donttouchmyfrog
Account Details
SteamID64 76561197987190969
SteamID3 [U:1:26925241]
SteamID32 STEAM_0:1:13462620
Country Sweden
Signed Up February 19, 2013
Last Posted August 16, 2014 at 9:17 AM
Posts 61 (0 per day)
Game Settings
In-game Sensitivity 1.7 (accel)
Windows Sensitivity 6/11
Raw Input 1
DPI
900
Resolution
1680:1050
Refresh Rate
120
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#14 HUD killfeed question in Customization

Try changing it to 0 or 2 or something

posted about 10 years ago
#21 [HUD] froghud v 1.0 released! in Customization

Yeah I noticed, I'll put up a new download link soon. The hud is updated though, so some of the screenshots are outdated, but most things are untouched.

posted about 10 years ago
#40 Logs.tf match stats in Projects

Logs.tf > sizzlingstats

posted about 10 years ago
#7 Private (created offline games have a diff cfg in Q/A Help

Under the tf folder, you should delete the cfg folder (where your old config files were before the update) and have all of your own wanted configs under tf/custom/userstuff/cfg. So basically, if you delete the cfg folder (not the one in custom, but the one in tf/cfg) you should be able to delete old leftover configs that might interrupt with your own wanted cfg.

posted about 10 years ago
#86 Powerjack update -> pyro viable in 6v6? in TF2 General Discussion

And one more thing, half of the posts here discuss whether pyro is viable or not, which only leads me to the conclusion that people aren't that interested in fully reading the OP since I clearly stated that I asked people to discuss if running pyro FULL TIME is viable now with the powerjack.

I edited the OP to emphasize this.

posted about 10 years ago
#85 Powerjack update -> pyro viable in 6v6? in TF2 General Discussion
sherman_gluckdonttouchmyfrogAs you might know, the powerjack was updated recently, so that it now gives the player a 15 % speed bonus while holding it, as well as a +20 % damage vulnerability (thus taking serious damage if not used with caution). In 6v6, arguably the most common argument against the use of pyro has been the lack of mobility, but now with the degreaser + powerjack combo, this means that a pyro can reach mid faster than the medic. This as well as being able to quickly switch between the melee and the other weapons (thanks to the degreaser) and thus increasing the skill ceiling - maybe we should consider running a pyro full time a viable option?

Discuss!

why dont you try running it with your 6's team and see if it works before asking everyone else if its viable?

i dont understand why this needs discussion if you can try it on your own with your team? if you dont have a team get 4 other players and a plat pov pyro and try it.

i'm not sure how switching to melee and then switching back to your primary and secondary at midfights has increased the skill ceiling. Do you also think the GRU has increased the heavy skill ceiling?

It's kind of hard to try this out when playing in a league where most unlocks, including these, aren't allowed in 6v6 (in my case etf2l) but maybe you weren't aware of how other leagues work, or maybe you didn't notice my swedish flag pointing towards the fact that I'm probably NOT playing in ESEA where this would be allowed (though you can still have a swedish flag and live in NA so it might be understandable).

And I'm not really interested in playing pugs etc. with 200 ping in order to try this out, thus I felt that this would be the right forum to ask you guys since most of you probably play in an environment where this would be possible.

Yes I think that the GRU has increased the heavy skill ceiling (though not allowed in 6v6 in ESEA as far as I know so your comparison is unfortunately not that relevant), but the powerjack is still very different and very much less punishing than the GRU in many ways. What I meant with the skill ceiling being raised, if just a little, is that the powerjack with it's speed bonus adds another element to the pyro play which means that the player has to spend more time in order to truly "master" the class, in order to unlock its full potential.

posted about 10 years ago
#43 Powerjack update -> pyro viable in 6v6? in TF2 General Discussion
PowerofTowerI haven't seen it mentioned yet, but didn't the pyro have the speed option before the buff? You just needed the hat that activated the item set. No one ran full time pyro then even when he had a speed buff no matter what weapon he had out and only took 15% more damage instead of 20%. If anything the powerjack buff is a pyro nerf that makes him LESS viable in 6s.

Well you are not quite correct, with the old set, the pyro would take constantly 10 % more damage against bullets, and gaining only 10 % extra speed as compared with 15 that is now.. So as I see it, if you learn to play with the new powerjack it's somewhat an upgrade. But more interestingly it raises the skill ceiling for pyros since you'll have to be careful when switching weapons and such in different situations.

posted about 10 years ago
#4 Powerjack update -> pyro viable in 6v6? in TF2 General Discussion

Awesome atmosphere for discussion so far! ;)

posted about 10 years ago
#1 Powerjack update -> pyro viable in 6v6? in TF2 General Discussion

As you might know, the powerjack was updated recently, so that it now gives the player a 15 % speed bonus while holding it, as well as a +20 % damage vulnerability (thus taking serious damage if not used with caution). In 6v6, arguably the most common argument against the use of pyro has been the lack of mobility, but now with the degreaser + powerjack combo, this means that a pyro can reach mid faster than the medic. This as well as being able to quickly switch between the melee and the other weapons (thanks to the degreaser) and thus increasing the skill ceiling - maybe we should consider running a pyro full time a viable option?

Discuss!

posted about 10 years ago
#708 Frag Clips Thread in Videos

for those who wonder:
http://www.youtube.com/watch?v=YDAZIzI8w2Q

posted about 10 years ago
#8 TF2 Make crosshair white in TF2 General Discussion

You have to put cl_crosshair_alpha (or something) to 255 as well.

posted about 10 years ago
#11 [HUD] froghud v 1.0 released! in Customization

Yep, added a file for the people who want to play without the hpcross, just remove the "HudPlayerHealth" file in resource/ui and then rename the "HudPlayerHealth_no_cross" file to "HudPlayerHealth". Also fixed some other small stuff.

posted about 10 years ago
#9 [HUD] froghud v 1.0 released! in Customization

another small update, version 1.02 :P

posted about 10 years ago
#8 [HUD] froghud v 1.0 released! in Customization

Small update, version is now 1.01

posted about 10 years ago
#3 [HUD] froghud v 1.0 released! in Customization

Cool :) when is it?

posted about 10 years ago
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