ShiftaOff to a good start
Am I supposed to just let him tell lies about me
Account Details | |
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SteamID64 | 76561198047828651 |
SteamID3 | [U:1:87562923] |
SteamID32 | STEAM_0:1:43781461 |
Country | United Kingdom |
Signed Up | February 17, 2016 |
Last Posted | August 18, 2025 at 3:11 PM |
Posts | 889 (0.3 per day) |
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ShiftaOff to a good start
Am I supposed to just let him tell lies about me
sun-shadeimo leaving your team after you lose an official isn't the best way to go about things. stick with your team and improve together
Have I not made it fucking clear I don't want to talk to you?
And also please don't fucking comment on shit you know nothing about. Members of my team left. I didn't leave.
i just dont know what to do thats the problem. in my current situation losing tf2 would make my life a lot fucking worse and changing is difficult when a lot of what i do is just manifestations of my irl problems. i dont want to expose people to that but im not sure i can carry on otherwise.
i've made a very bad name for myself in tf2 both in terms of skill and personality, and i've done a lot of things i've regretted because i have issues irl and i take it out on people online and it isnt right
im just embarrassed and ashamed of myself and i want to change my alias and start again, but im worried this won't achieve anything and i'll still be anxious about my skill, i'll still borderline break my keyboard after doing shit in DM and i'll still be an asshole to people for no reason.
any advice tftv?
people have nothing to gain by paying people to throw. nobody plays tf2 for the money anyway.
guys i know what lelop is talking about add me on steam and ill explain
BrenNo prizepool announced, don't get your hopes up just yet about international attendance. I know people don't exactly play Tf2 for the prize money but if the prizepool is significantly lower (because of Multiplay restructuring esports internally) this could mean higher fundraising goals to help cover the costs.
Nice to see something confirmed tho cu@
can't froyo just use the money from sigafoo 7s to cover the cost lol
anything named "[player]'s [name]"
thank fuck for that
still fuck multiplay for taking so long
all they need to do is fix minicrits and it wont even be that bad. for those who don't know minicrits currently ignore damage falloff which is why they are aids.
GentlemanJon#22 thinking about it some more, it might be possible to build up some kind of profile matching log events to stv observations to reliably identify roamer initiations that don't result in their death so you can include times it's just a distraction. Logs don't even include positional information for damage though so it's hard to imagine it being possible.
Ideally you could do a basketball style +/- which would just absorb all that unrecorded activity into a general contribution to positive achievements like capping points, but TF2 players are never substituted so it doesn't really work. It might be possible with offclasses which muuki would be particularly useful for. Adjusting for lopsided numbers of players would be hard though.
I've also considered making a win probability model that looks at things like score, time left, territory owned and players up and calculates win chances, and therefore the win value of any action players take. Not much point investing that kind of time given the way the game is going though.
those are some fucking nutty statistics but i think that's going a bit too in depth. does any other game have stats this complicated?
does this mean I can make excuses for getting 150 dpm on product because if so please keep doing this.
i've tried to be myself and nobody likes me.