the majority of the complaints levied against the QF were raised during and after a single game played on what is historically the most stalemate prone map in the game: gullywash
@i46 Mixup > infused 2-1
@i46 Mixup > LG 1-0
@S14 HRG > Mixup 3-2
having played in all of these matches, I can assure you that the real cause of stalemates is a high-stakes environment compounded by a map that's defined by chokepoints and an incredibly easy-to-defend last point
and while there are valid merits to banning to the quick fix, pushing for the removal of an unlock as a panacea to the sometimes slow and boring nature of high-level, high-stakes tf2 isn't one