good thing all the feedback about listening to the players was taken very seriously
Account Details | |
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SteamID64 | 76561198170939290 |
SteamID3 | [U:1:210673562] |
SteamID32 | STEAM_0:0:105336781 |
Country | United States |
Signed Up | October 29, 2016 |
Last Posted | August 12, 2025 at 5:19 PM |
Posts | 183 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.4 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
240 |
Hardware Peripherals | |
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Mouse | pcmr model d 2 pro (dont buy it) |
Keyboard | drop sense75 |
Mousepad | aqua control + |
Headphones | hyperx cloud 2 wireless |
Monitor | viewsonic vg24xl31 |
capnnofapn
to add onto this
as a mechanic, sliding is a cancer in modern movement shooters.
the lack of mouse input required, completely destroys the viability of anything that isn't just spamming sliding/dolphin diving/whatever burst move option your game of choice has, why learn to airstrafe or ground dodge and aim when you can just hit one button and get the same burst movement without the tradeoff of having to move your mouse?
sliding in most games is designed to be a risky, committal movement option, and will force you into a long, laggy, clunky animation where your mouse movement is oftentimes restricted. as such, to get any value, you need to spam the shit out of it. this artificially reduces skill expression in 1v1s because of how linear your movement options are in and out of a slide, leading to a fights being dictated less by how good you are at dodging attacks and aiming, and more about how good you are at timing the game's animation engine. it feels like shit to play as and against, but its such an oppressively good option that you're forced to play in that way.
quakelikes on the other hand allow you to develop your own style of movement, it forces you to think about how you're moving, where you're moving, and why. you also have full control, requiring greater precision when aiming from both you and your opponent.
the unfortunate thing that isn't being mentioned, sliding feels really fucking good on console w/ aim assist, so it will continue to be shoehorned into every single fps game from now until the sun explodes.
"you guys didn't play enough of the half baked competitive mode that valve made without listening to the scene 10 years ago and i dont like rgl so the game is dead and its your fault"
get real
the only good cop is a dead cop (i am afraid to ask for extra napkins at the drive thru)
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i feel like if i got banned for cheating i would just find another game, why do so many of you people try to come back? you clearly didn't care enough about the game to actually learn to play the first time.
pajarokys
i never thought i'd see the day where i agree with spu
guys he just has high sens that why he goes from aiming like a spaz on 1.2/360 to having perfect gm voltaic tracking guys hes just good you guys are just mad hes good guys
when i read faris and r4bbit's ban reason i thought they were posting cp on the forums, that ban message is incredibly dangerous to just throw at people given most tf2 players dont exactly have what you could call opsec.
there are more than enough vigilantes online looking to ruin the lives of anyone marked as a predator, especially when that distinction is given to them by a "reputable" organization such as RGL.
my mom makes a mean chicken parm
thank you for your poignant reporting on this matter, darkevilrapist
taking a scout solo and hitting every shot
Lain was always very nice to me, it absolutely sucks to see this thing happen to someone so young.
RIP
i am almost certain yi-ge is not elijah
i think this is the part where you delete your account and try again later