This update will be entirely dedicated to explaining why we're not upset and why you shouldn't be either.

Right now, Reflex feels good. We think it feels good, pro-gamers think it feels good, new players think it feels good. We've succeeded in capturing the best parts of the arena shooter genre in a new, lean engine. Unfortunately, this is something that's hard to sell through videos and marketing bullet points.

The best way to get people excited about Reflex has always been to give them a copy to try for themselves. This has always been the approach we'd prefer to take. We want to grow the game alongside the community, we want to watch people's twitch streams, play their maps, download their frag films and jump on their servers to get our asses handed to us.

So to bring that scene together sooner, we're going to be shutting down the Kickstarter, focusing all of our development towards getting the game ready for Early Access. This work has already started -- that's why we've been a bit quiet the last few days. We've got a little bit more time than usual that we'd set aside for the Kickstarter and we're now cramming as much development into that time as we possibly can.

And we're excited about the change. It's much closer to the approach we've always wanted to take. So why didn't we do it this way in the first place?

Well, Kickstarter was our shot at full-time development with an unrestrained feature list. At least for the short term, Early Access will be a return to developing out of hours which means progress will be much slower. We won't be able to promise release dates and we won't be able to guarantee features without the financial backing we were hoping Kickstarter would bring. But this project page still works as a list of things we want to do (and will do as soon as we have the resources).

If you've pledged and are sad because you wanted shirts and custom melee weapons, we will be looking at ways for players to still get their hands on some of the rewards (with all proceeds going directly to continued development). Keep an eye on ReflexFPS.net / Facebook / Twitter / Greenlight for more info about that over the next few months.

So when can you grab a copy and start playing? Soon! We're currently spending every minute we have working through a todo list that is focused entirely on getting the game in players hands. We can't give any dates just yet but the game will be made available the moment we've squashed enough bugs and implemented enough features for it to be considered properly playable.

In the end, we don't regret hitting Kickstarter at all, regardless of the outcome. The support and excitement of the community has been incredible. We've seen Reflex on all our favourite gaming sites. We've made new connections with people in the industry. We raised a not-insignificant amount of money (even if we never get to see it) and of course we've learned that we're much better at making games than at marketing games ;).

We'd also like to thank everyone who helped get us this far: Our friends and families for sticking around when all our time was going into Reflex. Sonigo / Beckoning for giving us a whole stack of music to use for our videos. Everyone from our little pool of testers. Vo0, KovaaK, empish, the ZLive team and everyone else who has been streaming. Mew for performing all of the trickjumps that I couldn't. Everyone in #reflex for the crowd-sourced spell checking. Entik for his amazing work on our Kickstarter trailer. Our secret concept artist for bringing my design ramblings to life. Jas Purewal for the free legal advice when we had no money left. Ninemil and Fjoggs for pushing our editing tools to their current limits. All the press who decided to cover Reflex despite getting hundreds of "Our game is on Kickstarter" emails a week.

And of course, everyone who pledged, retweeted, liked, favorited, shared and spammed Reflex stuff -- we look forward to seeing you all in-game soon.

tldr they're pulling the kickstarter and going to focus on getting early access builds out, go vote on greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=317361451

posted about 9 years ago
#124 TF2GAMES in The Dumpster

this is so fucking weird

i picture a dude hunched over a laptop answering questions while the incredibly rich and generous team of developers stands behind him yelling ANSWER THE FORUM QUESTIONS SERF

posted about 9 years ago
#797 GXL LAN Fall 2014 in News

this is also the second thread this year

http://teamfortress.tv/thread/16948/gxl-2014

first had 22

posted about 9 years ago
#3 thoughts on ebola virus in U.S. in Off Topic

don't lick any ebola patients and you will be ok

posted about 9 years ago
#74 Reflex: Arena shooter in development in Other Games

i'm afraid it won't get funded :[

posted about 9 years ago
#724 GXL LAN Fall 2014 in News

paradox backed out in favor of a chance the rapper concert

for shame

posted about 9 years ago
#584 How to Get to In-Game Comp Lobbies in TF2 General Discussion

there was this:

http://teamfortress.tv/thread/19531/player-skill-rating-added-to-the-game/

but no one knows what it actually means

posted about 9 years ago
#35 BenQ xl2411t which cables for 120hz? in Hardware

as setsul said, optimus will limit you to 60 fps no matter the abilities of an external monitor. unless you can disable it, you won't be able to get more than 60 fps

posted about 9 years ago
#29 NISLT medic thing in Videos
ukma new file has been opened for crack PI erkston

the case of why the fuck does nobody read the thread before replying

not even i can solve this mystery

posted about 9 years ago
#2 ESEA S17 IM Power Rankings Week 7 in News

welcome home mangachu

posted about 9 years ago
#32 BenQ xl2411t which cables for 120hz? in Hardware

apparently you can sometimes disable optimus in the bios, but it might require flashing to an "unlocked" bios version which can be risky:

http://forum.techinferno.com/msi/printfriendly1839.htm

i have no idea where the right bios is within that thread though. there is some talk about optimus on page 81

also i'm pretty sure your laptop has an hdmi 1.4a port, but i would double check because when i searched a lot of the info was in french for some reason. there's a lot of conflicting info about whether or not 1.4a can do 1080p at 120hz. as far as i can tell it's not officially supported in the spec, but there's enough bandwidth that it does work.

so if you disable optimus in bios (which will probably require you to flash the bios) and use a cable and monitor that both support at least hdmi 1.4a it should work

posted about 9 years ago
#6 Blank Space V. Text: An Interplay in Off Topic

ok ee cummings

posted about 9 years ago
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